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author | Adam Koch <akoch@google.com> | 2013-11-06 01:13:44 +0000 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2013-11-06 01:13:44 +0000 |
commit | be0b05a028ebc1b49ed32b79d53af384106c31a3 (patch) | |
tree | 79ff7102f438c8cb61e1cb1eb80e6aae453fcad9 /graphics | |
parent | 4653837b78b7da950e7827598baabc79be1aa4ca (diff) | |
parent | e1693df494dbdedfb5eac56bf59f86afc893b778 (diff) | |
download | frameworks_base-be0b05a028ebc1b49ed32b79d53af384106c31a3.zip frameworks_base-be0b05a028ebc1b49ed32b79d53af384106c31a3.tar.gz frameworks_base-be0b05a028ebc1b49ed32b79d53af384106c31a3.tar.bz2 |
Merge "Doc fix: add more detail to BitmapFactory.Options.inPurgeable flag. Bug: 6064760" into klp-dev
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/java/android/graphics/BitmapFactory.java | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/graphics/java/android/graphics/BitmapFactory.java b/graphics/java/android/graphics/BitmapFactory.java index a7c5b20..b08ce09 100644 --- a/graphics/java/android/graphics/BitmapFactory.java +++ b/graphics/java/android/graphics/BitmapFactory.java @@ -259,14 +259,26 @@ public class BitmapFactory { * (e.g. the bitmap is drawn, getPixels() is called), they will be * automatically re-decoded. * - * For the re-decode to happen, the bitmap must have access to the + * <p>For the re-decode to happen, the bitmap must have access to the * encoded data, either by sharing a reference to the input * or by making a copy of it. This distinction is controlled by * inInputShareable. If this is true, then the bitmap may keep a shallow * reference to the input. If this is false, then the bitmap will * explicitly make a copy of the input data, and keep that. Even if * sharing is allowed, the implementation may still decide to make a - * deep copy of the input data. + * deep copy of the input data.</p> + * + * <p>While inPurgeable can help avoid big Dalvik heap allocations (from + * API level 11 onward), it sacrifices performance predictability since any + * image that the view system tries to draw may incur a decode delay which + * can lead to dropped frames. Therefore, most apps should avoid using + * inPurgeable to allow for a fast and fluid UI. To minimize Dalvik heap + * allocations use the {@link #inBitmap} flag instead.</p> + * + * <p class="note"><strong>Note:</strong> This flag is ignored when used + * with {@link #decodeResource(Resources, int, + * android.graphics.BitmapFactory.Options)} or {@link #decodeFile(String, + * android.graphics.BitmapFactory.Options)}.</p> */ public boolean inPurgeable; |