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authorJason Sams <rjsams@android.com>2011-06-20 16:58:04 -0700
committerJason Sams <rjsams@android.com>2011-06-20 16:58:04 -0700
commitfaa32b33b50ad941f631716dd0915e936bdc3ac5 (patch)
tree67bf6410bf4d030c19c0083dbbe60bf3672c80e2 /graphics/java/android
parent3106a9b7f5c5c6a62d3fa5772d8c2bb41d22c6eb (diff)
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First cut at RSTextureView.
Change-Id: I920950f33079b6bb7e48bb8970201ab9737bb021
Diffstat (limited to 'graphics/java/android')
-rw-r--r--graphics/java/android/renderscript/RSTextureView.java171
-rw-r--r--graphics/java/android/renderscript/RenderScript.java6
-rw-r--r--graphics/java/android/renderscript/RenderScriptGL.java28
3 files changed, 199 insertions, 6 deletions
diff --git a/graphics/java/android/renderscript/RSTextureView.java b/graphics/java/android/renderscript/RSTextureView.java
new file mode 100644
index 0000000..f63ae8d
--- /dev/null
+++ b/graphics/java/android/renderscript/RSTextureView.java
@@ -0,0 +1,171 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript;
+
+import java.io.Writer;
+import java.util.ArrayList;
+import java.util.concurrent.Semaphore;
+
+import android.content.Context;
+import android.graphics.SurfaceTexture;
+import android.os.Handler;
+import android.os.Message;
+import android.util.AttributeSet;
+import android.util.Log;
+import android.view.TextureView;
+
+/**
+ * The Surface View for a graphics renderscript (RenderScriptGL) to draw on.
+ *
+ * @hide
+ */
+public class RSTextureView extends TextureView implements TextureView.SurfaceTextureListener {
+ private RenderScriptGL mRS;
+ private SurfaceTexture mSurfaceTexture;
+
+ /**
+ * Standard View constructor. In order to render something, you
+ * must call {@link android.opengl.GLSurfaceView#setRenderer} to
+ * register a renderer.
+ */
+ public RSTextureView(Context context) {
+ super(context);
+ init();
+ //Log.v(RenderScript.LOG_TAG, "RSSurfaceView");
+ }
+
+ /**
+ * Standard View constructor. In order to render something, you
+ * must call {@link android.opengl.GLSurfaceView#setRenderer} to
+ * register a renderer.
+ */
+ public RSTextureView(Context context, AttributeSet attrs) {
+ super(context, attrs);
+ init();
+ //Log.v(RenderScript.LOG_TAG, "RSSurfaceView");
+ }
+
+ private void init() {
+ setSurfaceTextureListener(this);
+ //android.util.Log.e("rs", "getSurfaceTextureListerner " + getSurfaceTextureListener());
+ }
+
+ @Override
+ public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
+ //Log.e(RenderScript.LOG_TAG, "onSurfaceTextureAvailable");
+ mSurfaceTexture = surface;
+
+ if (mRS != null) {
+ mRS.setSurfaceTexture(mSurfaceTexture, width, height);
+ }
+ }
+
+ @Override
+ public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
+ //Log.e(RenderScript.LOG_TAG, "onSurfaceTextureSizeChanged");
+ mSurfaceTexture = surface;
+
+ if (mRS != null) {
+ mRS.setSurfaceTexture(mSurfaceTexture, width, height);
+ }
+ }
+
+ @Override
+ public void onSurfaceTextureDestroyed(SurfaceTexture surface) {
+ //Log.e(RenderScript.LOG_TAG, "onSurfaceTextureDestroyed");
+ mSurfaceTexture = surface;
+
+ if (mRS != null) {
+ mRS.setSurfaceTexture(null, 0, 0);
+ }
+ }
+
+ /**
+ * Inform the view that the activity is paused. The owner of this view must
+ * call this method when the activity is paused. Calling this method will
+ * pause the rendering thread.
+ * Must not be called before a renderer has been set.
+ */
+ public void pause() {
+ if(mRS != null) {
+ mRS.pause();
+ }
+ }
+
+ /**
+ * Inform the view that the activity is resumed. The owner of this view must
+ * call this method when the activity is resumed. Calling this method will
+ * recreate the OpenGL display and resume the rendering
+ * thread.
+ * Must not be called before a renderer has been set.
+ */
+ public void resume() {
+ if(mRS != null) {
+ mRS.resume();
+ }
+ }
+
+ /**
+ * Create a new RenderScriptGL object and attach it to the
+ * TextureView if present.
+ *
+ *
+ * @param sc The RS surface config to create.
+ *
+ * @return RenderScriptGL The new object created.
+ */
+ public RenderScriptGL createRenderScriptGL(RenderScriptGL.SurfaceConfig sc) {
+ RenderScriptGL rs = new RenderScriptGL(this.getContext(), sc);
+ setRenderScriptGL(rs);
+ if (mSurfaceTexture != null) {
+ mRS.setSurfaceTexture(mSurfaceTexture, getWidth(), getHeight());
+ }
+ return rs;
+ }
+
+ /**
+ * Destroy the RenderScriptGL object associated with this
+ * TextureView.
+ */
+ public void destroyRenderScriptGL() {
+ mRS.destroy();
+ mRS = null;
+ }
+
+ /**
+ * Set a new RenderScriptGL object. This also will attach the
+ * new object to the TextureView if present.
+ *
+ * @param rs The new RS object.
+ */
+ public void setRenderScriptGL(RenderScriptGL rs) {
+ mRS = rs;
+ if (mSurfaceTexture != null) {
+ mRS.setSurfaceTexture(mSurfaceTexture, getWidth(), getHeight());
+ }
+ }
+
+ /**
+ * Returns the previously set RenderScriptGL object.
+ *
+ * @return RenderScriptGL
+ */
+ public RenderScriptGL getRenderScriptGL() {
+ return mRS;
+ }
+}
+
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java
index 9941827..4856ab6 100644
--- a/graphics/java/android/renderscript/RenderScript.java
+++ b/graphics/java/android/renderscript/RenderScript.java
@@ -22,6 +22,7 @@ import android.content.Context;
import android.content.res.AssetManager;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
+import android.graphics.SurfaceTexture;
import android.os.Process;
import android.util.Log;
import android.view.Surface;
@@ -109,6 +110,11 @@ public class RenderScript {
validate();
rsnContextSetSurface(mContext, w, h, sur);
}
+ native void rsnContextSetSurfaceTexture(int con, int w, int h, SurfaceTexture sur);
+ synchronized void nContextSetSurfaceTexture(int w, int h, SurfaceTexture sur) {
+ validate();
+ rsnContextSetSurfaceTexture(mContext, w, h, sur);
+ }
native void rsnContextSetPriority(int con, int p);
synchronized void nContextSetPriority(int p) {
validate();
diff --git a/graphics/java/android/renderscript/RenderScriptGL.java b/graphics/java/android/renderscript/RenderScriptGL.java
index 53b6e28..8b14f99 100644
--- a/graphics/java/android/renderscript/RenderScriptGL.java
+++ b/graphics/java/android/renderscript/RenderScriptGL.java
@@ -22,6 +22,7 @@ import android.content.Context;
import android.graphics.PixelFormat;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
+import android.graphics.SurfaceTexture;
import android.util.Log;
import android.view.Surface;
import android.view.SurfaceHolder;
@@ -35,7 +36,6 @@ import android.view.SurfaceView;
* the screen.
**/
public class RenderScriptGL extends RenderScript {
- private Surface mSurface;
int mWidth;
int mHeight;
@@ -160,7 +160,6 @@ public class RenderScriptGL extends RenderScript {
super(ctx);
mSurfaceConfig = new SurfaceConfig(sc);
- mSurface = null;
mWidth = 0;
mHeight = 0;
mDev = nDeviceCreate();
@@ -189,14 +188,31 @@ public class RenderScriptGL extends RenderScript {
*/
public void setSurface(SurfaceHolder sur, int w, int h) {
validate();
+ Surface s = null;
if (sur != null) {
- mSurface = sur.getSurface();
- } else {
- mSurface = null;
+ s = sur.getSurface();
}
mWidth = w;
mHeight = h;
- nContextSetSurface(w, h, mSurface);
+ nContextSetSurface(w, h, s);
+ }
+
+ /**
+ * Bind an os surface
+ *
+ * @hide
+ *
+ * @param w
+ * @param h
+ * @param sur
+ */
+ public void setSurfaceTexture(SurfaceTexture sur, int w, int h) {
+ validate();
+ //android.util.Log.v("rs", "set surface " + sur + " w=" + w + ", h=" + h);
+
+ mWidth = w;
+ mHeight = h;
+ nContextSetSurfaceTexture(w, h, sur);
}
/**