diff options
| author | Jason Sams <rjsams@android.com> | 2009-09-15 12:39:22 -0700 |
|---|---|---|
| committer | Jason Sams <rjsams@android.com> | 2009-09-15 12:39:22 -0700 |
| commit | 5f43fd289abbd5380b6068766daf721b555d0053 (patch) | |
| tree | 1ec64f8e95fcf36c8f4ff5ae3abca399f65ef2f7 /graphics/java | |
| parent | 988f6ebb443846228db1749bdbdd7712d73d3f3d (diff) | |
| download | frameworks_base-5f43fd289abbd5380b6068766daf721b555d0053.zip frameworks_base-5f43fd289abbd5380b6068766daf721b555d0053.tar.gz frameworks_base-5f43fd289abbd5380b6068766daf721b555d0053.tar.bz2 | |
Implement Object readback.
Diffstat (limited to 'graphics/java')
| -rw-r--r-- | graphics/java/android/renderscript/Allocation.java | 4 | ||||
| -rw-r--r-- | graphics/java/android/renderscript/RenderScript.java | 1 |
2 files changed, 5 insertions, 0 deletions
diff --git a/graphics/java/android/renderscript/Allocation.java b/graphics/java/android/renderscript/Allocation.java index 7749ad3..30c81ab 100644 --- a/graphics/java/android/renderscript/Allocation.java +++ b/graphics/java/android/renderscript/Allocation.java @@ -113,6 +113,10 @@ public class Allocation extends BaseObj { mRS.nAllocationSubDataFromObject(mID, mType, 0, o); } + public void read(Object o) { + mRS.nAllocationSubReadFromObject(mID, mType, 0, o); + } + public void subData(int offset, Object o) { mRS.nAllocationSubDataFromObject(mID, mType, offset, o); } diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java index 6f5b67e..89db4fa 100644 --- a/graphics/java/android/renderscript/RenderScript.java +++ b/graphics/java/android/renderscript/RenderScript.java @@ -106,6 +106,7 @@ public class RenderScript { native void nAllocationRead(int id, int[] d); native void nAllocationRead(int id, float[] d); native void nAllocationSubDataFromObject(int id, Type t, int offset, Object o); + native void nAllocationSubReadFromObject(int id, Type t, int offset, Object o); native void nTriangleMeshBegin(int vertex, int index); native void nTriangleMeshAddVertex_XY (float x, float y); |
