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authorAlan Viverette <alanv@google.com>2014-09-10 23:33:25 +0000
committerAndroid Git Automerger <android-git-automerger@android.com>2014-09-10 23:33:25 +0000
commit730f9ca351eaa9c750472228e0e034637c97a114 (patch)
treefb1b35f7bbbd8149738b8d4f0c7e7fbf9d5d8c9c /graphics/java
parentfc6584f3117e099484a00806b76e143d6f49973e (diff)
parent5aaa7788d5f6196fe0a756fb219c293131e4f21b (diff)
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am 38669745: Merge "Only force drawing in RippleDrawable when necessary" into lmp-dev
* commit '38669745510256efb4372c498160d6a1e7d302f8': Only force drawing in RippleDrawable when necessary
Diffstat (limited to 'graphics/java')
-rw-r--r--graphics/java/android/graphics/drawable/RippleDrawable.java18
1 files changed, 15 insertions, 3 deletions
diff --git a/graphics/java/android/graphics/drawable/RippleDrawable.java b/graphics/java/android/graphics/drawable/RippleDrawable.java
index b05fb61..b13669b 100644
--- a/graphics/java/android/graphics/drawable/RippleDrawable.java
+++ b/graphics/java/android/graphics/drawable/RippleDrawable.java
@@ -156,6 +156,13 @@ public class RippleDrawable extends LayerDrawable {
private boolean mOverrideBounds;
/**
+ * Whether the next draw MUST draw something to canvas. Used to work around
+ * a bug in hardware invalidation following a render thread-accelerated
+ * animation.
+ */
+ private boolean mNeedsDraw;
+
+ /**
* Constructor used for drawable inflation.
*/
RippleDrawable() {
@@ -204,6 +211,8 @@ public class RippleDrawable extends LayerDrawable {
}
cancelExitingRipples();
+
+ mNeedsDraw = true;
invalidateSelf();
}
@@ -548,6 +557,8 @@ public class RippleDrawable extends LayerDrawable {
}
cancelExitingRipples();
+
+ mNeedsDraw = true;
invalidateSelf();
}
@@ -642,11 +653,12 @@ public class RippleDrawable extends LayerDrawable {
canvas.restoreToCount(rippleLayer);
}
- // If we failed to draw anything, at least draw a color so that
- // invalidation works correctly.
- if (contentLayer < 0 && backgroundLayer < 0 && rippleLayer < 0) {
+ // If we failed to draw anything and we just canceled animations, at
+ // least draw a color so that hardware invalidation works correctly.
+ if (contentLayer < 0 && backgroundLayer < 0 && rippleLayer < 0 && mNeedsDraw) {
canvas.drawColor(Color.TRANSPARENT);
}
+ mNeedsDraw = false;
canvas.restoreToCount(saveCount);
}