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authorRomain Guy <romainguy@google.com>2011-02-23 19:46:33 -0800
committerRomain Guy <romainguy@google.com>2011-02-23 19:51:42 -0800
commit47b8adec3904535c8d8ce2b6e42ecd736f2d90ce (patch)
tree3aa0807a2963ea256c378bf7dd5200fac9f39484 /graphics/java
parent81904fa40b501d3907c086e7d4fdc4a3e25cd922 (diff)
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Add a new Camera API to control the camera's location
Change-Id: Id9a082d2def803eb527e1987875e0d8a22c6e8aa
Diffstat (limited to 'graphics/java')
-rw-r--r--graphics/java/android/graphics/Camera.java102
1 files changed, 98 insertions, 4 deletions
diff --git a/graphics/java/android/graphics/Camera.java b/graphics/java/android/graphics/Camera.java
index 530655f..7ef35a9 100644
--- a/graphics/java/android/graphics/Camera.java
+++ b/graphics/java/android/graphics/Camera.java
@@ -16,24 +16,115 @@
package android.graphics;
-
+/**
+ * A camera instance can be used to compute 3D transformations and
+ * generate a matrix that can be applied, for instance, on a
+ * {@link Canvas}.
+ */
public class Camera {
-
+ /**
+ * Creates a new camera, with empty transformations.
+ */
public Camera() {
nativeConstructor();
}
+ /**
+ * Saves the camera state. Each save should be balanced
+ * with a call to {@link #restore()}.
+ *
+ * @see #save()
+ */
public native void save();
+
+ /**
+ * Restores the saved state, if any.
+ *
+ * @see #restore()
+ */
public native void restore();
+ /**
+ * Applies a translation transform on all three axis.
+ *
+ * @param x The distance to translate by on the X axis
+ * @param y The distance to translate by on the Y axis
+ * @param z The distance to translate by on the Z axis
+ */
public native void translate(float x, float y, float z);
+
+ /**
+ * Applies a rotation transform around the X axis.
+ *
+ * @param deg The angle of rotation around the X axis, in degrees
+ *
+ * @see #rotateY(float)
+ * @see #rotateZ(float)
+ * @see #rotate(float, float, float)
+ */
public native void rotateX(float deg);
+
+ /**
+ * Applies a rotation transform around the Y axis.
+ *
+ * @param deg The angle of rotation around the Y axis, in degrees
+ *
+ * @see #rotateX(float)
+ * @see #rotateZ(float)
+ * @see #rotate(float, float, float)
+ */
public native void rotateY(float deg);
+
+ /**
+ * Applies a rotation transform around the Z axis.
+ *
+ * @param deg The angle of rotation around the Z axis, in degrees
+ *
+ * @see #rotateX(float)
+ * @see #rotateY(float)
+ * @see #rotate(float, float, float)
+ */
public native void rotateZ(float deg);
+ /**
+ * Applies a rotation transform around all three axis.
+ *
+ * @param x The angle of rotation around the X axis, in degrees
+ * @param y The angle of rotation around the Y axis, in degrees
+ * @param z The angle of rotation around the Z axis, in degrees
+ *
+ * @see #rotateX(float)
+ * @see #rotateY(float)
+ * @see #rotateZ(float)
+ */
+ public native void rotate(float x, float y, float z);
+
+ /**
+ * Sets the location of the camera. The default location is set at
+ * 0, 0, -8.
+ *
+ * @param x The x location of the camera
+ * @param y The y location of the camera
+ * @param z The z location of the camera
+ */
+ public native void setLocation(float x, float y, float z);
+
+ /**
+ * Computes the matrix corresponding to the current transformation
+ * and copies it to the supplied matrix object.
+ *
+ * @param matrix The matrix to copy the current transforms into
+ */
public void getMatrix(Matrix matrix) {
nativeGetMatrix(matrix.native_instance);
}
+
+ /**
+ * Computes the matrix corresponding to the current transformation
+ * and applies it to the specified Canvas.
+ *
+ * @param canvas The Canvas to set the transform matrix onto
+ */
public void applyToCanvas(Canvas canvas) {
nativeApplyToCanvas(canvas.mNativeCanvas);
}
@@ -41,7 +132,11 @@ public class Camera {
public native float dotWithNormal(float dx, float dy, float dz);
protected void finalize() throws Throwable {
- nativeDestructor();
+ try {
+ nativeDestructor();
+ } finally {
+ super.finalize();
+ }
}
private native void nativeConstructor();
@@ -51,4 +146,3 @@ public class Camera {
int native_instance;
}
-