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authorDirk Dougherty <ddougherty@google.com>2013-04-01 12:10:14 -0700
committerDirk Dougherty <ddougherty@google.com>2013-04-15 20:55:25 -0700
commitc6af49efc467e379e7ac56246e9c7f0e6ebddc00 (patch)
tree51c86ae08e0366ee333dfb515f6ecdc079c5e4db /docs
parent99a79e807b4bab154c9904a05d05dda4b420206a (diff)
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Doc change: Add tablet basic checks.
Change-Id: I9fab8f29515e086feffd45bcbcf9e7d6602a734d
Diffstat (limited to 'docs')
-rw-r--r--docs/html/distribute/googleplay/publish/register.jd8
-rw-r--r--docs/html/distribute/googleplay/quality/tablet.jd867
-rw-r--r--docs/html/support.jd2
3 files changed, 703 insertions, 174 deletions
diff --git a/docs/html/distribute/googleplay/publish/register.jd b/docs/html/distribute/googleplay/publish/register.jd
index dd73898..5f1f2ea 100644
--- a/docs/html/distribute/googleplay/publish/register.jd
+++ b/docs/html/distribute/googleplay/publish/register.jd
@@ -23,7 +23,7 @@ page.title=Get Started with Publishing
<ul>
<li>Register for a Google Play publisher account</li>
-<li>If you will sell apps, set up a Google Checkout Merchant Account</li>
+<li>If you will sell apps, set up a Google Wallet Merchant Account</li>
<li>Explore the Google Play Developer Console and learn about the tools for publishing</li>
</ul>
@@ -57,11 +57,11 @@ with the Developer Program Policies and US export law,</li>
a Google Checkout account, you can quickly set one up during the process.</li>
</ol>
-<p>When your registration is verified, you’ll be notified at the email address you specified during registration. </p>
+<p>When your registration is verified, you’ll be notified at the email address you specified during registration.</p>
-<h3>Set up a Google Checkout Merchant account</h3>
+<h3>Set up a Google Wallet Merchant account</h3>
-<p>If you want to sell products on Google Play &mdash; priced apps, in-app products, or subscriptions &mdash; you will also need to set up a Google Checkout <a href="http://checkout.google.com/sell">Merchant Account</a>. You can do that at any time, but make sure to first review the list of <a href="https://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=150324">merchant countries</a>.</p>
+<p>If you want to sell products on Google Play &mdash; priced apps, in-app products, or subscriptions &mdash; you will also need to set up a Google Wallet Merchant Account. You can do that at any time, but make sure to first review the list of <a href="https://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=150324">merchant countries</a>.</p>
<p>To set up a Merchant account from the Developer Console:</p>
diff --git a/docs/html/distribute/googleplay/quality/tablet.jd b/docs/html/distribute/googleplay/quality/tablet.jd
index 24a30f1..6d7e3e2 100644
--- a/docs/html/distribute/googleplay/quality/tablet.jd
+++ b/docs/html/distribute/googleplay/quality/tablet.jd
@@ -5,7 +5,7 @@ page.title=Tablet App Quality Checklist
<h2>Checklist</h2>
<ol>
-<li><a href="#core-app-quality">1. Test for Core App Quality</a></li>
+<li><a href="#core-app-quality">1. Test for Core Tablet App Quality</a></li>
<li><a href="#optimize-layouts">2. Optimize your layouts</a></li>
<li><a href="#use-extra-space">3. Use the extra screen area</a></li>
<li><a href="#use-tablet-icons">4. Use assets designed for tablets</a></li>
@@ -14,16 +14,17 @@ page.title=Tablet App Quality Checklist
<li><a href="#offer-full-feature-set">7. Offer the app's full feature set</a></li>
<li><a href="#hardware-requirements">8. Don’t require hardware features</a></li>
<li><a href="#support-screens">9. Declare tablet screen support</a></li>
-<li><a href="#google-play">10. Follow best practices for publishing in Google Play</a></li>
+<li><a href="#google-play">10. Showcase your tablet UI</a></li>
+<li><a href="#google-play-bp">11. Follow publishing best practices</a></li>
</ol>
<h2>Testing</h2>
<ol>
+<li><a href="#basic-technical-checks">Basic Technical Checks for Tablets</a></li>
<li><a href="#test-environment">Setting Up a Test Environment</a></li>
</ol>
</div></div>
-
<p>Before you publish an app on Google Play, it's important to make sure that
the app meets the basic expectations of tablet users through compelling features
and an intuitive, well-designed UI. </p>
@@ -46,32 +47,81 @@ to the greatest extent possible. </p>
that can help you address the topics raised in each task.</p>
-<h2 id="core-app-quality">1. Test for Core App Quality</h2>
+<h2 id="core-app-quality">1. Test for Core Tablet App Quality</h2>
+
+<p>Before publishing, make sure that your app and it's store listing meet the
+ core quality guidlines below. </p>
+
+<h5>Core app quality</h5>
<p>The first step in delivering a great tablet app experience is making sure
-that it meets the <em>core app
-quality criteria</em> for all of the devices and form factors that the app is
-targeting. For complete information, see the <a
-href="{@docRoot}distribute/googleplay/quality/core.html">Core App Quality Checklist</a>.
+that it meets the <em>core app quality criteria</em> for all of the devices
+and form factors that the app is targeting. For complete information, see the <a
+href="{@docRoot}distribute/googleplay/quality/core.html">Core App Quality Guidelines</a>.
</p>
-<p>To assess the quality of your app on tablets &mdash; both for core app quality
-and tablet app quality &mdash; you need to set up a suitable
-hardware or emulator environment for testing. For more information,
-see <a href="#test-environment">Setting Up a Test Environment</a>.</p>
+<h5>Basic technical checks for tablets</h5>
+<p>
+ Before publishing, you should also ensure that your app passes several basic
+ technical checks, such as:
+</p>
-<table>
-<tr>
-<td><p>Related resources:</p>
-<ul style="margin-top:-.5em;">
-<li><strong><a
-href="{@docRoot}distribute/googleplay/quality/core.html">Core App Quality
-Guidelines</a></strong> &mdash; A set of core quality criteria that all Android
-apps should meet on all targeted devices.</li>
+<ul>
+ <li>Targeting appropriate Android versions</li>
+ <li>Specifying any feature dependencies properly</li>
+ <li>Declaring support for appropriate screens</li>
</ul>
-</td>
-</tr>
-</table>
+
+<p>
+ For details, see <a href="#basic-technical-checks">Basic Technical
+ Checks</a>.
+</p>
+
+<h5>Tablet screenshots and other promotional tools</h5>
+
+<p>Make sure that you upload screenshots of your tablet UI to the
+ Developer Console and highlight your tablet experience in your app description,
+ video, and promotional campaigns. For details, see <a href="#google-play">Showcase your
+ tablet UI in Google Play.</a></p>
+
+<h5>Test environment</h5>
+
+<p>
+ To assess the quality of your app on tablets, you need to set up a suitable
+ hardware or emulator environment for testing. For more information, see
+ <a href="#test-environment">Setting Up a Test Environment</a>.
+</p>
+<p>
+ Note that a successful tablet app will go <em>well beyond the core and tablet
+ app quality criteria</em> to offer a custom tablet experience to users. Read
+ the sections below for ideas on how to plan and develop a great tablet UI for
+ your app.
+</p>
+
+
+<div class="rel-resources">
+ <h3>
+ Related resources
+ </h3>
+
+ <ul>
+ <li>
+ <a href="{@docRoot}distribute/googleplay/quality/core.html">Core App
+ Quality</a>&mdash;A set of core quality criteria that all Android apps
+ should meet on all targeted devices.
+ </li>
+
+ <li>
+ <a href="#basic-technical-checks">Basic Technical Checks for
+ Tablets</a>&mdash;Additional quality criteria for any app that is
+ targeting, designed for, or distributable to Android tablets.
+ </li>
+ <li>
+ <a href="#google-play">Showcase your tablet UI on Google Play</a>&mdash;Information
+ on how to upload tablet screenshots and promote your tablet app.
+ </li>
+ </ul>
+</div>
<h2 id="optimize-layouts">2. Optimize your layouts for larger screens</h2>
@@ -97,9 +147,12 @@ efficient multipane UI, easier navigation, and additional content. </p>
<p>Here are some suggestions:</p>
<div style="width:390px;float:right;margin:1.5em;margin-top:0em;">
-<img src="{@docRoot}images/training/app-navigation-multiple-sizes-multipane-bad.png" style="width:390px;padding:4px;margin-bottom:0em;">
+<img src="{@docRoot}images/training/app-navigation-multiple-sizes-multipane-bad.png"
+style="width:390px;padding:4px;margin-bottom:0em;">
<p class="image-caption" style="padding:0em .5em .5em 2em"><span
-style="font-weight:500;">Get rid of "stretched" UI</span>: On tablets, single-pane layouts lead to awkward whitespace and excessive line lengths. Use padding to reduce the width of UI elements and consider using multi-pane layouts.</p>
+style="font-weight:500;">Get rid of "stretched" UI</span>: On tablets, single-pane
+layouts lead to awkward whitespace and excessive line lengths. Use padding to
+reduce the width of UI elements and consider using multi-pane layouts.</p>
</div>
<ul>
@@ -131,29 +184,51 @@ across the screen:</p>
multi-pane UI for tablets (see next section).</li>
</ul>
-<table>
-<tr>
-<td><p>Related resources:</p>
-<ul style="margin-top:-.5em;">
-<li><strong><a href="http://developer.android.com/design/style/metrics-grids.html">Metrics and Grids
-</a></strong> &mdash; Android Design document that explains ....</li>
-<li><strong><a href="http://developer.android.com/design/style/devices-displays.html">Devices and Displays
-</a></strong> &mdash; Android Design document that explains ....</li>
-<li><strong><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></strong> &mdash; Developer documentation that explains the details of managing UI for best display on multiple screen sizes.</li>
-<li><strong><a href="http://developer.android.com/guide/practices/screens_support.html#ConfigurationExamples">Configuration examples
-</a></strong> &mdash; Examples of how to declare layouts and other resources for specific screen sizes.</a></li>
-</ul>
-</td>
-</tr>
-</table>
+<div class="rel-resources">
+ <h3>
+ Related resources
+ </h3>
+
+ <ul>
+ <li>
+ <a href=
+ "{@docRoot}design/style/metrics-grids.html">Metrics
+ and Grids</a>&mdash;Android Design document that explains how to create
+ layouts based on density-independent grids.
+ </li>
+
+ <li>
+ <a href=
+ "{@docRoot}design/style/devices-displays.html">Devices
+ and Displays</a>&mdash;Android Design document that explains how to
+ design a UI that works well on different devices and
+ screen sizes.
+ </li>
+
+ <li>
+ <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
+ Screens</a>&mdash;Developer documentation that explains the details of
+ managing UI for best display on multiple screen sizes.
+ </li>
+
+ <li>
+ <a href=
+ "{@docRoot}guide/practices/screens_support.html#ConfigurationExamples">
+ Configuration examples</a>&mdash;Examples of how to declare layouts and
+ other resources for specific screen sizes.
+ </li>
+ </ul>
+</div>
<h2 id="use-extra-space">3. Take advantage of extra screen area available on tablets</h2>
<div style="width:290px;float:right;margin:1.5em;margin-bottom:0;margin-top:0;">
-<img src="{@docRoot}images/training/app-navigation-multiple-sizes-multipane-good.png" style="width:280px;padding:4px;margin-bottom:0em;">
+<img src="{@docRoot}images/training/app-navigation-multiple-sizes-multipane-good.png"
+style="width:280px;padding:4px;margin-bottom:0em;">
<p class="image-caption" style="padding:0em .5em .5em 1.5em"><span
-style="font-weight:500;">Multi-pane layouts</span> result in a better visual balance on tablet screens, while offering more utility and legibility.</p>
+style="font-weight:500;">Multi-pane layouts</span> result in a better visual
+balance on tablet screens, while offering more utility and legibility.</p>
</div>
<p>Tablet screens provide significantly more screen real estate to your app,
@@ -175,39 +250,58 @@ users to navigate your app. </li>
<li>Plan how you want the panels of your compound views to reorganize when
screen orientation changes.</li>
-
-
<div style="width:490px;margin:1.5em auto 1.5em 0;">
-
<div style="">
-<img src="{@docRoot}images/ui-ex-single-panes.png" style="width:490px;padding:4px;margin-bottom:0em;" align="middle">
+<img src="{@docRoot}images/ui-ex-single-panes.png"
+style="width:490px;padding:4px;margin-bottom:0em;" align="middle">
<img src="{@docRoot}images/ui-ex-multi-pane.png" style="width:490px;padding:4px;margin-bottom:0em;">
<p class="image-caption" style="padding:.5em"><span
-style="font-weight:500;">Compound views</span> combine several single views from a handset UI <em>(above)</em> into a richer, more efficient UI for tablets <em>(below)</em>. </p>
+style="font-weight:500;">Compound views</span> combine several single views from a
+handset UI <em>(above)</em> into a richer, more efficient UI for tablets
+<em>(below)</em>. </p>
</div>
</div>
<li>While a single screen is implemented as an {@link android.app.Activity}
subclass, consider implementing individual content panels as {@link
-android.app.Fragment} subclasses. This lets you maximize code reuse across
-different form factors and across screens that share content.</li>
+android.app.Fragment} subclasses. This lets you
+maximize code reuse across different form factors and across screens that
+share content.</li>
<li>Decide on which screen sizes you'll use a multi-pane UI, then provide the
different layouts in the appropriate screen size buckets (such as
<code>large</code>/<code>xlarge</code>) or minimum screen widths (such as
<code>sw600dp</code>/<code>sw720</code>).</li>
</ul>
-<table>
-<tr>
-<td><p>Related resources:</p>
-<ul style="margin-top:-.5em;">
-<li><strong><a href="{@docRoot}design/patterns/multi-pane-layouts.html">Multi-pane Layouts</a></strong> &mdash; Android Design guide for using multi-pane UI, including examples of how to flatten navigation and integrate more content into your tablet UI.</li>
-<li><strong><a href="{@docRoot}training/design-navigation/multiple-sizes.html">Planning for Multiple Touchscreen Sizes</a></strong> &mdash; Android Training class that walks you through the essentials of planning an intuitive, effective navigation for tablets and other devices. </li>
-<li><strong><a href="{@docRoot}training/multiscreen/index.html">Designing for Multiple Screens</a></strong> &mdash; Android Training class that walks you through the essentials of planning an intuitive, effective navigation for tablets and other devices. </li>
-</ul>
-</td>
-</tr>
-</table>
+<div class="rel-resources">
+ <h3>
+ Related resources
+ </h3>
+
+ <ul>
+ <li>
+ <a href="{@docRoot}design/patterns/multi-pane-layouts.html">Multi-pane
+ Layouts</a>&mdash;Android Design guide for using multi-pane UI, including
+ examples of how to flatten navigation and integrate more content into
+ your tablet UI.
+ </li>
+
+ <li>
+ <a href=
+ "/training/design-navigation/multiple-sizes.html">Planning for Multiple
+ Touchscreen Sizes</a>&mdash;Android Training class that walks you through
+ the essentials of planning an intuitive, effective navigation for tablets
+ and other devices.
+ </li>
+
+ <li>
+ <a href="{@docRoot}training/multiscreen/index.html">Designing for
+ Multiple Screens</a>&mdash;Android Training class that walks you through
+ the essentials of planning an intuitive, effective navigation for tablets
+ and other devices.
+ </li>
+ </ul>
+</div>
<h2 id="use-tablet-icons">4. Use Icons and other assets that are designed for tablet screens</h2>
@@ -268,18 +362,41 @@ resource qualifiers</a> to ensure that the proper set of alternative resources
gets loaded.</li>
</ul>
-<table>
-<tr>
-<td><p>Related resources:</p>
-<ul style="margin-top:-.5em;">
-<li><strong><a href="{@docRoot}design/style/iconography.html">Iconography</a></strong> &mdash; Android Design document that shows how to use various types of icons.</li>
-<li><strong><a href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a></strong> &mdash; Developer documentation on how to provide sets of layouts and drawable resources for specific ranges of device screens. </li>
-<li><strong><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></strong> &mdash; API Guide documentation that explains the details of managing UI for best display on multiple screen sizes.</li>
-<li><strong><a href="{@docRoot}training/basics/supporting-devices/screens.html">Supporting Different Screens</a></strong> &mdash; Android Training class that takes you through the process of optimizing the user experience for different screen sizes and densities.</li>
-</ul>
-</td>
-</tr>
-</table>
+<div class="rel-resources">
+ <h3>
+ Related resources
+ </h3>
+
+ <ul>
+ <li>
+ <a href="{@docRoot}design/style/iconography.html">Iconography</a>&mdash; Android
+ Design document that shows how to use various types of icons.
+ </li>
+
+ <li>
+ <a href=
+ "/guide/topics/resources/providing-resources.html">Providing
+ Resources</a>&mdash;Developer documentation on how to provide
+ sets of layouts and drawable resources for specific ranges of device
+ screens.
+ </li>
+
+ <li>
+ <a href="{@docRoot}guide/practices/screens_support.html">Supporting
+ Multiple Screens</a>&mdash;API Guide documentation that
+ explains the details of managing UI for best display on multiple screen
+ sizes.
+ </li>
+
+ <li>
+ <a href=
+ "/training/basics/supporting-devices/screens.html">Supporting Different
+ Screens</a>&mdash;Android Training class that takes you
+ through the process of optimizing the user experience for different
+ screen sizes and densities.
+ </li>
+ </ul>
+</div>
<h2 id="adjust-font-sizes">5. Adjust font sizes and touch targets for tablet screens</h2>
@@ -300,29 +417,49 @@ correspond to, and ensure that there are no improper line breaks in labels,
titles, and other elements.</li>
<li>The recommended touch-target size for onscreen elements is 48dp (32dp
minimum) &mdash; some adjustments may be needed in your tablet UI. Read <a
-href="http://developer.android.com/design/style/metrics-grids.html">Metrics and
+href="{@docRoot}design/style/metrics-grids.html">Metrics and
Grids
</a> to learn about implementation strategies to help most of your users. To
meet the accessibility needs of certain users, it may be appropriate to use
larger touch targets. </li>
<li>When possible, for smaller icons, expand the touchable area to more than
-48dp using {@link android.view.TouchDelegate} or just centering the icon within
-the transparent button.</li>
+48dp using {@link android.view.TouchDelegate}
+or just centering the icon within the transparent button.</li>
</ul>
-<table>
-<tr>
-<td><p>Related resources:</p>
-<ul style="margin-top:-.5em;">
-<li><strong><a href="http://developer.android.com/design/style/metrics-grids.html">Metrics and Grids
-</a></strong> &mdash; Android Design document that explains how to arrange and size touch targets and other UI elements on the screen.</li>
-<li><strong><a href="{@docRoot}design/style/typography.html">Typography</a></strong> &mdash; Android Design document that gives an overview of how to use typography in your apps. </li>
-<li><strong><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></strong> &mdash; Developer documentation that explains the details of managing UI for best display on multiple screen sizes.</li>
-<li><strong><a href="{@docRoot}training/multiscreen/screendensities.html">Supporting Different Densities</a></strong> &mdash; Android Training class that shows you how to provide sets of layouts and drawable resources for specific ranges of device screens. </li>
-</ul>
-</td>
-</tr>
-</table>
+<div class="rel-resources">
+ <h3>
+ Related resources
+ </h3>
+
+ <ul>
+ <li>
+ <a href=
+ "{@docRoot}design/style/metrics-grids.html">Metrics
+ and Grids</a> &mdash;Android Design document that explains how to arrange
+ and size touch targets and other UI elements on the screen.
+ </li>
+
+ <li>
+ <a href="{@docRoot}design/style/typography.html">Typography</a>&mdash;Android
+ Design document that gives an overview of how to use typography in your
+ apps.
+ </li>
+
+ <li>
+ <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
+ Screens</a>&mdash;Developer documentation that explains the details of
+ managing UI for best display on multiple screen sizes.
+ </li>
+
+ <li>
+ <a href="{@docRoot}training/multiscreen/screendensities.html">Supporting
+ Different Densities</a>&mdash;Android Training class that shows you how
+ to provide sets of layouts and drawable resources for specific ranges of
+ device screens.
+ </li>
+ </ul>
+</div>
<h2 id="adjust-widgets">6. Adjust sizes of home screen widgets for tablet screens</h2>
@@ -343,17 +480,25 @@ horizontal or square widget). </li>
possible.</li>
</ul>
-<table>
-<tr>
-<td><p>Related resources:</p>
-<ul style="margin-top:-.5em;">
-<li><strong><a href="{@docRoot}guide/topics/appwidgets/index.html#MetaData">Adding the AppWidgetProviderInfo Metadata
-</a></strong> &mdash; API Guide that explains how to set the height and width dimensions of a widget.</li>
-<li><strong><a href="{@docRoot}guide/practices/ui_guidelines/widget_design.html">App Widget Design Guidelines</a></strong> &mdash; API Guide that provides best practices and techniques for designing and managing the size of widgets. </li>
-</ul>
-</td>
-</tr>
-</table>
+<div class="rel-resources">
+ <h3>
+ Related resources
+ </h3>
+
+ <ul>
+ <li>
+ <a href="{@docRoot}guide/topics/appwidgets/index.html#MetaData">Adding the
+ AppWidgetProviderInfo Metadata</a> &mdash;API Guide that explains how to
+ set the height and width dimensions of a widget.
+ </li>
+
+ <li>
+ <a href="{@docRoot}guide/practices/ui_guidelines/widget_design.html">App Widget
+ Design Guidelines</a>&mdash;API Guide that provides best practices and
+ techniques for designing and managing the size of widgets.
+ </li>
+ </ul>
+</div>
<h2 id="offer-full-feature-set">7. Offer the app's full feature set to tablet users</h2>
@@ -383,7 +528,8 @@ to a replacement feature (also see the section below on hardware features).</li>
</ul>
-<h2 id="hardware-requirements">8. Don’t require hardware features that might not be available on tablets</h2>
+<h2 id="hardware-requirements">8. Don’t require hardware features that might not be
+ available on tablets</h2>
<p>Handsets and tablets typically offer slightly different hardware support for
sensors, camera, telephony, and other features. For example, many tablets are
@@ -412,27 +558,46 @@ href="{@docRoot}guide/topics/manifest/permission-element.html"><code>&lt;permiss
href="{@docRoot}guide/topics/manifest/uses-feature-element.html#permissions">imply
feature requirements</a> that might not be appropriate for tablets, except when
accompanied by a corresponding <code>&lt;uses-feature&gt;</code> element
-declared with the <code>android:required=”false”</code> attribute.</li>
+declared with the <code>android:required=”false”</code> attribute.
+<p>Here's an example of a dependency that's properly declared as "not required", so that
+it does not limit distribution to devices that do not support the dependency:</p>
+<p><code>&lt;uses-feature android:name="android.hardware.telephony"
+android:required="false" /&gt;</code></p></li>
</ul>
<p>In all cases, the app must function normally when the hardware features it
-uses are not available and should offer “graceful degradation” and alternative
+uses are not available and should offer "graceful degradation" and alternative
functionality where appropriate. For example, if GPS is not supported on the device,
your app could let the user set their location manually. The app should do
run-time checking for the hardware capability that it needs and handle as needed.</p>
-<table>
-<tr>
-<td><p>Related resources:</p>
-<ul style="margin-top:-.5em;">
-<li><strong><a href="{@docRoot}guide/topics/manifest/uses-feature-element.html#permissions">Permissions that Imply Feature Requirements</a></strong> &mdash; A list of permissions that may cause unwanted filtering if declared in your app's manifest.</li>
-<li><strong><a href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><code>&lt;uses-feature&gt;</code></a></strong> &mdash; Description and reference documentation for the <code>&lt;uses-feature&gt;</code> manifest element.</li>
-<li><strong><a href="{@docRoot}guide/topics/manifest/uses-feature-element.html#testing">Testing the features required by your application</a></strong> &mdash; Description of how to determine the actual set of hardware and software requirements (explicit or implied) that your app requires.</li>
-</ul>
-</td>
-</tr>
-</table>
+<div class="rel-resources">
+<h3>
+ Related resources
+</h3>
+<ul>
+ <li>
+ <a href=
+ "/guide/topics/manifest/uses-feature-element.html#permissions">Permissions
+ that Imply Feature Requirements</a>&mdash;A list of permissions that may
+ cause unwanted filtering if declared in your app's manifest.
+ </li>
+ <li>
+ <a href=
+ "/guide/topics/manifest/uses-feature-element.html"><code>&lt;uses-feature&gt;</code></a>&mdash;Description
+ and reference documentation for the <code>&lt;uses-feature&gt;</code>
+ manifest element.
+ </li>
+
+ <li>
+ <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html#testing">Testing
+ the features required by your application</a>&mdash;Description of how to
+ determine the actual set of hardware and software requirements (explicit or
+ implied) that your app requires.
+ </li>
+</ul>
+</div>
<h2 id="support-screens">9. Declare support for tablet screen configurations</h2>
@@ -442,77 +607,441 @@ declare all the screen sizes that your app supports in its manifest:</p>
<ul>
<li>Declare a <a
href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><code>&lt;supports-screens&gt;</code></a> element
-with appropriate attributes, as needed.</li>
+with appropriate attributes, as needed. For details, see <a
+href="#basic-technical-checks">Basic Technical Checks</a>
+later in this document.</li>
<li>If the app declares a <code>&lt;compatible-screens&gt;</code> element in the
manifest, the element must include attributes that specify <em>all of the size and
density combinations for tablet screens</em> that the app supports. Note that, if possible,
you should avoid using this element in your app.</li>
</ul>
-<table>
-<tr>
-<td><p>Related resources:</p>
-<ul style="margin-top:-.5em;">
-<li><strong><a href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><code>&lt;supports-screens&gt;</code></a></strong>
-&mdash; Description and reference documentation for the <code>&lt;supports-screens&gt;</code>
-manifest element.</li>
-<li><strong><a href="{@docRoot}guide/practices/screens_support.html#DeclaringScreenSizeSupport">Declaring Screen Size
-Support</a></strong> &mdash; Developer documentation that explains the details of managing UI
-for best display on multiple screen sizes.</li>
+<div class="rel-resources">
+ <h3>
+ Related resources
+ </h3>
+
+ <ul>
+ <li>
+ <a href="#basic-technical-checks">Basic Technical
+ Checks</a>&mdash;Includes details (see <a href="#TB-R4">TB-R4</a>) on how
+ to properly declare screens support for tablet screen sizes.
+ </li>
+
+ <li>
+ <a href=
+ "/guide/topics/manifest/supports-screens-element.html"><code>&lt;supports-screens&gt;</code></a>&mdash;Description
+ and reference documentation for the <code>&lt;supports-screens&gt;</code>
+ manifest element.
+ </li>
+
+ <li>
+ <a href=
+ "/guide/practices/screens_support.html#DeclaringScreenSizeSupport">Declaring
+ Screen Size Support</a>&mdash;Developer documentation that explains the
+ details of managing UI for best display on multiple screen sizes.
+ </li>
+ </ul>
+</div>
+
+
+<h2 id="google-play">10. Showcase your tablet UI in Google Play</h2>
+
+<p>
+ After you've done the work to create an rich, optimized UI for your tablet
+ app, make sure that you let your customers know about it! Here are some key
+ ways to promote your tablet app to users on Google Play.
+</p>
+
+<h5>
+ Upload screenshots of your tablet UI
+</h5>
+
+<p>
+ Tablet users want to know what your app is like on a tablet device, not on a
+ phone. Capitalize on their interest by showing them screenshots of your
+ tablet UI on your app's store listing page. You can upload tablet screenshots
+ from the Developer Console. Here are some tips and guidelines:
+</p>
+
+<ul style="margin-top:0;">
+ <li>Your screenshots should show the core functionality of your app, not a
+ startup or sign-in page. Wherever users will spend most of their time, that's
+ what you should show in your screenshots.
+ </li>
+
+ <li>Add screenshots taken on both 7-inch and 10-inch tablets, if possible.
+ </li>
+
+ <li>It's recommended that you add screenshots taken in both landscape and
+ portrait orientations, if possible.
+ </li>
+
+ <li>Use screen captures if possible. Avoid showing actual device hardware in your
+ screenshots.</li>
+
+ <li>The recommended resolution of your tablet screenshots is <strong>1280 x 720</strong>
+ or higher in each orientation.
+ </li>
+
+ <li>You can upload as many as 8 screenshots of your tablet UI for 7-inch tablets
+ and an additional 8 for 10-inch tablets.
+ </li>
</ul>
-</td>
-</tr>
-</table>
+<h5>
+ Update your app description and release notes
+</h5>
+
+<ul>
+ <li>In your app description, make sure to highlight that your app offers
+ tablet-optimized UI and great features for tablet users. Consider adding some
+ detail about how your tablet UI works and why users will like it.
+ </li>
+
+ <li>Include information about tablet support in the app's release notes and
+ update information.
+ </li>
+</ul>
-<h2 id="google-play">10. Follow best practices for publishing in Google Play</h2>
+<h5>
+ Update your promotional video
+</h5>
+
+<p>
+ Many users view an app's promotional video to get an idea of what the app is
+ like and whether they'll enjoy it. For tablet users, capitalize on this
+ interest by highlighting your app's tablet UI in your promotional video. Here
+ are some tips and guidelines:
+</p>
<ul>
-<li>Publish your app as a single APK for all screen sizes (handsets
-and tablets), with a single Google Play listing:
- <ul style="margin-top:.25em;">
- <li>Easier for users to find your app from search, browsing, or promotions</li>
- <li>Easier for users to restore your app automatically if they get a new device.</li>
- <li>Your ratings and download stats are consolidated across all devices.</li>
- <li>Publishing a tablet app in a second listing can dilute ratings for your brand.</li>
+ <li>Add one or more shots of your app running on a tablet. To engage with
+ tablet users most effectively, it's recommended that you promote your tablet
+ UI in approximately equal proportion to your phone UI.
+ </li>
+
+ <li>Show your tablet UI as early as possible in the video. Don't assume that
+ tablet users will wait patiently through a feature walkthrough on a phone UI.
+ Ideally, you should engage them immediately by showing the tablet UI within
+ the first 10 seconds, or at the same point that you introduce the phone UI.
+ </li>
+
+ <li>To make it clear that you are showing a tablet UI, include shots of your
+ app running on a hand-held tablet device.
+ </li>
+
+ <li>Highlight your app's tablet UI in the video's narrative or voiceover.
+ </li>
+</ul>
+
+<h5>
+ Feature your tablet UI in your promotional campaigns
+</h5>
+
+<p>
+ Make sure to let tablet users know about your tablet UI in your promotional
+ campaigns, web site, social posts, advertisements, and elsewhere. Here are
+ some suggestions:
+</p>
+
+<ul>
+ <li>Plan a marketing or advertising campaign that highlights the use of your
+ app on tablets.</li>
+
+ <li>Show your tablet app at its best in your promotional campaigns&mdash;use the <a href=
+ "{@docRoot}distribute/promote/device-art.html">Device Art Generator</a> to
+ quickly generate a high-quality promotional image of your app running on a
+ 7-inch or 10-inch tablet, in the orientation of your choice, with or without
+ drop-shadow and screen glare. It's as simple as capture, drag, and drop.
+ </li>
+
+ <li>Include a Google Play badge in your online promotions to let users link
+ directly to your app's store listing. You can generate a badge in a variety
+ of languages using the <a href=
+ "{@docRoot}distribute/googleplay/promote/badges.html">Badge Generator</a>.
+ </li>
+</ul>
+
+<div class="rel-resources">
+ <h3>
+ Related resources
+ </h3>
+
+ <ul>
+ <li>
+ <a href="{@docRoot}distribute/googleplay/publish/preparing.html">Publishing
+ Checklist</a>
+ &mdash;Recommendations on how to prepare your app for publishing, test
+ it, and launch successfully on Google Play.
+ </li>
+
+ <li>
+ <a href="https://play.google.com/apps/publish/">Google Play
+ Developer Console</a>&mdash;The tools console for publishing
+ your app to Android users.
+ </li>
+ <li>
+ <a href=
+ "{@docRoot}distribute/googleplay/promote/badges.html">Google Play
+ Badge Generator</a>&mdash;Create "Get it on Google Play" badges for your
+ app in a variety of languages with a single click.
+ </li>
+ <li>
+ <a href=
+ "{@docRoot}distribute/googleplay/promote/device-art.html">Device Art
+ Generator</a>&mdash;Drag and drop tool that lets you instantly create production-
+ ready art showing your app running on a tablet device.
+ </li>
</ul>
-</li>
-<li>If necessary, you can alternatively choose to deliver your app using <a
-href="{@docRoot}google/play/publishing/multiple-apks.html">Multiple APK Support</a>,
-although in most cases using a single APK to reach all devices is strongly recommended.</li>
-
-<li>Highlight your app’s tablet capabilities in the product details page:
- <ul style="margin-top:.25em;">
- <li>Add <strong>at least one screenshot taken while the app is running on a
- tablet</strong>. It's recommended that you add one screenshot of landscape orientation
- and one of portrait orientation, if possible. These screenshots make it clear to users
- that your app is designed for tablets and highlight all the effort you've put into designing
- a great tablet app experience.</li>
- <li>Mention tablet support in the app description.</li>
- <li>Include information about tablet support in the app's release notes and update
- information.</li>
- <li>In your app's promo video, add shots of your app running on a tablet.</li>
+</div>
+
+<h2 id="google-play-bp">11. Follow best practices for publishing in Google Play</h2>
+
+<p>Make sure that your app follows key best practices that ensure broad
+ distribution to tablet devices. </p>
+
+<h5>Verify basic technical checks</h5>
+
+ <ul>
+ <li>Verify that the app is targeting the proper Android versions and screen sizes
+ for Android tablets. Follow the <a href="#basic-technical-checks">Basic Technical
+ Checks for Tablets</a> listed in the next section. </li>
+ <li>After you've uploaded the app to the
+ <a href="https://play.google.com/apps/publish/">Developer Console</a>,
+ check the APK's Supported Devices list to make sure that the app is not filtered
+ from tablet devices that you want to target.</p></li>
</ul>
-</li>
-<li>Make sure you are distributing to tablet devices. Check the app's Supported Devices
-list in the <a href="https://play.google.com/apps/publish/">Developer Console</a>
-to make sure your app is not filtered from tablet devices that you want to target.</li>
-<li>Let tablet users know about your app! Plan a marketing or advertising campaign that
-highlights the use of your app on tablets.</li>
+<h5>
+ Distribute as a single APK
+</h5>
+
+<p>
+ It's recommended that you publish your app as a single APK for all screen
+ sizes (phones and tablets), with a single Google Play listing. This approach
+ has several important advantages.
+</p>
+
+<ul style="margin-top:.25em;">
+ <li>Easier for users to find your app from search, browsing, or promotions
+ </li>
+
+ <li>Easier for users to restore your app automatically if they get a new
+ device.
+ </li>
+
+ <li>Your ratings and download stats are consolidated across all devices.
+ </li>
+
+ <li>Publishing a tablet app in a second listing can dilute ratings for your
+ brand.
+ </li>
</ul>
-<table>
-<tr>
-<td><p>Related resources:</p>
-<ul style="margin-top:-.5em;">
-<li><strong><a href="https://play.google.com/apps/publish/">Publishing Checklist</a></strong> &mdash; Recommendations on how to prepare your app for publishing, test it, and launch successfully on Google Play.</li>
-<li><strong><a href="https://play.google.com/apps/publish/">Google Play Developer Console</a></strong> &mdash; The tools console for publishing your app to Android users.</li>
+<p>
+ If necessary, you can alternatively choose to deliver your app using <a href=
+ "/google/play/publishing/multiple-apks.html">Multiple APK Support</a>,
+ although in most cases using a single APK to reach all devices is strongly
+ recommended.
+</p>
+
+<div class="rel-resources">
+<h3>Related resources</h3>
+<ul>
+<li><a href="{@docRoot}distribute/googleplay/publish/preparing.html">Publishing
+ Checklist</a>&mdash;
+ Recommendations on how to prepare your app for publishing, test it, and launch
+ successfully on Google Play.</li>
+<li><a href="https://play.google.com/apps/publish/">Google Play Developer
+ Console</a>&mdash;The tools console for publishing your app to Android users.</li>
</ul>
-</td>
-</tr>
+</div>
+
+<h2 id="basic-technical-checks">Basic Technical Checks for Tablets</h2>
+
+<p>
+ This section lists specific details on basic technical checks that you should
+ perform before publishing. The checks ensure that your app is properly targeted to a
+ broad range of tablet devices. Make sure that the app meets all of the checks
+ listed below.
+</p>
+
+<p>
+ To verify the basic technical checks, follow the <a href="#tests">Test
+ Procedures</a> listed below. Before you start, you need to obtain need the
+ application source code.
+</p>
+
+<h5 id="criteria">
+Technical checks
+</h5>
+
+<table>
+ <tr>
+ <th style="width:2px;">
+ Area
+ </th>
+ <th style="width:54px;">
+ ID
+ </th>
+ <th>
+ Description
+ </th>
+ <th style="width:54px;">
+ Tests
+ </th>
+ </tr>
+ <tr id="TB-R1">
+ <td rowspan="2">Android Versions</td>
+ <td>
+ TB-R1
+ </td>
+ <td>
+ <p style="margin-bottom:.5em;">App <em>does</em> target minimum Android versions
+ that support tablets:</p>
+ <ol style="margin-bottom:.5em;list-style-type:lower-alpha">
+ <li><code>targetSdkVersion</code> is declared with value 11 or higher, OR</li>
+ <li><code>minSdkVersion</code> is declared with value 11 or higher.</li>
+ </ol>
+ </td>
+ <td><a href="#tests">TA-1</a></td>
+ </tr>
+ <tr id="TB-R2">
+ <td>
+ TB-R2
+ </td>
+ <td>
+ <p style="margin-bottom:.5em;">App <em>does not</em> limit targeting to
+ exclude Android versions that support tablets:</p>
+ <ol style="margin-bottom:.5em;list-style-type:lower-alpha">
+ <li><code>maxSdkVersion</code>, if declared, must have a value of 12
+ or higher. </li>
+ </ol>
+ <p class="caution" style="margin-bottom:.25em;">Note that, in most cases, the use of <code>
+ maxSdkVersion</code> is not recommended.</p>
+ </td>
+ <td><a href="#tests">TA-1</a></td>
+ </tr>
+ <tr id="TB-R3">
+ <td rowspan="1">Feature Dependencies</td>
+ <td>
+ TB-R3
+ </td>
+ <td>
+ <p style="margin-bottom:.5em;">App <em>does not</em> limit distribution to
+ tablets by requiring hardware features not normally available on tablets,
+ whether <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html#declared"
+ declared explicitly</a> or <a href=
+ "/guide/topics/manifest/uses-feature-element.html#permissions">implied by
+ permissions</a>.
+ </p>
+ <ol style="margin-bottom:.5em;list-style-type:lower-alpha">
+ <li>the app must not declare a <code>&lt;uses-feature&gt;</code> element for
+ <code>android.hardware.telephony</code> unless the element is specifically
+ marked with the <code>android:required="false"</code> attribute.
+ </li>
+ </ol>
+ <p>For details, see <a href="#hardware-requirements">Hardware Requirements</a>
+ earlier in this document.</p>
+ </td>
+ <td><a href="#tests">TA-1</a></td>
+ </tr>
+ <tr id="TB-R4">
+ <td rowspan="2">Screens Support</td>
+ <td>
+ TB-R4
+ </td>
+ <td>
+ <p style="margin-bottom:.5em;">App <em>does not</em> limit distribution to common
+ tablet screen sizes:</p>
+ <ol style="margin-bottom:.5em;list-style-type:lower-alpha">
+ <li>If declared, <code>&lt;supports-screens&gt;</code> element must not specify
+ <code>android:largeScreens="false"</code> or <code>android:xlargeScreens="false"</code>.</li>
+ <li>For a <code>minSdkVersion</code> value less than 13, a <code>&lt;supports-screens&gt;</code>
+ element must be declared with both <code>android:largeScreens="true"</code>
+ and <code>android:xlargeScreens="true"</code>.</li>
+ </ol>
+ </td>
+ <td><a href="#tests">TA-1</a></td>
+ </tr>
+ <tr id="TB-R5">
+ <td>
+ TB-R5
+ </td>
+ <td>
+ <p style="margin-bottom:.5em;">App <em>does</em> supply custom drawables and
+ assets for common tablet screen densities. Specifically, the APK must include
+ corresponding resource directories tagged with these qualifiers:</p>
+ <ol style="margin-bottom:.5em;list-style-type:lower-alpha">
+ <li>An <code>hdpi</code> qualifier, OR</li>
+ <li>An <code>xhdpi</code> qualifier, OR</li>
+ <li>An <code>xxhdpi</code> qualifier</li>
+ </ol>
+
+ <p>For details, see <a href="#use-tablet-icons">Icons and Other Assets</a>
+ earlier in this document.</p>
+ </td>
+ <td><a href="#tests">TA-2</a></td>
+ </tr>
</table>
+<p>If you use <a href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APK
+ support</a> to deliver size- or version-specific APKs, the APKs and their
+ characteristics must meet all of the criteria listed above, either individually
+ or as a cumulative set.</p>
+
+<h5 id="tests">
+ Test procedures
+</h5>
+
+<table>
+ <tr>
+ <th style="width:54px;">
+ Procedure
+ <th>
+ Description
+ </th>
+ </tr>
+ <td>
+ TA-1
+ </td>
+ <td>
+ <p style="margin-bottom:.5em;">Obtain the APK and inspect the manifest.xml file. Check for the required attribute values.</p>
+ </td>
+ </tr>
+ <tr id="ta2">
+ <td>
+ TA-2
+ </td>
+ <td>
+ <p style="margin-bottom:.5em;">Obtain the APK and inspect the resources
+ directories. Make sure that the app includes custom drawables and assets
+ directories tagged with the required qualifiers.</p>
+ </td>
+ </tr>
+</table>
+
+<div class="rel-resources">
+ <h3>
+ Related resources
+ </h3>
+
+ <ul>
+ <li>
+ <a href="{@docRoot}distribute/googleplay/quality/core.html">Core App
+ Quality</a>&mdash;A set of core quality criteria that all Android apps
+ should meet on all targeted devices.
+ </li>
+
+ <li>
+ <a href="#test-environment">Setting up a Test
+ Environment</a>&mdash;Information on how to set up an environment to test
+ your app on tablets.
+ </li>
+ </ul>
+</div>
+
<h2 id="test-environment">Setting Up a Test Environment for Tablets</h2>
<p>To assess the quality of your app on tablets &mdash; both for core app quality
@@ -541,7 +1070,7 @@ and quality criteria. </p>
<p class="table-caption"><strong>Table 1</strong>. A typical tablet test environment might
include one or two devices from each row in the table below, with one of the
-listed chipsets, platform versions, and hardware feature configurations.</p>
+listed platform versions, screen configurations, and hardware feature configurations.</p>
<table>
<tr>
@@ -556,14 +1085,14 @@ listed chipsets, platform versions, and hardware feature configurations.</p>
<td>7-inch tablet</td>
<td><span style="white-space:nowrap"><code>large</code> or</span><br /><code>-sw600</code></td>
<td><code>hdpi</code>,<br /><code>tvdpi</code></td>
-<td>Android 4.0+</td>
+<td>Android 4.0+ (API level 14 and higher)</td>
<td>WXGA800-7in</td>
</tr>
<tr>
<td><span style="white-space:nowrap">10-inch</span> tablet</td>
<td><span style="white-space:nowrap"><code>xlarge</code> or</span><br /><code>-sw800</code></td>
-<td><code>mdpi</code>,<br /><code>hdpi</code></td>
-<td>Android 3.2+</td>
+<td><code>mdpi</code>,<br /><code>hdpi</code>,<br /><code>xhdpi</code></td>
+<td>Android 3.2+ (API level 13 and higher)</td>
<td>WXGA800</td>
</tr>
</table> \ No newline at end of file
diff --git a/docs/html/support.jd b/docs/html/support.jd
index 89acd5d..86427b4 100644
--- a/docs/html/support.jd
+++ b/docs/html/support.jd
@@ -46,7 +46,7 @@ uppercase;border-bottom: 1px solid #CCC;margin: 0 0 20px;">Google Play Support</
<h5 id="contact">Direct support contacts for developers</h5>
<p style="color:#888">
- <a href="http://support.google.com/googleplay/android-developer/bin/request.py?contact_type=dev_registration">Registration, account issues</a><br />
+ <a href=" https://support.google.com/googleplay/android-developer/troubleshooter/3049653">Registration, account issues</a><br />
<a href="http://support.google.com/googleplay/android-developer/bin/request.py?contact_type=publishing">Publishing, app distribution issues</a><br />
<a href="http://support.google.com/googleplay/android-developer/bin/request.py?contact_type=bugs">Developer Console issues</a><br />
<a href="http://support.google.com/googleplay/android-developer/bin/request.py?contact_type=takedown">Inappropriate apps</a><br />