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author | Jason Sams <rjsams@android.com> | 2009-08-27 20:23:34 -0700 |
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committer | Jason Sams <rjsams@android.com> | 2009-08-27 20:23:34 -0700 |
commit | 07ae40623737a6060b8a925fd2e6bba76780dcd4 (patch) | |
tree | 74278403aa4fa761f05ae030abbbd64ff8635b4a /graphics/java/android/renderscript/RenderScript.java | |
parent | 0409cde3601131caf14c88d132c65d74774bbd79 (diff) | |
download | frameworks_base-07ae40623737a6060b8a925fd2e6bba76780dcd4.zip frameworks_base-07ae40623737a6060b8a925fd2e6bba76780dcd4.tar.gz frameworks_base-07ae40623737a6060b8a925fd2e6bba76780dcd4.tar.bz2 |
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
Diffstat (limited to 'graphics/java/android/renderscript/RenderScript.java')
-rw-r--r-- | graphics/java/android/renderscript/RenderScript.java | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java index 84890038..ee7b702 100644 --- a/graphics/java/android/renderscript/RenderScript.java +++ b/graphics/java/android/renderscript/RenderScript.java @@ -97,12 +97,13 @@ public class RenderScript { native int nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp); native void nAllocationUploadToTexture(int alloc, int baseMioLevel); - native void nAllocationData(int id, int[] d); - native void nAllocationData(int id, float[] d); - native void nAllocationSubData1D(int id, int off, int count, int[] d); - native void nAllocationSubData1D(int id, int off, int count, float[] d); - native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d); - native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d); + native void nAllocationUploadToBufferObject(int alloc); + native void nAllocationData(int id, int[] d, int sizeBytes); + native void nAllocationData(int id, float[] d, int sizeBytes); + native void nAllocationSubData1D(int id, int off, int count, int[] d, int sizeBytes); + native void nAllocationSubData1D(int id, int off, int count, float[] d, int sizeBytes); + native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes); + native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes); native void nAllocationRead(int id, int[] d); native void nAllocationRead(int id, float[] d); native void nAllocationDataFromObject(int id, Type t, Object o); |