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authorTim Murray <timmurray@google.com>2013-03-14 12:11:18 -0700
committerTim Murray <timmurray@google.com>2013-03-25 18:22:20 -0700
commitd72f932b8cbf461ebb79c249ce92b9b811122190 (patch)
tree2e89f77cf54e7b88b94773b04aa558f12aae0489 /graphics/java/android/renderscript/package.html
parentaad37a1eeb4dcd35500a382401b889d34f6430d2 (diff)
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Remove all public mention of RS graphics from docs.
Change-Id: I50b29c89ae80ba3ae7b12dc60fee8585e17ed560
Diffstat (limited to 'graphics/java/android/renderscript/package.html')
-rw-r--r--graphics/java/android/renderscript/package.html80
1 files changed, 2 insertions, 78 deletions
diff --git a/graphics/java/android/renderscript/package.html b/graphics/java/android/renderscript/package.html
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--- a/graphics/java/android/renderscript/package.html
+++ b/graphics/java/android/renderscript/package.html
@@ -1,86 +1,10 @@
<HTML>
<BODY>
-<p>The Renderscript rendering and computational APIs offer a low-level, high performance means of
-carrying out mathematical calculations and 3D graphics rendering.</p>
+<p>RenderScript provides support for high-performance computation across heterogeneous processors.</p>
<p>For more information, see the
-<a href="{@docRoot}guide/topics/renderscript/index.html">Renderscript</a> developer guide.</p>
+<a href="{@docRoot}guide/topics/renderscript/index.html">RenderScript</a> developer guide.</p>
{@more}
-<p>An example of Renderscript in applications include the 3D carousel view that is present in
-Android 3.0 applications such as the Books and YouTube applications. This API is intended for
-developers who are comfortable working with native code and want to maximize their performance
-critical applications.</p>
-
-<p>Renderscript adopts a control and slave architecture where the low-level native code is controlled by the
-higher level Android system that runs in the virtual machine (VM). The VM code handles resource
-allocation and lifecycle management of the Renderscript enabled application and calls the Renderscript
-code through high level entry points. The Android build tools generate these entry points through reflection on
-the native Renderscript code, which you write in C (C99 standard). The Renderscript code
-does the intensive computation and returns the result back to the Android VM.</p>
-
-<p>You can find the Renderscript native
-APIs in the <code>&lt;sdk_root&gt;/platforms/android-11/renderscript</code> directory.
-The Android system APIs are broken into a few main groups:</p>
-
-<h4>Core</h4>
-<p>These classes are used internally by the system for memory allocation. They are used by the classes that
-are generated by the build tools:</p>
-<ul>
- <li>Allocation</li>
- <li>Element</li>
- <li>Type</li>
- <li>Script</li>
-</ul>
-
-
-<h4>Data Types</h4>
-<p>These data types are used by the classes that are generated
-by the build tools. They are the reflected counterparts of the native data types that
-are defined by the native Renderscript APIs and used by your Renderscript code. The
-classes include:</p>
-<ul>
- <li>Byte2, Byte3, and Byte4</li>
- <li>Float2, Float3, Float4</li>
- <li>Int2, Int3, Int4</li>
- <li>Long2, Long3, Long4</li>
- <li>Matrix2f, Matrix3f, Matrix4f</li>
- <li>Short2, Short3, Short4</li>
-</ul>
-
-<p>For example, if you declared the following struct in your .rs Renderscript file:</p>
-
-<pre>struct Hello { float3 position; rs_matrix4x4 transform; }</pre>
-
-<p>The build tools generate a class through reflection that looks like the following:</p>
-<pre>
-class Hello {
- static public class Item {
- Float4 position;
- Matrix4f transform;
- }
-Element createElement(RenderScript rs) {
- Element.Builder eb = new Element.Builder(rs);
- eb.add(Element.F32_3(rs), "position");
- eb.add(Element.MATRIX_4X4(rs), "transform");
- return eb.create();
- }
-}
-</pre>
-
-<h4>Graphics</h4>
-<p>These classes are specific to graphics Renderscripts and support a typical rendering
-pipeline.</p>
-<ul>
-<li>Mesh</li>
-<li>ProgramFragment</li>
-<li>ProgramRaster</li>
-<li>ProgramStore</li>
-<li>ProgramVertex</li>
-<li>RSSurfaceView</li>
-<li>Sampler</li>
-</ul>
-
-</p>
</BODY>
</HTML>