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authorDirk Dougherty <>2009-04-25 23:09:53 -0700
committerThe Android Open Source Project <initial-contribution@android.com>2009-04-25 23:09:53 -0700
commit596451ce46f6c7c49e399d3b4025d0f42c5cb979 (patch)
tree742d5c2ce9434c7e41f9ea6cedde039269c07f04 /docs
parent6fc27f79b4efb0a8fdaf393eb35fe5925541a893 (diff)
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AI 147796: Add widget design guidelines to new UI Guidelines area in dev guide.
BUG=1790234 Automated import of CL 147796
Diffstat (limited to 'docs')
-rw-r--r--docs/html/guide/guide_toc.cs6
-rw-r--r--docs/html/guide/practices/ui_guidelines/index.jd28
-rw-r--r--docs/html/guide/practices/ui_guidelines/widget_design.jd185
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diff --git a/docs/html/guide/guide_toc.cs b/docs/html/guide/guide_toc.cs
index a5fdae9..39f4abf 100644
--- a/docs/html/guide/guide_toc.cs
+++ b/docs/html/guide/guide_toc.cs
@@ -143,6 +143,12 @@
<li><h2>Best Practices</h2>
<ul>
+ <li class="toggle-list">
+ <div><a href="<?cs var:toroot ?>guide/practices/ui_guidelines/index.html">UI Guidelines</a></div>
+ <ul>
+ <li><a href="<?cs var:toroot ?>guide/practices/ui_guidelines/widget_design.html">Widget Design</a></li>
+ </ul>
+ </li>
<li><a href="<?cs var:toroot ?>guide/practices/design/performance.html">Designing for Performance</a></li>
<li><a href="<?cs var:toroot ?>guide/practices/design/responsiveness.html">Designing for Responsiveness</a></li>
<li><a href="<?cs var:toroot ?>guide/practices/design/seamlessness.html">Designing for Seamlessness</a></li>
diff --git a/docs/html/guide/practices/ui_guidelines/index.jd b/docs/html/guide/practices/ui_guidelines/index.jd
new file mode 100644
index 0000000..e19d5b4
--- /dev/null
+++ b/docs/html/guide/practices/ui_guidelines/index.jd
@@ -0,0 +1,28 @@
+page.title=User Interface Guidelines
+@jd:body
+
+
+<img src="{@docRoot}assets/images/uiguidelines1.png" alt="" align="right">
+
+
+<p>The Android UI team has begun developing guidelines for the interaction and
+design of Android applications. Look here for articles that describe these
+visual guidelines as we release them.</p>
+
+
+ <dl>
+ <dt><a href="widget_design.html">Widget Design Guidelines</a> </dt>
+ <dd>Widgets are a new feature introduced in Cupcake. A widget displays
+an application's most important or timely information at a glance, on a user's
+Home screen. These design guidelines describe how to design widgets that fit
+with others on the Home screen. They include links to graphics files and
+templates that will make your designer's life easier.</dd>
+
+</dl>
+
+
+
+
+
+
+
diff --git a/docs/html/guide/practices/ui_guidelines/widget_design.jd b/docs/html/guide/practices/ui_guidelines/widget_design.jd
new file mode 100644
index 0000000..58727af
--- /dev/null
+++ b/docs/html/guide/practices/ui_guidelines/widget_design.jd
@@ -0,0 +1,185 @@
+page.title=Widget Design Guidelines
+@jd:body
+
+<div id="qv-wrapper">
+<div id="qv">
+
+<h2>Widget design quickview</h2>
+
+<ul>
+<li>Widgets have six standard sizes on the Home screen</li>
+<li>Widgets have standards for size, frames, shadows, and file format, which you can copy</li>
+<li>A few tricks make it easier to design widgets that fit graphically on the Home screeen</li>
+</ul>
+
+<h2>In this document</h2>
+
+<ol>
+<li><a href="#anatomy">Standard widget anatomy</a></li>
+<li><a href="#design">Designing a widget</a></li>
+<li><a href="#sizes">Standard widget sizes</a></li>
+<li><a href="#frames">Standard widget frames</a></li>
+<li><a href="#shadows">Standard widget shadows</a></li>
+<li><a href="#tricks">Widget graphics tips and tricks</a></li>
+<li><a href="#file">Windows graphics file format</a></li>
+</ol>
+
+<h2>See also</h2>
+
+<ol>
+<li>The <a href="{@docRoot}guide/topics/appwidgets/index.html">AppWidgets</a> section of the <em>Developer's Guide</em></li>
+<li>Jeff Sharkey's <a href="http://android-developers.blogspot.com/2009/04/introducing-home-screen-widgets-and.html">AddWidgets</a> blog post</li>
+</ol>
+
+</div>
+</div>
+
+
+<p>Widgets are a new feature introduced in Android&trade; mobile technology platform 1.5 ("Cupcake"). A widget displays an application's most important or timely information at a glance, on a user's Home screen. The Android open source code includes several examples of widgets, including widgets for Calendar, Music, and other applications.</p>
+
+<!-- could we include a link to that open source code? -->
+
+<p>Users pick the widgets they want to display on their Home screens by touching &amp; holding an empty area of the Home screen, selecting Widgets from the menu, and then selecting the widget they want.</p>
+
+<p><img src="{@docRoot}images/widget_design/widget_examples.png" alt="Example Widgets"></p>
+
+<p>This document describes how to design a widget so it fits graphically with other widgets and with the other elements of the Android Home screen. It also describes some standards for widget artwork and some widget graphics tips and tricks from the Android team.<p>
+
+<p>For information about developing widgets, see the <a href="{@docRoot}guide/topics/appwidgets/index.html">AppWidgets</a> section of the <em>Developer's Guide</em> and the <a href="http://android-developers.blogspot.com/2009/04/introducing-home-screen-widgets-and.html">AddWidgets</a> blog post.</p>
+
+
+<h2 id="anatomy">Standard widget anatomy</h2>
+
+<p>Typical Android widgets have three main components: A bounding box, a frame, and the widget's graphical controls and other elements. Well-designed widgets leave some padding between the edges of the bounding box and the frame, and between the inner edges of the frame and the widget's controls. Widgets designed to fit visually with other widgets on the Home screen take cues from the other elements on the Home screen for alignment; they also use standard shading effects. All of these details are described in this document.
+
+<p><strong>Standard Widget Sizes in Portrait Orientation</strong><br/>
+<img src="{@docRoot}images/widget_design/widget_sizes_portrait.png" alt="Standard Widget Sizes in Portrait Orientation"></p>
+
+<p>&nbsp;</p>
+
+<p><strong>Standard Widget Sizes in Landscape Orientation</strong><br/>
+<img src="{@docRoot}images/widget_design/widget_sizes_landscape.png" alt="Standard Widget Sizes in Landscape Orientation"></p>
+
+
+<h2 id="design">Designing a widget</h2>
+
+<ol>
+<li><strong>Select a bounding box size for your widget.</strong></li>
+
+<p>The most effective widgets display your application's most useful or timely data in the smallest widget size. Users will weigh the usefulness or your widget against the portion of the Home screen it covers, so the smaller the better.</p>
+
+<p>All widgets must fit within the bounding box of one of the six supported widget sizes, or better yet, within a pair of portrait and landscape orientation sizes, so your widget looks good when the user switches screen orientations.</p>
+
+<p><a href="#sizes">Standard widget sizes</a> illustrates the bounding dimensions of the six widget sizes (three in portrait and three in landscape orientation).</p>
+
+
+<li><strong>Select a matching frame.</strong></li>
+
+<p><a href="#frames">Standard widget frames</a> illustrates the standard frames for the six widget sizes, with links so you can download copies for your own use. You don't have to use these frames for your widget, but if you do, your widgets are more likely to fit visually with other widgets.</p>
+
+<li><strong>Apply standard shadow effect to your graphics.</strong></li>
+
+<p>Again, you don't have to use this effect, but <a href="#shadows">Standard widget shadows</a> shows the Photoshop settings used for standard widgets.</p>
+
+<li><strong>If your widget includes buttons, draw them in three states (default, pressed, and selected).</strong></li>
+
+<p>You can <a href="{@docRoot}images/widget_design/Music_widget_button_states.psd">download a Photoshop file that contains the three states of the Play button</a>, taken from the Music widget, to analyze the Photoshop settings used for the three standard button effects.</p>
+
+<p><a href="{@docRoot}images/widget_design/Music_widget_button_states.psd"> <img src="{@docRoot}images/widget_design/buttons.png" alt="Click to download Photoshop template"></a></p>
+
+<li><strong>Finish drawing your artwork and then scale and align it to fit.</strong></li>
+
+<p><a href="#tricks">Widget alignment tips and tricks</a> describes some techniques for aligning your widget's graphics inside the standard frames, along with a few other widget graphics tricks.</p>
+
+<li><strong>Save your widget with the correct graphics file settings.</strong></li>
+
+<p><a href="#file">Windows graphics file format</a> describes the correct settings for your widget graphics files.</p>
+
+</ol>
+
+
+<h2 id="sizes">Standard widget sizes</h2>
+
+<p>There are six standard widget sizes, based on a Home screen grid of 4 x 4 (portrait) or 4 x 4 (landscape) cells. These dimensions are the bounding boxes for the six standard widget sizes. The contents of typical widgets don't draw to the edge of these dimensions, but fit inside a frame withing the bounding box, as described in <a href="#design">Designing a widget</a>.</p>
+
+<p>In portrait orientation, each cell is 80 pixels wide by 100 pixels tall (the diagram shows a cell in portrait orientation). The three supported widget sizes in portrait orientation are:<p>
+
+<table>
+<tr><th>Cells</th><th>Pixels</th></tr>
+<tr><td>4 x 1</td><td>320 x 100</td></tr>
+<tr><td>3 x 3</td><td>240 x 300</td></tr>
+<tr><td>2 x 2</td><td>160 x 200</td></tr>
+</table>
+
+<p><img src="{@docRoot}images/widget_design/portrait_sizes.png" alt="Widget dimensions in portrait orientation"></p>
+
+<p>In landscape orientation, each cell is 106 pixels wide by 74 pixels tall. The three supported widget sizes in landscape orientation are:</p>
+
+<table>
+<tr><th>Cells</th><th>Pixels</th></tr>
+<tr><td>4 x 1</td><td>424 x 74</td></tr>
+<tr><td>3 x 3</td><td>318 x 222</td></tr>
+<tr><td>2 x 2</td><td>212 x 148</td></tr>
+</table>
+
+<p><img src="{@docRoot}images/widget_design/landscape_sizes.png" alt="Widget dimensions in landscape orientation"></p>
+
+
+<h2 id="frames">Standard widget frames</h2>
+
+<p>For each of the six standard widget sizes there is a standard frame. You can click the images of the frames in this section to download a Photoshop file for that frame, which you can use for your own widgets.<p>
+
+<p><a href="{@docRoot}images/widget_design/4x1_Widget_Frame_Portrait.psd"> <img src="{@docRoot}images/widget_design/4x1_Widget_Frame_Portrait.png" alt="Click to download"></a><br>4x1_Widget_Frame_Portrait.psd</p>
+
+<p><a href="{@docRoot}images/widget_design/3x3_Widget_Frame_Portrait.psd"> <img src="{@docRoot}images/widget_design/3x3_Widget_Frame_Portrait.png" alt="Click to download"></a><br>3x3_Widget_Frame_Portrait.psd</p>
+
+<p><a href="{@docRoot}images/widget_design/2x2_Widget_Frame_Portrait.psd"> <img src="{@docRoot}images/widget_design/2x2_Widget_Frame_Portrait.png" alt="Click to download"></a><br>2x2_Widget_Frame_Portrait.psd</p>
+
+<p><a href="{@docRoot}images/widget_design/4x1_Widget_Frame_Landscape.psd"> <img src="{@docRoot}images/widget_design/4x1_Widget_Frame_Landscape.png" alt="Click to download"></a><br>4x1_Widget_Frame_Landscape.psd</p>
+
+<p><a href="{@docRoot}images/widget_design/3x3_Widget_Frame_Landscape.psd"> <img src="{@docRoot}images/widget_design/3x3_Widget_Frame_Landscape.png" alt="Click to download"></a><br>3x3_Widget_Frame_Landscape.psd</p>
+
+<p><a href="{@docRoot}images/widget_design/2x2_Widget_Frame_Landscape.psd"> <img src="{@docRoot}images/widget_design/2x2_Widget_Frame_Landscape.png" alt="Click to download"></a><br>2x2_Widget_Frame_Landscape.psd</p>
+
+
+<h2 id="shadows">Standard widget shadows</h2>
+
+<p>You can apply a shadow effect to your widget's artwork, so it matches other standard Android widgets, using the following settings in the Photoshop Layer Style dialog box.</p>
+
+<p><img src="{@docRoot}images/widget_design/Layer_Style.png" alt="Layer Style settings for standard shadows"></p>
+
+
+<h2 id="tricks">Widget graphics tips and tricks</h2>
+
+<p>The Android team has developed a few tricks for aligning widget artwork within standard widget bounding boxes and frames, so the widget aligns visually with other widgets and the other elements of the Home screen, as well as other techniques for creating widgets.
+
+<ul>
+
+<li>Use a screen shot from the Android SDK emulator to align both the shapes and shadows of your widget controls with the Search widget and with other elements on the Home screen.</li>
+
+<p>Cut the widget artwork asset" based on the full size of a cell, including any padding you want. (That is, for a 4 x 1 widget, cut the asset at 320 by 100 pixels.)</p>
+
+<p><img src="{@docRoot}images/widget_design/alignment.png" alt="Aligning widget graphics" ></p>
+
+<li>To reduce banding when exporting a widget, apply the following Photoshop Add Noise setting to your graphic.</li>
+
+<p><img src="{@docRoot}images/widget_design/Add_Noise.png" alt="Add Noise settings for widget graphics" ></p>
+
+<li>Apply 9-patch techniques to shrink the graphic and set the padding of the content area. (<a href="{@docRoot}guide/developing/tools/draw9patch.html">See the detailed guide here.</a>)</li>
+
+<p><strong>Note:</strong> The current Android widget templates were designed using a custom gradient angle, which means the 9-patch techniques can't be used to optimize the size of the asset. However, 9-patch techniques were used to set the content area padding.</p>
+
+<li>In some cases, devices have low pixel depths that can cause visual banding and dithering issues. To solve this, application developers should pass assets through a "proxy" drawable defined as <code>XML:<nine-patch android:src="@drawable/background" android:dither="true" /></code>. This technique references the original artwork, in this case <code>"background.9.png"</code>, and instructs the device to dither it as needed.</li>
+
+</ul>
+
+<h2 id="file">Widget graphics file format</h2>
+
+<p>Save your widget artwork using the appropriate bounding box size in PNG-24 format on a transparent background and in 8-bit color.</p>
+
+<p><img src="{@docRoot}images/widget_design/file_format.png" alt="Widget graphics file format" ></p>
+
+
+
+
+
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