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authorJamie Gennis <jgennis@google.com>2011-06-12 17:03:06 -0700
committerJamie Gennis <jgennis@google.com>2011-06-13 10:50:12 -0700
commiteadfb673e7b346af02a925ad04494100db1ebbf7 (patch)
tree6ff88f77a6762f00a868807706f1e995d16373ae /graphics
parentfe93010446e68c747f4af727cbc48eaf63131689 (diff)
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SurfaceTexture: fix a getTransformMatrix crash.
This change moves the computation of the transform matrix out of getTransformMatrix and instead performs the computation when updateTexImage gets called. This is needed in order for getTransformMatrix to succeed even if the buffers have been freed (e.g. by changing the buffer count) because the computation depends upon the properties of the current GraphicBuffer. Change-Id: Ied541ab8747b7ad604f862717135f9a16a816be9 Bug: 4490420
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