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authorRobert Ly <robertly@google.com>2014-07-09 09:42:29 -0700
committerRobert Ly <robertly@google.com>2014-07-09 09:42:29 -0700
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docs: surface ui toolkit at a higher level
Change-Id: If17cebda4606404f13d10ecb1540eda75b5e11ec
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-rw-r--r--docs/html/design/wear/index.jd11
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diff --git a/docs/html/design/wear/index.jd b/docs/html/design/wear/index.jd
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@@ -7,7 +7,16 @@ page.title=Android Wear
is substantially different than designing for phones or
tablets: different strengths and weaknesses, different use cases, different ergonomics.
To get started, you should understand the overall vision for the Android Wear experience,
-and how apps fit into and enhance this experience.</p>
+and how apps fit into and enhance this experience. We've also provided source files for UI resources
+that you can use in your own apps in the
+<a href="{@docRoot}design/downloads/index.html#Wear">Downloads</a> section.</p>
+
+<a class="notice-designers" style="clear:none" href="{@docRoot}design/downloads/index.html#Wear">
+ <div>
+ <h3>Downloads</h3>
+ <p>UI Toolkit, Flows, and Mocks</p>
+ </div>
+</a>
<p>A new form factor deserves a new UI model. At a high level, the Android Wear UI consists of two
main spaces centered around the core functions of <strong>Suggest</strong> and