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authorJeff Brown <jeffbrown@google.com>2014-05-06 16:00:38 -0700
committerJeff Brown <jeffbrown@google.com>2014-05-06 17:13:43 -0700
commitc7282e57cd01f1576baac04356bf99bee34e4c18 (patch)
treec1b446ceed5a4ccc9cd68e7edcfbebfec7abe45d /graphics
parentcedde01622a6798f5c4526ef1227bd906b6e59ef (diff)
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Fix crash due to texture view callback threading invariants.
Allow the client of a SurfaceTexture to specify the Handler to which the update callback should be directed to avoid unnecessary scheduling ping-pong between threads. Fixed an invalid assumption in TextureView that it is attached to the main looper which could result in a crash under certain circumstances. In normal app processes, it is true that TextureViews must be created on the main looper since hardware rendering is currently only supported on the main looper. However, in the system server, UI components run a different thread. Although hardware rendering is normally disabled in the system server, it may be enabled for certain developer features. Bug: 14445309 Change-Id: I5ae17ad018b9ef05ba87ec2f972c7c82e2bca70a
Diffstat (limited to 'graphics')
-rw-r--r--graphics/java/android/graphics/SurfaceTexture.java105
1 files changed, 58 insertions, 47 deletions
diff --git a/graphics/java/android/graphics/SurfaceTexture.java b/graphics/java/android/graphics/SurfaceTexture.java
index d877502..3f8c45c 100644
--- a/graphics/java/android/graphics/SurfaceTexture.java
+++ b/graphics/java/android/graphics/SurfaceTexture.java
@@ -62,9 +62,8 @@ import android.view.Surface;
* #updateTexImage} should not be called directly from the callback.
*/
public class SurfaceTexture {
-
- private EventHandler mEventHandler;
- private OnFrameAvailableListener mOnFrameAvailableListener;
+ private final Looper mCreatorLooper;
+ private Handler mOnFrameAvailableHandler;
/**
* These fields are used by native code, do not access or modify.
@@ -83,7 +82,8 @@ public class SurfaceTexture {
/**
* Exception thrown when a SurfaceTexture couldn't be created or resized.
*
- * @deprecated No longer thrown. {@link Surface.OutOfResourcesException} is used instead.
+ * @deprecated No longer thrown. {@link android.view.Surface.OutOfResourcesException}
+ * is used instead.
*/
@SuppressWarnings("serial")
@Deprecated
@@ -100,10 +100,10 @@ public class SurfaceTexture {
*
* @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
*
- * @throws OutOfResourcesException If the SurfaceTexture cannot be created.
+ * @throws Surface.OutOfResourcesException If the SurfaceTexture cannot be created.
*/
public SurfaceTexture(int texName) {
- init(texName, false);
+ this(texName, false);
}
/**
@@ -121,20 +121,58 @@ public class SurfaceTexture {
* @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
* @param singleBufferMode whether the SurfaceTexture will be in single buffered mode.
*
- * @throws throws OutOfResourcesException If the SurfaceTexture cannot be created.
+ * @throws Surface.OutOfResourcesException If the SurfaceTexture cannot be created.
*/
public SurfaceTexture(int texName, boolean singleBufferMode) {
- init(texName, singleBufferMode);
+ mCreatorLooper = Looper.myLooper();
+ nativeInit(texName, singleBufferMode, new WeakReference<SurfaceTexture>(this));
}
/**
* Register a callback to be invoked when a new image frame becomes available to the
- * SurfaceTexture. Note that this callback may be called on an arbitrary thread, so it is not
+ * SurfaceTexture.
+ * <p>
+ * This callback may be called on an arbitrary thread, so it is not
* safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the
* thread invoking the callback.
+ * </p>
+ *
+ * @param listener The listener to set.
*/
- public void setOnFrameAvailableListener(OnFrameAvailableListener l) {
- mOnFrameAvailableListener = l;
+ public void setOnFrameAvailableListener(OnFrameAvailableListener listener) {
+ setOnFrameAvailableListener(listener, null);
+ }
+
+ /**
+ * Register a callback to be invoked when a new image frame becomes available to the
+ * SurfaceTexture.
+ * <p>
+ * If no handler is specified, then this callback may be called on an arbitrary thread,
+ * so it is not safe to call {@link #updateTexImage} without first binding the OpenGL ES
+ * context to the thread invoking the callback.
+ * </p>
+ *
+ * @param listener The listener to set.
+ * @param handler The handler on which the listener should be invoked, or null
+ * to use an arbitrary thread.
+ */
+ public void setOnFrameAvailableListener(final OnFrameAvailableListener listener,
+ Handler handler) {
+ if (listener != null) {
+ // Although we claim the thread is arbitrary, earlier implementation would
+ // prefer to send the callback on the creating looper or the main looper
+ // so we preserve this behavior here.
+ Looper looper = handler != null ? handler.getLooper() :
+ mCreatorLooper != null ? mCreatorLooper : Looper.getMainLooper();
+ mOnFrameAvailableHandler = new Handler(looper, null, true /*async*/) {
+ @Override
+ public void handleMessage(Message msg) {
+ listener.onFrameAvailable(SurfaceTexture.this);
+ }
+ };
+ } else {
+ mOnFrameAvailableHandler = null;
+ }
}
/**
@@ -285,49 +323,22 @@ public class SurfaceTexture {
}
}
- private class EventHandler extends Handler {
- public EventHandler(Looper looper) {
- super(looper);
- }
-
- @Override
- public void handleMessage(Message msg) {
- if (mOnFrameAvailableListener != null) {
- mOnFrameAvailableListener.onFrameAvailable(SurfaceTexture.this);
- }
- }
- }
-
/**
* This method is invoked from native code only.
*/
@SuppressWarnings({"UnusedDeclaration"})
- private static void postEventFromNative(Object selfRef) {
- WeakReference weakSelf = (WeakReference)selfRef;
- SurfaceTexture st = (SurfaceTexture)weakSelf.get();
- if (st == null) {
- return;
- }
-
- if (st.mEventHandler != null) {
- Message m = st.mEventHandler.obtainMessage();
- st.mEventHandler.sendMessage(m);
- }
- }
-
- private void init(int texName, boolean singleBufferMode) throws Surface.OutOfResourcesException {
- Looper looper;
- if ((looper = Looper.myLooper()) != null) {
- mEventHandler = new EventHandler(looper);
- } else if ((looper = Looper.getMainLooper()) != null) {
- mEventHandler = new EventHandler(looper);
- } else {
- mEventHandler = null;
+ private static void postEventFromNative(WeakReference<SurfaceTexture> weakSelf) {
+ SurfaceTexture st = weakSelf.get();
+ if (st != null) {
+ Handler handler = st.mOnFrameAvailableHandler;
+ if (handler != null) {
+ handler.sendEmptyMessage(0);
+ }
}
- nativeInit(texName, singleBufferMode, new WeakReference<SurfaceTexture>(this));
}
- private native void nativeInit(int texName, boolean singleBufferMode, Object weakSelf)
+ private native void nativeInit(int texName, boolean singleBufferMode,
+ WeakReference<SurfaceTexture> weakSelf)
throws Surface.OutOfResourcesException;
private native void nativeFinalize();
private native void nativeGetTransformMatrix(float[] mtx);