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author | Chris Craik <ccraik@google.com> | 2015-06-10 16:58:42 -0700 |
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committer | Chris Craik <ccraik@google.com> | 2015-06-10 16:58:50 -0700 |
commit | b786bbdd1164cf3ca7fcfb8448c7c619a82118a0 (patch) | |
tree | 0aa547fa12723beee4078fe1b3cf3a688302a814 /graphics | |
parent | cc87cfa29c4b38d1f119bdce652918565b0fed0f (diff) | |
download | frameworks_base-b786bbdd1164cf3ca7fcfb8448c7c619a82118a0.zip frameworks_base-b786bbdd1164cf3ca7fcfb8448c7c619a82118a0.tar.gz frameworks_base-b786bbdd1164cf3ca7fcfb8448c7c619a82118a0.tar.bz2 |
Workaround shader crash
bug:21706035
Change-Id: Ia1cd4824c742b2d6fc0feb2861ccfde0b6ac2189
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/java/android/graphics/BitmapShader.java | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/graphics/java/android/graphics/BitmapShader.java b/graphics/java/android/graphics/BitmapShader.java index bd74bc8..9211225 100644 --- a/graphics/java/android/graphics/BitmapShader.java +++ b/graphics/java/android/graphics/BitmapShader.java @@ -16,6 +16,8 @@ package android.graphics; +import android.annotation.NonNull; + /** * Shader used to draw a bitmap as a texture. The bitmap can be repeated or * mirrored by setting the tiling mode. @@ -38,7 +40,7 @@ public class BitmapShader extends Shader { * @param tileX The tiling mode for x to draw the bitmap in. * @param tileY The tiling mode for y to draw the bitmap in. */ - public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY) { + public BitmapShader(@NonNull Bitmap bitmap, TileMode tileX, TileMode tileY) { mBitmap = bitmap; mTileX = tileX; mTileY = tileY; |