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author | Tim Murray <timmurray@google.com> | 2013-03-14 12:11:18 -0700 |
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committer | Tim Murray <timmurray@google.com> | 2013-03-25 18:22:20 -0700 |
commit | d72f932b8cbf461ebb79c249ce92b9b811122190 (patch) | |
tree | 2e89f77cf54e7b88b94773b04aa558f12aae0489 /graphics/java/android/renderscript/Font.java | |
parent | aad37a1eeb4dcd35500a382401b889d34f6430d2 (diff) | |
download | frameworks_base-d72f932b8cbf461ebb79c249ce92b9b811122190.zip frameworks_base-d72f932b8cbf461ebb79c249ce92b9b811122190.tar.gz frameworks_base-d72f932b8cbf461ebb79c249ce92b9b811122190.tar.bz2 |
Remove all public mention of RS graphics from docs.
Change-Id: I50b29c89ae80ba3ae7b12dc60fee8585e17ed560
Diffstat (limited to 'graphics/java/android/renderscript/Font.java')
-rw-r--r-- | graphics/java/android/renderscript/Font.java | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/graphics/java/android/renderscript/Font.java b/graphics/java/android/renderscript/Font.java index 8a49abb..1a8d5bf 100644 --- a/graphics/java/android/renderscript/Font.java +++ b/graphics/java/android/renderscript/Font.java @@ -30,8 +30,9 @@ import android.util.Log; import android.util.TypedValue; /** + * @hide * @deprecated in API 16 - * <p>This class gives users a simple way to draw hardware accelerated text. + * <p>This class gives users a simple way to draw hardware accelerated text. * Internally, the glyphs are rendered using the Freetype library and an internal cache of * rendered glyph bitmaps is maintained. Each font object represents a combination of a typeface, * and point size. You can create multiple font objects to represent styles such as bold or italic text, @@ -43,7 +44,7 @@ import android.util.TypedValue; * render large batches of text in sequence. It is also more efficient to render multiple * characters at once instead of one by one to improve draw call batching.</p> * <p>Font color and transparency are not part of the font object and you can freely modify - * them in the script to suit the user's rendering needs. Font colors work as a state machine. + * them in the script to suit the user's rendering needs. Font colors work as a state machine. * Every new call to draw text uses the last color set in the script.</p> **/ public class Font extends BaseObj { |