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author | Jamie Gennis <jgennis@google.com> | 2010-12-20 12:09:37 -0800 |
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committer | Jamie Gennis <jgennis@google.com> | 2011-01-06 16:05:14 -0800 |
commit | 6714efc5e0c52953b65e774de0003e22377e7d39 (patch) | |
tree | ad85eec8ea32d2e05af0008aa9d798cbf74665bc /graphics | |
parent | ff2dc46c121c166f10684da069d07ae11d4f9b9a (diff) | |
download | frameworks_base-6714efc5e0c52953b65e774de0003e22377e7d39.zip frameworks_base-6714efc5e0c52953b65e774de0003e22377e7d39.tar.gz frameworks_base-6714efc5e0c52953b65e774de0003e22377e7d39.tar.bz2 |
Add the SurfaceTexture java class.
This class exposes to Java the application-side interface to the
SurfaceTexture C++ class.
Change-Id: I0dba42aad90257c7adbde6fa362658c0717b70d0
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/java/android/graphics/SurfaceTexture.java | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/graphics/java/android/graphics/SurfaceTexture.java b/graphics/java/android/graphics/SurfaceTexture.java new file mode 100644 index 0000000..883c4eb --- /dev/null +++ b/graphics/java/android/graphics/SurfaceTexture.java @@ -0,0 +1,90 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package android.graphics; + +/** + * Captures frames from an image stream as an OpenGL ES texture. + * + * <p>The image stream may come from either video playback or camera preview. A SurfaceTexture may + * be used in place of a SurfaceHolder when specifying the output destination of a MediaPlayer or + * Camera object. This will cause all the frames from that image stream to be sent to the + * SurfaceTexture object rather than to the device's display. When {@link #updateTexImage} is + * called, the contents of the texture object specified when the SurfaceTexture was created is + * updated to contain the most recent image from the image stream. This may cause some frames of + * the stream to be skipped. + * + * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the + * OES_EGL_image_external OpenGL ES extension. This limits how the texture may be used. + */ +public class SurfaceTexture { + + @SuppressWarnings("unused") + private int mSurfaceTexture; + + /** + * Callback interface for being notified that a new stream frame is available. + */ + public interface OnFrameAvailableListener { + void onFrameAvailable(SurfaceTexture surfaceTexture); + } + + /** + * Exception thrown when a surface couldn't be created or resized + */ + public static class OutOfResourcesException extends Exception { + public OutOfResourcesException() { + } + public OutOfResourcesException(String name) { + super(name); + } + } + + /** + * Construct a new SurfaceTexture to stream images to a given OpenGL texture. + * + * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) + */ + public SurfaceTexture(int texName) { + init(texName); + } + + /** + * Register a callback to be invoked when a new image frame becomes available to the + * SurfaceTexture. Note that this callback may be called on an arbitrary thread, so it is not + * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the + * thread invoking the callback. + */ + public void setOnFrameAvailableListener(OnFrameAvailableListener l) { + // TODO: Implement this! + } + + /** + * Update the texture image to the most recent frame from the image stream. This may only be + * called while the OpenGL ES context that owns the texture is bound to the thread. It will + * implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target. + */ + public native void updateTexImage(); + + private native void init(int texName); + + /* + * We use a class initializer to allow the native code to cache some + * field offsets. + */ + private static native void nativeClassInit(); + static { nativeClassInit(); } +} |