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authorAshok Bhat <ashok.bhat@arm.com>2014-01-13 20:41:06 +0000
committerDavid Butcher <david.butcher@arm.com>2014-01-16 12:55:13 +0000
commit72aa313ff4c91e7b2aae3d37067f9201b2b0fdbe (patch)
treeb0b6461c32db1437344d1f553a248ddbd14718e8 /graphics/java/android/graphics/SurfaceTexture.java
parent486544f763bd27eb92c95101e23f939c79c9890e (diff)
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AArch64: Use long for pointers in SurfaceTexture
Long is used in SurfaceTexture class to store pointers as native pointers can be 64-bit. In addition, some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) Change-Id: I771aa62c42bc865e644c63fd48f309782dd03e73 Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Diffstat (limited to 'graphics/java/android/graphics/SurfaceTexture.java')
-rw-r--r--graphics/java/android/graphics/SurfaceTexture.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/graphics/java/android/graphics/SurfaceTexture.java b/graphics/java/android/graphics/SurfaceTexture.java
index b910a24..1f8e223 100644
--- a/graphics/java/android/graphics/SurfaceTexture.java
+++ b/graphics/java/android/graphics/SurfaceTexture.java
@@ -69,9 +69,9 @@ public class SurfaceTexture {
/**
* These fields are used by native code, do not access or modify.
*/
- private int mSurfaceTexture;
- private int mBufferQueue;
- private int mFrameAvailableListener;
+ private long mSurfaceTexture;
+ private long mBufferQueue;
+ private long mFrameAvailableListener;
/**
* Callback interface for being notified that a new stream frame is available.