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authorTim Murray <timmurray@google.com>2013-04-09 11:01:01 -0700
committerTim Murray <timmurray@google.com>2013-06-05 11:28:45 -0700
commitc11e25c4e653124def1fb18e203b894f42106cbe (patch)
tree56827889775e5d4cf96f5fa2946ecf5484f3f540 /graphics/java/android/renderscript/Font.java
parentaafed1df0404e2fb64c1adeb127dc7f300a2c07b (diff)
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Improve RS documentation.
bug 8570568 Change-Id: I465fcc8ec3e2cc892dc3cb0067aacf5224338102
Diffstat (limited to 'graphics/java/android/renderscript/Font.java')
-rw-r--r--graphics/java/android/renderscript/Font.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/graphics/java/android/renderscript/Font.java b/graphics/java/android/renderscript/Font.java
index 1a8d5bf..0375d2b 100644
--- a/graphics/java/android/renderscript/Font.java
+++ b/graphics/java/android/renderscript/Font.java
@@ -39,7 +39,7 @@ import android.util.TypedValue;
* faces, and different font sizes. During creation, the Android system quieries device's screen DPI to
* ensure proper sizing across multiple device configurations.</p>
* <p>Fonts are rendered using screen-space positions and no state setup beyond binding a
- * font to the Renderscript is required. A note of caution on performance, though the state changes
+ * font to the RenderScript is required. A note of caution on performance, though the state changes
* are transparent to the user, they do happen internally, and it is more efficient to
* render large batches of text in sequence. It is also more efficient to render multiple
* characters at once instead of one by one to improve draw call batching.</p>