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author | Jamie Gennis <jgennis@google.com> | 2011-01-31 12:31:53 -0800 |
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committer | Jamie Gennis <jgennis@google.com> | 2011-01-31 12:31:53 -0800 |
commit | 5f8b6653e0b5b99097db7d8f41d5251f7b398704 (patch) | |
tree | f6519559a1eae23e444bbcc5c02edf6bfc1c7e45 /graphics/java | |
parent | 0982dc6488a921d9d54d23b9180a9acf33c61526 (diff) | |
download | frameworks_base-5f8b6653e0b5b99097db7d8f41d5251f7b398704.zip frameworks_base-5f8b6653e0b5b99097db7d8f41d5251f7b398704.tar.gz frameworks_base-5f8b6653e0b5b99097db7d8f41d5251f7b398704.tar.bz2 |
Add SurfaceTexture docs for getTransformMatrix.
Change-Id: Ib08d00525c7932b23ba5066c07c7470f813b74f8
Diffstat (limited to 'graphics/java')
-rw-r--r-- | graphics/java/android/graphics/SurfaceTexture.java | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/graphics/java/android/graphics/SurfaceTexture.java b/graphics/java/android/graphics/SurfaceTexture.java index 4c659d4..1fc2722 100644 --- a/graphics/java/android/graphics/SurfaceTexture.java +++ b/graphics/java/android/graphics/SurfaceTexture.java @@ -32,6 +32,17 @@ import android.os.Message; * updated to contain the most recent image from the image stream. This may cause some frames of * the stream to be skipped. * + * <p>When sampling from the texture one should first transform the texture coordinates using the + * matrix queried via {@link #getTransformMatrix}. The transform matrix may change each time {@link + * #updateTexImage} is called, so it should be re-queried each time the texture image is updated. + * This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s, + * t, 0, 1) where s and t are on the inclusive interval [0, 1] to the proper sampling location in + * the streamed texture. This transform compensates for any properties of the image stream source + * that cause it to appear different from a traditional OpenGL ES texture. For example, sampling + * from the bottom left corner of the image can be accomplished by transforming the column vector + * (0, 0, 0, 1) using the queried matrix, while sampling from the top right corner of the image can + * be done by transforming (1, 1, 0, 1). + * * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the * OES_EGL_image_external OpenGL ES extension. This limits how the texture may be used. * |