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authorAlan Viverette <alanv@google.com>2014-09-04 21:29:18 -0700
committerAlan Viverette <alanv@google.com>2014-09-05 19:15:44 +0000
commita3f0c2b21a73a82a919abe247c4046d114f3712c (patch)
tree7ce1375b1a49a17224a1d1f061a1b48ed2768c5c /graphics
parent3f70141ed0defa413f48bf9d906fad72b8401bda (diff)
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Simplify ripple background drawing, fix ripple alphas
Eliminates an extra saveLayer on the background in the common case of a rectangle-bounded ripple. Ripples and backgrounds are now drawn at 50% opacity of the ripple color, which ensures that both the ripple and background are visible and that the pressed state has a correct combined alpha. Also fixes a bug where hardware (RT) animation was getting turned off prematurely. BUG: 17405007 BUG: 17398089 BUG: 17394445 BUG: 17389859 Change-Id: Idb5808368fe563581a51a8cb9778275ee8d22f4c
Diffstat (limited to 'graphics')
-rw-r--r--graphics/java/android/graphics/drawable/Ripple.java43
-rw-r--r--graphics/java/android/graphics/drawable/RippleBackground.java92
-rw-r--r--graphics/java/android/graphics/drawable/RippleDrawable.java144
3 files changed, 105 insertions, 174 deletions
diff --git a/graphics/java/android/graphics/drawable/Ripple.java b/graphics/java/android/graphics/drawable/Ripple.java
index 43922b8..6f95f91 100644
--- a/graphics/java/android/graphics/drawable/Ripple.java
+++ b/graphics/java/android/graphics/drawable/Ripple.java
@@ -22,6 +22,7 @@ import android.animation.ObjectAnimator;
import android.animation.TimeInterpolator;
import android.graphics.Canvas;
import android.graphics.CanvasProperty;
+import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Rect;
@@ -58,7 +59,7 @@ class Ripple {
private final Rect mBounds;
/** Full-opacity color for drawing this ripple. */
- private int mColor;
+ private int mColorOpaque;
/** Maximum ripple radius. */
private float mOuterRadius;
@@ -120,7 +121,7 @@ class Ripple {
}
public void setup(int maxRadius, int color, float density) {
- mColor = color | 0xFF000000;
+ mColorOpaque = color | 0xFF000000;
if (maxRadius != RippleDrawable.RADIUS_AUTO) {
mHasMaxRadius = true;
@@ -236,6 +237,9 @@ class Ripple {
if (N > 0) {
cancelHardwareAnimations(false);
+ // We canceled old animations, but we're about to run new ones.
+ mHardwareAnimating = true;
+
for (int i = 0; i < N; i++) {
pendingAnimations.get(i).setTarget(c);
pendingAnimations.get(i).start();
@@ -253,9 +257,8 @@ class Ripple {
private boolean drawSoftware(Canvas c, Paint p) {
boolean hasContent = false;
- // Cache the paint alpha so we can restore it later.
- final int paintAlpha = p.getAlpha();
- final int alpha = (int) (paintAlpha * mOpacity + 0.5f);
+ p.setColor(mColorOpaque);
+ final int alpha = (int) (255 * mOpacity + 0.5f);
final float radius = MathUtils.lerp(0, mOuterRadius, mTweenRadius);
if (alpha > 0 && radius > 0) {
final float x = MathUtils.lerp(
@@ -268,8 +271,6 @@ class Ripple {
hasContent = true;
}
- p.setAlpha(paintAlpha);
-
return hasContent;
}
@@ -369,7 +370,7 @@ class Ripple {
final float startRadius = MathUtils.lerp(0, mOuterRadius, mTweenRadius);
final Paint paint = getTempPaint();
paint.setAntiAlias(true);
- paint.setColor(mColor);
+ paint.setColor(mColorOpaque);
paint.setAlpha((int) (255 * mOpacity + 0.5f));
paint.setStyle(Style.FILL);
mPropPaint = CanvasProperty.createPaint(paint);
@@ -402,6 +403,12 @@ class Ripple {
mHardwareAnimating = true;
+ // Set up the software values to match the hardware end values.
+ mOpacity = 0;
+ mTweenX = 1;
+ mTweenY = 1;
+ mTweenRadius = 1;
+
invalidateSelf();
}
@@ -412,7 +419,7 @@ class Ripple {
public void jump() {
mCanceled = true;
endSoftwareAnimations();
- endHardwareAnimations();
+ cancelHardwareAnimations(true);
mCanceled = false;
}
@@ -438,24 +445,6 @@ class Ripple {
}
}
- private void endHardwareAnimations() {
- final ArrayList<RenderNodeAnimator> runningAnimations = mRunningAnimations;
- final int N = runningAnimations.size();
- for (int i = 0; i < N; i++) {
- runningAnimations.get(i).end();
- }
- runningAnimations.clear();
-
- // Abort any pending animations. Since we always have a completion
- // listener on a pending animation, we also need to remove ourselves.
- if (!mPendingAnimations.isEmpty()) {
- mPendingAnimations.clear();
- removeSelf();
- }
-
- mHardwareAnimating = false;
- }
-
private Paint getTempPaint() {
if (mTempPaint == null) {
mTempPaint = new Paint();
diff --git a/graphics/java/android/graphics/drawable/RippleBackground.java b/graphics/java/android/graphics/drawable/RippleBackground.java
index 80ecea3..bc6f5fb 100644
--- a/graphics/java/android/graphics/drawable/RippleBackground.java
+++ b/graphics/java/android/graphics/drawable/RippleBackground.java
@@ -22,6 +22,7 @@ import android.animation.ObjectAnimator;
import android.animation.TimeInterpolator;
import android.graphics.Canvas;
import android.graphics.CanvasProperty;
+import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Rect;
@@ -46,8 +47,6 @@ class RippleBackground {
private static final float WAVE_OUTER_SIZE_INFLUENCE_MAX = 200f;
private static final float WAVE_OUTER_SIZE_INFLUENCE_MIN = 40f;
- private static final long RIPPLE_ENTER_DELAY = 80;
-
// Hardware animators.
private final ArrayList<RenderNodeAnimator> mRunningAnimations =
new ArrayList<RenderNodeAnimator>();
@@ -60,7 +59,10 @@ class RippleBackground {
private final Rect mBounds;
/** Full-opacity color for drawing this ripple. */
- private int mColor;
+ private int mColorOpaque;
+
+ /** Maximum alpha value for drawing this ripple. */
+ private int mColorAlpha;
/** Maximum ripple radius. */
private float mOuterRadius;
@@ -103,7 +105,8 @@ class RippleBackground {
}
public void setup(int maxRadius, int color, float density) {
- mColor = color | 0xFF000000;
+ mColorOpaque = color | 0xFF000000;
+ mColorAlpha = Color.alpha(color);
if (maxRadius != RippleDrawable.RADIUS_AUTO) {
mHasMaxRadius = true;
@@ -159,6 +162,11 @@ class RippleBackground {
return hasContent;
}
+ public boolean shouldDraw() {
+ final int outerAlpha = (int) (mColorAlpha * mOuterOpacity + 0.5f);
+ return mCanUseHardware && mHardwareAnimating || outerAlpha > 0 && mOuterRadius > 0;
+ }
+
private boolean drawHardware(HardwareCanvas c) {
// If we have any pending hardware animations, cancel any running
// animations and start those now.
@@ -167,6 +175,9 @@ class RippleBackground {
if (N > 0) {
cancelHardwareAnimations(false);
+ // We canceled old animations, but we're about to run new ones.
+ mHardwareAnimating = true;
+
for (int i = 0; i < N; i++) {
pendingAnimations.get(i).setTarget(c);
pendingAnimations.get(i).start();
@@ -184,10 +195,8 @@ class RippleBackground {
private boolean drawSoftware(Canvas c, Paint p) {
boolean hasContent = false;
- // Cache the paint alpha so we can restore it later.
- final int paintAlpha = p.getAlpha();
-
- final int outerAlpha = (int) (paintAlpha * mOuterOpacity + 0.5f);
+ p.setColor(mColorOpaque);
+ final int outerAlpha = (int) (mColorAlpha * mOuterOpacity + 0.5f);
if (outerAlpha > 0 && mOuterRadius > 0) {
p.setAlpha(outerAlpha);
p.setStyle(Style.FILL);
@@ -195,8 +204,6 @@ class RippleBackground {
hasContent = true;
}
- p.setAlpha(paintAlpha);
-
return hasContent;
}
@@ -248,25 +255,25 @@ class RippleBackground {
// Determine at what time the inner and outer opacity intersect.
// inner(t) = mOpacity - t * WAVE_OPACITY_DECAY_VELOCITY / 1000
// outer(t) = mOuterOpacity + t * WAVE_OUTER_OPACITY_VELOCITY / 1000
- final int outerInflection = Math.max(0, (int) (1000 * (1 - mOuterOpacity)
+ final int inflectionDuration = Math.max(0, (int) (1000 * (1 - mOuterOpacity)
/ (WAVE_OPACITY_DECAY_VELOCITY + outerOpacityVelocity) + 0.5f));
- final int inflectionOpacity = (int) (255 * (mOuterOpacity + outerInflection
- * outerOpacityVelocity * outerSizeInfluence / 1000) + 0.5f);
+ final int inflectionOpacity = (int) (mColorAlpha * (mOuterOpacity
+ + inflectionDuration * outerOpacityVelocity * outerSizeInfluence / 1000) + 0.5f);
if (mCanUseHardware) {
- exitHardware(opacityDuration, outerInflection, inflectionOpacity);
+ exitHardware(opacityDuration, inflectionDuration, inflectionOpacity);
} else {
- exitSoftware(opacityDuration, outerInflection, inflectionOpacity);
+ exitSoftware(opacityDuration, inflectionDuration, inflectionOpacity);
}
}
- private void exitHardware(int opacityDuration, int outerInflection, int inflectionOpacity) {
+ private void exitHardware(int opacityDuration, int inflectionDuration, int inflectionOpacity) {
mPendingAnimations.clear();
final Paint outerPaint = getTempPaint();
outerPaint.setAntiAlias(true);
- outerPaint.setColor(mColor);
- outerPaint.setAlpha((int) (255 * mOuterOpacity + 0.5f));
+ outerPaint.setColor(mColorOpaque);
+ outerPaint.setAlpha((int) (mColorAlpha * mOuterOpacity + 0.5f));
outerPaint.setStyle(Style.FILL);
mPropOuterPaint = CanvasProperty.createPaint(outerPaint);
mPropOuterRadius = CanvasProperty.createFloat(mOuterRadius);
@@ -274,21 +281,21 @@ class RippleBackground {
mPropOuterY = CanvasProperty.createFloat(mOuterY);
final RenderNodeAnimator outerOpacityAnim;
- if (outerInflection > 0) {
+ if (inflectionDuration > 0) {
// Outer opacity continues to increase for a bit.
- outerOpacityAnim = new RenderNodeAnimator(
- mPropOuterPaint, RenderNodeAnimator.PAINT_ALPHA, inflectionOpacity);
- outerOpacityAnim.setDuration(outerInflection);
+ outerOpacityAnim = new RenderNodeAnimator(mPropOuterPaint,
+ RenderNodeAnimator.PAINT_ALPHA, inflectionOpacity);
+ outerOpacityAnim.setDuration(inflectionDuration);
outerOpacityAnim.setInterpolator(LINEAR_INTERPOLATOR);
// Chain the outer opacity exit animation.
- final int outerDuration = opacityDuration - outerInflection;
+ final int outerDuration = opacityDuration - inflectionDuration;
if (outerDuration > 0) {
final RenderNodeAnimator outerFadeOutAnim = new RenderNodeAnimator(
mPropOuterPaint, RenderNodeAnimator.PAINT_ALPHA, 0);
outerFadeOutAnim.setDuration(outerDuration);
outerFadeOutAnim.setInterpolator(LINEAR_INTERPOLATOR);
- outerFadeOutAnim.setStartDelay(outerInflection);
+ outerFadeOutAnim.setStartDelay(inflectionDuration);
outerFadeOutAnim.setStartValue(inflectionOpacity);
outerFadeOutAnim.addListener(mAnimationListener);
@@ -320,7 +327,7 @@ class RippleBackground {
*/
public void jump() {
endSoftwareAnimations();
- endHardwareAnimations();
+ cancelHardwareAnimations(true);
}
private void endSoftwareAnimations() {
@@ -330,23 +337,6 @@ class RippleBackground {
}
}
- private void endHardwareAnimations() {
- final ArrayList<RenderNodeAnimator> runningAnimations = mRunningAnimations;
- final int N = runningAnimations.size();
- for (int i = 0; i < N; i++) {
- runningAnimations.get(i).end();
- }
- runningAnimations.clear();
-
- // Abort any pending animations. Since we always have a completion
- // listener on a pending animation, we also need to remove ourselves.
- if (!mPendingAnimations.isEmpty()) {
- mPendingAnimations.clear();
- }
-
- mHardwareAnimating = false;
- }
-
private Paint getTempPaint() {
if (mTempPaint == null) {
mTempPaint = new Paint();
@@ -354,18 +344,18 @@ class RippleBackground {
return mTempPaint;
}
- private void exitSoftware(int opacityDuration, int outerInflection, int inflectionOpacity) {
+ private void exitSoftware(int opacityDuration, int inflectionDuration, int inflectionOpacity) {
final ObjectAnimator outerOpacityAnim;
- if (outerInflection > 0) {
+ if (inflectionDuration > 0) {
// Outer opacity continues to increase for a bit.
outerOpacityAnim = ObjectAnimator.ofFloat(this,
"outerOpacity", inflectionOpacity / 255.0f);
outerOpacityAnim.setAutoCancel(true);
- outerOpacityAnim.setDuration(outerInflection);
+ outerOpacityAnim.setDuration(inflectionDuration);
outerOpacityAnim.setInterpolator(LINEAR_INTERPOLATOR);
// Chain the outer opacity exit animation.
- final int outerDuration = opacityDuration - outerInflection;
+ final int outerDuration = opacityDuration - inflectionDuration;
if (outerDuration > 0) {
outerOpacityAnim.addListener(new AnimatorListenerAdapter() {
@Override
@@ -446,14 +436,4 @@ class RippleBackground {
mHardwareAnimating = false;
}
};
-
- /**
- * Interpolator with a smooth log deceleration
- */
- private static final class LogInterpolator implements TimeInterpolator {
- @Override
- public float getInterpolation(float input) {
- return 1 - (float) Math.pow(400, -input * 1.4);
- }
- }
}
diff --git a/graphics/java/android/graphics/drawable/RippleDrawable.java b/graphics/java/android/graphics/drawable/RippleDrawable.java
index fa762b7..b05fb61 100644
--- a/graphics/java/android/graphics/drawable/RippleDrawable.java
+++ b/graphics/java/android/graphics/drawable/RippleDrawable.java
@@ -242,7 +242,7 @@ public class RippleDrawable extends LayerDrawable {
@Override
protected boolean onStateChange(int[] stateSet) {
- super.onStateChange(stateSet);
+ final boolean changed = super.onStateChange(stateSet);
boolean enabled = false;
boolean pressed = false;
@@ -263,19 +263,7 @@ public class RippleDrawable extends LayerDrawable {
setRippleActive(enabled && pressed);
setBackgroundActive(focused || (enabled && pressed));
- // Update the paint color. Only applicable when animated in software.
- if (mRipplePaint != null && mState.mColor != null) {
- final ColorStateList stateList = mState.mColor;
- final int newColor = stateList.getColorForState(stateSet, 0);
- final int oldColor = mRipplePaint.getColor();
- if (oldColor != newColor) {
- mRipplePaint.setColor(newColor);
- invalidateSelf();
- return true;
- }
- }
-
- return false;
+ return changed;
}
private void setRippleActive(boolean active) {
@@ -587,6 +575,10 @@ public class RippleDrawable extends LayerDrawable {
ripples[i].onHotspotBoundsChanged();
}
+ if (mRipple != null) {
+ mRipple.onHotspotBoundsChanged();
+ }
+
if (mBackground != null) {
mBackground.onHotspotBoundsChanged();
}
@@ -617,17 +609,23 @@ public class RippleDrawable extends LayerDrawable {
final boolean drawNonMaskContent = mLayerState.mNum > (hasMask ? 1 : 0);
final boolean drawMask = hasMask && mMask.getOpacity() != PixelFormat.OPAQUE;
final Rect bounds = getDirtyBounds();
+ final int saveCount = canvas.save(Canvas.CLIP_SAVE_FLAG);
+ canvas.clipRect(bounds);
// If we have content, draw it into a layer first.
- final int contentLayer = drawNonMaskContent ?
- drawContentLayer(canvas, bounds, SRC_OVER) : -1;
+ final int contentLayer;
+ if (drawNonMaskContent) {
+ contentLayer = drawContentLayer(canvas, bounds, SRC_OVER);
+ } else {
+ contentLayer = -1;
+ }
// Next, try to draw the ripples (into a layer if necessary). If we need
// to mask against the underlying content, set the xfermode to SRC_ATOP.
final PorterDuffXfermode xfermode = (hasMask || !drawNonMaskContent) ? SRC_OVER : SRC_ATOP;
// If we have a background and a non-opaque mask, draw the masking layer.
- final int backgroundLayer = drawBackgroundLayer(canvas, bounds, xfermode);
+ final int backgroundLayer = drawBackgroundLayer(canvas, bounds, xfermode, drawMask);
if (backgroundLayer >= 0) {
if (drawMask) {
drawMaskingLayer(canvas, bounds, DST_IN);
@@ -644,10 +642,13 @@ public class RippleDrawable extends LayerDrawable {
canvas.restoreToCount(rippleLayer);
}
- // Composite the layers if needed.
- if (contentLayer >= 0) {
- canvas.restoreToCount(contentLayer);
+ // If we failed to draw anything, at least draw a color so that
+ // invalidation works correctly.
+ if (contentLayer < 0 && backgroundLayer < 0 && rippleLayer < 0) {
+ canvas.drawColor(Color.TRANSPARENT);
}
+
+ canvas.restoreToCount(saveCount);
}
/**
@@ -711,81 +712,29 @@ public class RippleDrawable extends LayerDrawable {
return restoreToCount;
}
- private int drawBackgroundLayer(Canvas canvas, Rect bounds, PorterDuffXfermode mode) {
- // Separate the ripple color and alpha channel. The alpha will be
- // applied when we merge the ripples down to the canvas.
- final int rippleARGB;
- if (mState.mColor != null) {
- rippleARGB = mState.mColor.getColorForState(getState(), Color.TRANSPARENT);
- } else {
- rippleARGB = Color.TRANSPARENT;
- }
-
- if (mRipplePaint == null) {
- mRipplePaint = new Paint();
- mRipplePaint.setAntiAlias(true);
- }
-
- final int rippleAlpha = Color.alpha(rippleARGB);
- final Paint ripplePaint = mRipplePaint;
- ripplePaint.setColor(rippleARGB);
- ripplePaint.setAlpha(0xFF);
-
- boolean drewRipples = false;
- int restoreToCount = -1;
- int restoreTranslate = -1;
-
- // Draw background.
- final RippleBackground background = mBackground;
- if (background != null) {
- // If we're masking the ripple layer, make sure we have a layer
- // first. This will merge SRC_OVER (directly) onto the canvas.
- final Paint maskingPaint = getMaskingPaint(mode);
- maskingPaint.setAlpha(rippleAlpha);
- restoreToCount = canvas.saveLayer(bounds.left, bounds.top,
- bounds.right, bounds.bottom, maskingPaint);
-
- restoreTranslate = canvas.save();
- // Translate the canvas to the current hotspot bounds.
- canvas.translate(mHotspotBounds.exactCenterX(), mHotspotBounds.exactCenterY());
-
- drewRipples = background.draw(canvas, ripplePaint);
- }
+ private int drawBackgroundLayer(
+ Canvas canvas, Rect bounds, PorterDuffXfermode mode, boolean drawMask) {
+ int saveCount = -1;
- // Always restore the translation.
- if (restoreTranslate >= 0) {
- canvas.restoreToCount(restoreTranslate);
- }
+ if (mBackground != null && mBackground.shouldDraw()) {
+ // TODO: We can avoid saveLayer here if we push the xfermode into
+ // the background's render thread animator at exit() time.
+ if (drawMask || mode != SRC_OVER) {
+ saveCount = canvas.saveLayer(bounds.left, bounds.top, bounds.right,
+ bounds.bottom, getMaskingPaint(mode));
+ }
- // If we created a layer with no content, merge it immediately.
- if (restoreToCount >= 0 && !drewRipples) {
- canvas.restoreToCount(restoreToCount);
- restoreToCount = -1;
+ final float x = mHotspotBounds.exactCenterX();
+ final float y = mHotspotBounds.exactCenterY();
+ canvas.translate(x, y);
+ mBackground.draw(canvas, getRipplePaint());
+ canvas.translate(-x, -y);
}
- return restoreToCount;
+ return saveCount;
}
private int drawRippleLayer(Canvas canvas, Rect bounds, PorterDuffXfermode mode) {
- // Separate the ripple color and alpha channel. The alpha will be
- // applied when we merge the ripples down to the canvas.
- final int rippleARGB;
- if (mState.mColor != null) {
- rippleARGB = mState.mColor.getColorForState(getState(), Color.TRANSPARENT);
- } else {
- rippleARGB = Color.TRANSPARENT;
- }
-
- if (mRipplePaint == null) {
- mRipplePaint = new Paint();
- mRipplePaint.setAntiAlias(true);
- }
-
- final int rippleAlpha = Color.alpha(rippleARGB);
- final Paint ripplePaint = mRipplePaint;
- ripplePaint.setColor(rippleARGB);
- ripplePaint.setAlpha(0xFF);
-
boolean drewRipples = false;
int restoreToCount = -1;
int restoreTranslate = -1;
@@ -807,16 +756,21 @@ public class RippleDrawable extends LayerDrawable {
// first. This will merge SRC_OVER (directly) onto the canvas.
if (restoreToCount < 0) {
final Paint maskingPaint = getMaskingPaint(mode);
- maskingPaint.setAlpha(rippleAlpha);
+ final int color = mState.mColor.getColorForState(getState(), Color.TRANSPARENT);
+ final int alpha = Color.alpha(color);
+ maskingPaint.setAlpha(alpha / 2);
+
+ // TODO: We can avoid saveLayer here if we're only drawing one
+ // ripple and we don't have content or a translucent mask.
restoreToCount = canvas.saveLayer(bounds.left, bounds.top,
bounds.right, bounds.bottom, maskingPaint);
- restoreTranslate = canvas.save();
// Translate the canvas to the current hotspot bounds.
+ restoreTranslate = canvas.save();
canvas.translate(mHotspotBounds.exactCenterX(), mHotspotBounds.exactCenterY());
}
- drewRipples |= ripple.draw(canvas, ripplePaint);
+ drewRipples |= ripple.draw(canvas, getRipplePaint());
}
// Always restore the translation.
@@ -845,6 +799,14 @@ public class RippleDrawable extends LayerDrawable {
return restoreToCount;
}
+ private Paint getRipplePaint() {
+ if (mRipplePaint == null) {
+ mRipplePaint = new Paint();
+ mRipplePaint.setAntiAlias(true);
+ }
+ return mRipplePaint;
+ }
+
private Paint getMaskingPaint(PorterDuffXfermode xfermode) {
if (mMaskingPaint == null) {
mMaskingPaint = new Paint();