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authorTim Murray <timmurray@google.com>2013-04-09 11:01:01 -0700
committerTim Murray <timmurray@google.com>2013-06-05 11:28:45 -0700
commitc11e25c4e653124def1fb18e203b894f42106cbe (patch)
tree56827889775e5d4cf96f5fa2946ecf5484f3f540 /graphics/java/android/renderscript/Mesh.java
parentaafed1df0404e2fb64c1adeb127dc7f300a2c07b (diff)
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Improve RS documentation.
bug 8570568 Change-Id: I465fcc8ec3e2cc892dc3cb0067aacf5224338102
Diffstat (limited to 'graphics/java/android/renderscript/Mesh.java')
-rw-r--r--graphics/java/android/renderscript/Mesh.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/graphics/java/android/renderscript/Mesh.java b/graphics/java/android/renderscript/Mesh.java
index d0d383d..bca4aa3 100644
--- a/graphics/java/android/renderscript/Mesh.java
+++ b/graphics/java/android/renderscript/Mesh.java
@@ -24,7 +24,7 @@ import android.util.Log;
* @hide
* @deprecated in API 16
* <p>This class is a container for geometric data displayed with
- * Renderscript. Internally, a mesh is a collection of allocations that
+ * RenderScript. Internally, a mesh is a collection of allocations that
* represent vertex data (positions, normals, texture
* coordinates) and index data such as triangles and lines. </p>
* <p>
@@ -32,7 +32,7 @@ import android.util.Log;
* allocation that is provided separately, as multiple allocation
* objects, or done as a combination of both. When a
* vertex channel name matches an input in the vertex program,
- * Renderscript automatically connects the two together.
+ * RenderScript automatically connects the two together.
* </p>
* <p>
* Parts of the mesh can be rendered with either explicit