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authorChris Craik <ccraik@google.com>2014-05-20 18:10:25 -0700
committerChris Craik <ccraik@google.com>2014-05-21 13:50:29 -0700
commit797b95b26bbb7557678af78b9a2a61830158920f (patch)
treeb2e895c064c511446b2709160c9d614819f871b2 /graphics
parentd6a91b0bb64b17dcf4ae635f428dfd4ad310f73e (diff)
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Define light position (using new lighting spec) in Java
Also updates the relative shadow strengths. Change-Id: I6cac7275d38df98aea9f0dda463cd7207102986a
Diffstat (limited to 'graphics')
-rw-r--r--graphics/java/android/graphics/Canvas.java8
1 files changed, 6 insertions, 2 deletions
diff --git a/graphics/java/android/graphics/Canvas.java b/graphics/java/android/graphics/Canvas.java
index 5b18623..d4ea7a9 100644
--- a/graphics/java/android/graphics/Canvas.java
+++ b/graphics/java/android/graphics/Canvas.java
@@ -236,8 +236,12 @@ public class Canvas {
*
* @hide
*/
- public void setViewport(int width, int height) {
- }
+ public void setViewport(int width, int height) {}
+
+ /**
+ * @hide
+ */
+ public void initializeLight(float lightX, float lightY, float lightZ, float lightRadius) {}
/**
* Return true if the device that the current layer draws into is opaque