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authorScott Main <>2009-03-24 18:43:02 -0700
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-24 18:43:02 -0700
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Automated import from //branches/donutburger/...@140848,140848
Diffstat (limited to 'docs')
-rw-r--r--docs/html/guide/topics/graphics/2d-graphics.jd5
1 files changed, 4 insertions, 1 deletions
diff --git a/docs/html/guide/topics/graphics/2d-graphics.jd b/docs/html/guide/topics/graphics/2d-graphics.jd
index befb018..1f62f3d 100644
--- a/docs/html/guide/topics/graphics/2d-graphics.jd
+++ b/docs/html/guide/topics/graphics/2d-graphics.jd
@@ -85,7 +85,10 @@ protected void onCreate(Bundle savedInstanceState) {
<p>In other cases, you may want to handle your image resource as a
{@link android.graphics.drawable.Drawable} object.
To do so, create a Drawable from the resource like so:
-<pre>Drawable myImage = Resources.getDrawable(R.drawable.my_image);</pre>
+<pre>
+Resources res = mContext.getResources();
+Drawable myImage = res.getDrawable(R.drawable.my_image);
+</pre>
<p class="caution"><strong>Caution:</strong> Each unique resource in your project can maintain only one
state, no matter how many different objects you may instantiate for it. For example, if you instantiate two