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author | Jamie Gennis <jgennis@google.com> | 2011-02-23 13:33:46 -0800 |
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committer | Jamie Gennis <jgennis@google.com> | 2011-02-23 13:58:44 -0800 |
commit | acf33974b3a870d904e662ae927947460c0d6b3f (patch) | |
tree | 21c0c7ed4ef49ea54719e0ad1b4f262541030af1 /graphics/java | |
parent | 16dc3073a2f06a77d9873e536f633a4adf575fce (diff) | |
download | frameworks_base-acf33974b3a870d904e662ae927947460c0d6b3f.zip frameworks_base-acf33974b3a870d904e662ae927947460c0d6b3f.tar.gz frameworks_base-acf33974b3a870d904e662ae927947460c0d6b3f.tar.bz2 |
Expand on the SurfaceTexture API docs.
This change adds additional documentation explaining how a
SurfaceTexture should be used in OpenGL ES. It describes some of the
limitations of using the GL_TEXTURE_EXTERNAL_OES texture target.
Change-Id: I9d3446a012376166b6c598b827a0aa0e9585d00f
Diffstat (limited to 'graphics/java')
-rw-r--r-- | graphics/java/android/graphics/SurfaceTexture.java | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/graphics/java/android/graphics/SurfaceTexture.java b/graphics/java/android/graphics/SurfaceTexture.java index 1fc2722..712cd1b 100644 --- a/graphics/java/android/graphics/SurfaceTexture.java +++ b/graphics/java/android/graphics/SurfaceTexture.java @@ -44,7 +44,13 @@ import android.os.Message; * be done by transforming (1, 1, 0, 1). * * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the - * OES_EGL_image_external OpenGL ES extension. This limits how the texture may be used. + * {@link http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt + * GL_OES_EGL_image_external} OpenGL ES extension. This limits how the texture may be used. Each + * time the texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target rather than the + * GL_TEXTURE_2D target. Additionally, any OpenGL ES 2.0 shader that samples from the texture must + * declare its use of this extension using, for example, an "#extension GL_OES_EGL_image_external : + * require" directive. Such shaders must also access the texture using the samplerExternalOES GLSL + * sampler type. * * <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be * called on the thread with the OpenGL ES context that contains the texture object. The |