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author | Alan Viverette <alanv@google.com> | 2014-09-10 14:05:15 -0700 |
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committer | Alan Viverette <alanv@google.com> | 2014-09-10 14:05:15 -0700 |
commit | 8683a4f819c5b4c77593568048428a6a18a883ca (patch) | |
tree | 19df18f2b96ff47a4309e9f3d9a42fceea215f70 /graphics | |
parent | 3ab7bf1a3d1383190a8c3a84f1216227529fdcec (diff) | |
download | frameworks_base-8683a4f819c5b4c77593568048428a6a18a883ca.zip frameworks_base-8683a4f819c5b4c77593568048428a6a18a883ca.tar.gz frameworks_base-8683a4f819c5b4c77593568048428a6a18a883ca.tar.bz2 |
Only force drawing in RippleDrawable when necessary
BUG: 17451761
Change-Id: Ibb9d1c64791ec54eb90608c957eeb5efb1712b4a
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/java/android/graphics/drawable/RippleDrawable.java | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/graphics/java/android/graphics/drawable/RippleDrawable.java b/graphics/java/android/graphics/drawable/RippleDrawable.java index b05fb61..b13669b 100644 --- a/graphics/java/android/graphics/drawable/RippleDrawable.java +++ b/graphics/java/android/graphics/drawable/RippleDrawable.java @@ -156,6 +156,13 @@ public class RippleDrawable extends LayerDrawable { private boolean mOverrideBounds; /** + * Whether the next draw MUST draw something to canvas. Used to work around + * a bug in hardware invalidation following a render thread-accelerated + * animation. + */ + private boolean mNeedsDraw; + + /** * Constructor used for drawable inflation. */ RippleDrawable() { @@ -204,6 +211,8 @@ public class RippleDrawable extends LayerDrawable { } cancelExitingRipples(); + + mNeedsDraw = true; invalidateSelf(); } @@ -548,6 +557,8 @@ public class RippleDrawable extends LayerDrawable { } cancelExitingRipples(); + + mNeedsDraw = true; invalidateSelf(); } @@ -642,11 +653,12 @@ public class RippleDrawable extends LayerDrawable { canvas.restoreToCount(rippleLayer); } - // If we failed to draw anything, at least draw a color so that - // invalidation works correctly. - if (contentLayer < 0 && backgroundLayer < 0 && rippleLayer < 0) { + // If we failed to draw anything and we just canceled animations, at + // least draw a color so that hardware invalidation works correctly. + if (contentLayer < 0 && backgroundLayer < 0 && rippleLayer < 0 && mNeedsDraw) { canvas.drawColor(Color.TRANSPARENT); } + mNeedsDraw = false; canvas.restoreToCount(saveCount); } |