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author | Jamie Gennis <jgennis@google.com> | 2011-06-17 16:35:35 -0700 |
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committer | Jamie Gennis <jgennis@google.com> | 2011-06-17 16:42:46 -0700 |
commit | 84293fb9625a3ab7d7d302436bea05441b8d7316 (patch) | |
tree | ce9ffafd7371a2f94420aea7df133dd54c7ba9eb /graphics | |
parent | f71e5469441286c6f466043e64a7f6492557cbd9 (diff) | |
download | frameworks_base-84293fb9625a3ab7d7d302436bea05441b8d7316.zip frameworks_base-84293fb9625a3ab7d7d302436bea05441b8d7316.tar.gz frameworks_base-84293fb9625a3ab7d7d302436bea05441b8d7316.tar.bz2 |
SurfaceTexture: attach to Dalvik when needed.
This change fixes a bug in the SurfaceTexture JNI where a thread that
the Dalvik VM was not aware of calls the onFrameAvailable callback.
When this happens the callback needs to first attach the thread to the
VM before attempting to post the onFrameAvailable event for Java code to
handle.
Change-Id: I6a5470c32611ea6f38e9167779450f50635cabd3
Diffstat (limited to 'graphics')
0 files changed, 0 insertions, 0 deletions