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authorAlex Sakhartchouk <alexst@google.com>2011-01-17 15:23:22 -0800
committerAlex Sakhartchouk <alexst@google.com>2011-01-17 15:23:22 -0800
commitec0d3353b16741c69681577eb43ccfea435eb4ba (patch)
tree379f4188fd2391e05ff52ad0b9bdf84d1c523c7f /graphics
parent981df1d9931c1bd48dbb735437823b92db51e1a1 (diff)
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More docs
Change-Id: I3dfea7d83bf8525efda59cef6fafa854b5aa9fe3
Diffstat (limited to 'graphics')
-rw-r--r--graphics/java/android/renderscript/FileA3D.java30
-rw-r--r--graphics/java/android/renderscript/Matrix2f.java78
-rw-r--r--graphics/java/android/renderscript/Matrix3f.java131
-rw-r--r--graphics/java/android/renderscript/Matrix4f.java163
-rw-r--r--graphics/java/android/renderscript/Mesh.java21
5 files changed, 414 insertions, 9 deletions
diff --git a/graphics/java/android/renderscript/FileA3D.java b/graphics/java/android/renderscript/FileA3D.java
index fe3971a..79ee997 100644
--- a/graphics/java/android/renderscript/FileA3D.java
+++ b/graphics/java/android/renderscript/FileA3D.java
@@ -46,7 +46,13 @@ public class FileA3D extends BaseObj {
**/
public enum EntryType {
+ /**
+ * Unknown or or invalid object, nothing will be loaded
+ **/
UNKNOWN (0),
+ /**
+ * Renderscript Mesh object
+ **/
MESH (1);
int mID;
@@ -74,14 +80,20 @@ public class FileA3D extends BaseObj {
BaseObj mLoadedObj;
/**
+ * Returns the name of a renderscript object the index entry
+ * describes
+ *
* @return name of a renderscript object the index entry
- * describes
+ * describes
+ *
*/
public String getName() {
return mName;
}
/**
+ * Returns the type of a renderscript object the index entry
+ * describes
* @return type of a renderscript object the index entry
* describes
*/
@@ -90,7 +102,8 @@ public class FileA3D extends BaseObj {
}
/**
- * @return renderscript object described by the entry
+ * Used to load the object described by the index entry
+ * @return base renderscript object described by the entry
*/
public BaseObj getObject() {
mRS.validate();
@@ -99,6 +112,9 @@ public class FileA3D extends BaseObj {
}
/**
+ * Used to load the mesh described by the index entry, object
+ * described by the index entry must be a renderscript mesh
+ *
* @return renderscript mesh object described by the entry
*/
public Mesh getMesh() {
@@ -166,7 +182,9 @@ public class FileA3D extends BaseObj {
}
/**
- * @return the numberof objects stored inside a FileA3D
+ * Returns the number of objects stored inside the a3d file
+ *
+ * @return the number of objects stored inside the a3d file
*/
public int getIndexEntryCount() {
if(mFileEntries == null) {
@@ -180,6 +198,8 @@ public class FileA3D extends BaseObj {
* FileA3D
*
* @param index number of the entry from the list to return
+ *
+ * @return entry in the a3d file described by the index
*/
public IndexEntry getIndexEntry(int index) {
if(getIndexEntryCount() == 0 || index < 0 || index >= mFileEntries.length) {
@@ -195,6 +215,7 @@ public class FileA3D extends BaseObj {
* @param mgr asset manager used to load asset
* @param path location of the file to load
*
+ * @return a3d file containing renderscript objects
*/
static public FileA3D createFromAsset(RenderScript rs, AssetManager mgr, String path) {
rs.validate();
@@ -214,6 +235,7 @@ public class FileA3D extends BaseObj {
* @param rs Context to which the object will belong.
* @param path location of the file to load
*
+ * @return a3d file containing renderscript objects
*/
static public FileA3D createFromFile(RenderScript rs, String path) {
int fileId = rs.nFileA3DCreateFromFile(path);
@@ -232,6 +254,7 @@ public class FileA3D extends BaseObj {
* @param rs Context to which the object will belong.
* @param path location of the file to load
*
+ * @return a3d file containing renderscript objects
*/
static public FileA3D createFromFile(RenderScript rs, File path) {
return createFromFile(rs, path.getAbsolutePath());
@@ -244,6 +267,7 @@ public class FileA3D extends BaseObj {
* @param res resource manager used for loading
* @param id resource to create FileA3D from
*
+ * @return a3d file containing renderscript objects
*/
static public FileA3D createFromResource(RenderScript rs, Resources res, int id) {
diff --git a/graphics/java/android/renderscript/Matrix2f.java b/graphics/java/android/renderscript/Matrix2f.java
index 2fffe8c..c9a0ea8 100644
--- a/graphics/java/android/renderscript/Matrix2f.java
+++ b/graphics/java/android/renderscript/Matrix2f.java
@@ -26,28 +26,61 @@ import android.util.Log;
**/
public class Matrix2f {
+ /**
+ * Creates a new identity 2x2 matrix
+ */
public Matrix2f() {
mMat = new float[4];
loadIdentity();
}
+ /**
+ * Creates a new matrix and sets its values from the given
+ * parameter
+ *
+ * @param dataArray values to set the matrix to, must be 4
+ * floats long
+ */
public Matrix2f(float[] dataArray) {
mMat = new float[2];
System.arraycopy(dataArray, 0, mMat, 0, mMat.length);
}
+ /**
+ * Return a reference to the internal array representing matrix
+ * values. Modifying this array will also change the matrix
+ *
+ * @return internal array representing the matrix
+ */
public float[] getArray() {
return mMat;
}
+ /**
+ * Returns the value for a given row and column
+ *
+ * @param i row of the value to return
+ * @param j column of the value to return
+ *
+ * @return value in the ith row and jth column
+ */
public float get(int i, int j) {
return mMat[i*2 + j];
}
+ /**
+ * Sets the value for a given row and column
+ *
+ * @param i row of the value to set
+ * @param j column of the value to set
+ */
public void set(int i, int j, float v) {
mMat[i*2 + j] = v;
}
+ /**
+ * Sets the matrix values to identity
+ */
public void loadIdentity() {
mMat[0] = 1;
mMat[1] = 0;
@@ -56,10 +89,20 @@ public class Matrix2f {
mMat[3] = 1;
}
+ /**
+ * Sets the values of the matrix to those of the parameter
+ *
+ * @param src matrix to load the values from
+ */
public void load(Matrix2f src) {
System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length);
}
+ /**
+ * Sets current values to be a rotation matrix of given angle
+ *
+ * @param rot rotation angle
+ */
public void loadRotate(float rot) {
float c, s;
rot *= (float)(java.lang.Math.PI / 180.0f);
@@ -71,11 +114,25 @@ public class Matrix2f {
mMat[3] = c;
}
+ /**
+ * Sets current values to be a scale matrix of given dimensions
+ *
+ * @param x scale component x
+ * @param y scale component y
+ */
public void loadScale(float x, float y) {
loadIdentity();
mMat[0] = x;
mMat[3] = y;
}
+
+ /**
+ * Sets current values to be the result of multiplying two given
+ * matrices
+ *
+ * @param lhs left hand side matrix
+ * @param rhs right hand side matrix
+ */
public void loadMultiply(Matrix2f lhs, Matrix2f rhs) {
for (int i=0 ; i<2 ; i++) {
float ri0 = 0;
@@ -90,21 +147,42 @@ public class Matrix2f {
}
}
+ /**
+ * Post-multiplies the current matrix by a given parameter
+ *
+ * @param rhs right hand side to multiply by
+ */
public void multiply(Matrix2f rhs) {
Matrix2f tmp = new Matrix2f();
tmp.loadMultiply(this, rhs);
load(tmp);
}
+ /**
+ * Modifies the current matrix by post-multiplying it with a
+ * rotation matrix of given angle
+ *
+ * @param rot angle of rotation
+ */
public void rotate(float rot) {
Matrix2f tmp = new Matrix2f();
tmp.loadRotate(rot);
multiply(tmp);
}
+ /**
+ * Modifies the current matrix by post-multiplying it with a
+ * scale matrix of given dimensions
+ *
+ * @param x scale component x
+ * @param y scale component y
+ */
public void scale(float x, float y) {
Matrix2f tmp = new Matrix2f();
tmp.loadScale(x, y);
multiply(tmp);
}
+ /**
+ * Sets the current matrix to its transpose
+ */
public void transpose() {
float temp = mMat[1];
mMat[1] = mMat[2];
diff --git a/graphics/java/android/renderscript/Matrix3f.java b/graphics/java/android/renderscript/Matrix3f.java
index e4c5e00..2ec8c62 100644
--- a/graphics/java/android/renderscript/Matrix3f.java
+++ b/graphics/java/android/renderscript/Matrix3f.java
@@ -26,28 +26,61 @@ import android.util.Log;
**/
public class Matrix3f {
+ /**
+ * Creates a new identity 3x3 matrix
+ */
public Matrix3f() {
mMat = new float[9];
loadIdentity();
}
+ /**
+ * Creates a new matrix and sets its values from the given
+ * parameter
+ *
+ * @param dataArray values to set the matrix to, must be 9
+ * floats long
+ */
public Matrix3f(float[] dataArray) {
mMat = new float[9];
System.arraycopy(dataArray, 0, mMat, 0, mMat.length);
}
+ /**
+ * Return a reference to the internal array representing matrix
+ * values. Modifying this array will also change the matrix
+ *
+ * @return internal array representing the matrix
+ */
public float[] getArray() {
return mMat;
}
+ /**
+ * Returns the value for a given row and column
+ *
+ * @param i row of the value to return
+ * @param j column of the value to return
+ *
+ * @return value in the ith row and jth column
+ */
public float get(int i, int j) {
return mMat[i*3 + j];
}
+ /**
+ * Sets the value for a given row and column
+ *
+ * @param i row of the value to set
+ * @param j column of the value to set
+ */
public void set(int i, int j, float v) {
mMat[i*3 + j] = v;
}
+ /**
+ * Sets the matrix values to identity
+ */
public void loadIdentity() {
mMat[0] = 1;
mMat[1] = 0;
@@ -62,10 +95,24 @@ public class Matrix3f {
mMat[8] = 1;
}
+ /**
+ * Sets the values of the matrix to those of the parameter
+ *
+ * @param src matrix to load the values from
+ */
public void load(Matrix3f src) {
System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length);
}
+ /**
+ * Sets current values to be a rotation matrix of certain angle
+ * about a given axis
+ *
+ * @param rot angle of rotation
+ * @param x rotation axis x
+ * @param y rotation axis y
+ * @param z rotation axis z
+ */
public void loadRotate(float rot, float x, float y, float z) {
float c, s;
rot *= (float)(java.lang.Math.PI / 180.0f);
@@ -97,7 +144,13 @@ public class Matrix3f {
mMat[8] = z*z*nc + c;
}
+ /**
+ * Makes the upper 2x2 a rotation matrix of the given angle
+ *
+ * @param rot rotation angle
+ */
public void loadRotate(float rot) {
+ loadIdentity();
float c, s;
rot *= (float)(java.lang.Math.PI / 180.0f);
c = (float)java.lang.Math.cos(rot);
@@ -108,12 +161,25 @@ public class Matrix3f {
mMat[4] = c;
}
+ /**
+ * Makes the upper 2x2 a scale matrix of given dimensions
+ *
+ * @param x scale component x
+ * @param y scale component y
+ */
public void loadScale(float x, float y) {
loadIdentity();
mMat[0] = x;
mMat[4] = y;
}
+ /**
+ * Sets current values to be a scale matrix of given dimensions
+ *
+ * @param x scale component x
+ * @param y scale component y
+ * @param z scale component z
+ */
public void loadScale(float x, float y, float z) {
loadIdentity();
mMat[0] = x;
@@ -121,12 +187,26 @@ public class Matrix3f {
mMat[8] = z;
}
+ /**
+ * Sets current values to be a translation matrix of given
+ * dimensions
+ *
+ * @param x translation component x
+ * @param y translation component y
+ */
public void loadTranslate(float x, float y) {
loadIdentity();
mMat[6] = x;
mMat[7] = y;
}
+ /**
+ * Sets current values to be the result of multiplying two given
+ * matrices
+ *
+ * @param lhs left hand side matrix
+ * @param rhs right hand side matrix
+ */
public void loadMultiply(Matrix3f lhs, Matrix3f rhs) {
for (int i=0 ; i<3 ; i++) {
float ri0 = 0;
@@ -144,36 +224,87 @@ public class Matrix3f {
}
}
+ /**
+ * Post-multiplies the current matrix by a given parameter
+ *
+ * @param rhs right hand side to multiply by
+ */
public void multiply(Matrix3f rhs) {
Matrix3f tmp = new Matrix3f();
tmp.loadMultiply(this, rhs);
load(tmp);
}
+
+ /**
+ * Modifies the current matrix by post-multiplying it with a
+ * rotation matrix of certain angle about a given axis
+ *
+ * @param rot angle of rotation
+ * @param x rotation axis x
+ * @param y rotation axis y
+ * @param z rotation axis z
+ */
public void rotate(float rot, float x, float y, float z) {
Matrix3f tmp = new Matrix3f();
tmp.loadRotate(rot, x, y, z);
multiply(tmp);
}
+
+ /**
+ * Modifies the upper 2x2 of the current matrix by
+ * post-multiplying it with a rotation matrix of given angle
+ *
+ * @param rot angle of rotation
+ */
public void rotate(float rot) {
Matrix3f tmp = new Matrix3f();
tmp.loadRotate(rot);
multiply(tmp);
}
+
+ /**
+ * Modifies the upper 2x2 of the current matrix by
+ * post-multiplying it with a scale matrix of given dimensions
+ *
+ * @param x scale component x
+ * @param y scale component y
+ */
public void scale(float x, float y) {
Matrix3f tmp = new Matrix3f();
tmp.loadScale(x, y);
multiply(tmp);
}
+
+ /**
+ * Modifies the current matrix by post-multiplying it with a
+ * scale matrix of given dimensions
+ *
+ * @param x scale component x
+ * @param y scale component y
+ * @param z scale component z
+ */
public void scale(float x, float y, float z) {
Matrix3f tmp = new Matrix3f();
tmp.loadScale(x, y, z);
multiply(tmp);
}
+
+ /**
+ * Modifies the current matrix by post-multiplying it with a
+ * translation matrix of given dimensions
+ *
+ * @param x translation component x
+ * @param y translation component y
+ */
public void translate(float x, float y) {
Matrix3f tmp = new Matrix3f();
tmp.loadTranslate(x, y);
multiply(tmp);
}
+
+ /**
+ * Sets the current matrix to its transpose
+ */
public void transpose() {
for(int i = 0; i < 2; ++i) {
for(int j = i + 1; j < 3; ++j) {
diff --git a/graphics/java/android/renderscript/Matrix4f.java b/graphics/java/android/renderscript/Matrix4f.java
index ec07cd5..2afd72e 100644
--- a/graphics/java/android/renderscript/Matrix4f.java
+++ b/graphics/java/android/renderscript/Matrix4f.java
@@ -26,28 +26,61 @@ import android.util.Log;
**/
public class Matrix4f {
+ /**
+ * Creates a new identity 4x4 matrix
+ */
public Matrix4f() {
mMat = new float[16];
loadIdentity();
}
+ /**
+ * Creates a new matrix and sets its values from the given
+ * parameter
+ *
+ * @param dataArray values to set the matrix to, must be 16
+ * floats long
+ */
public Matrix4f(float[] dataArray) {
mMat = new float[16];
System.arraycopy(dataArray, 0, mMat, 0, mMat.length);
}
+ /**
+ * Return a reference to the internal array representing matrix
+ * values. Modifying this array will also change the matrix
+ *
+ * @return internal array representing the matrix
+ */
public float[] getArray() {
return mMat;
}
+ /**
+ * Returns the value for a given row and column
+ *
+ * @param i row of the value to return
+ * @param j column of the value to return
+ *
+ * @return value in the ith row and jth column
+ */
public float get(int i, int j) {
return mMat[i*4 + j];
}
+ /**
+ * Sets the value for a given row and column
+ *
+ * @param i row of the value to set
+ * @param j column of the value to set
+ */
public void set(int i, int j, float v) {
mMat[i*4 + j] = v;
}
+ /**
+ * Sets the matrix values to identity
+ */
public void loadIdentity() {
mMat[0] = 1;
mMat[1] = 0;
@@ -70,10 +103,24 @@ public class Matrix4f {
mMat[15] = 1;
}
+ /**
+ * Sets the values of the matrix to those of the parameter
+ *
+ * @param src matrix to load the values from
+ */
public void load(Matrix4f src) {
System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length);
}
+ /**
+ * Sets current values to be a rotation matrix of certain angle
+ * about a given axis
+ *
+ * @param rot angle of rotation
+ * @param x rotation axis x
+ * @param y rotation axis y
+ * @param z rotation axis z
+ */
public void loadRotate(float rot, float x, float y, float z) {
float c, s;
mMat[3] = 0;
@@ -112,6 +159,13 @@ public class Matrix4f {
mMat[10] = z*z*nc + c;
}
+ /**
+ * Sets current values to be a scale matrix of given dimensions
+ *
+ * @param x scale component x
+ * @param y scale component y
+ * @param z scale component z
+ */
public void loadScale(float x, float y, float z) {
loadIdentity();
mMat[0] = x;
@@ -119,6 +173,14 @@ public class Matrix4f {
mMat[10] = z;
}
+ /**
+ * Sets current values to be a translation matrix of given
+ * dimensions
+ *
+ * @param x translation component x
+ * @param y translation component y
+ * @param z translation component z
+ */
public void loadTranslate(float x, float y, float z) {
loadIdentity();
mMat[12] = x;
@@ -126,6 +188,13 @@ public class Matrix4f {
mMat[14] = z;
}
+ /**
+ * Sets current values to be the result of multiplying two given
+ * matrices
+ *
+ * @param lhs left hand side matrix
+ * @param rhs right hand side matrix
+ */
public void loadMultiply(Matrix4f lhs, Matrix4f rhs) {
for (int i=0 ; i<4 ; i++) {
float ri0 = 0;
@@ -146,6 +215,16 @@ public class Matrix4f {
}
}
+ /**
+ * Set current values to be an orthographic projection matrix
+ *
+ * @param l location of the left vertical clipping plane
+ * @param r location of the right vertical clipping plane
+ * @param b location of the bottom horizontal clipping plane
+ * @param t location of the top horizontal clipping plane
+ * @param n location of the near clipping plane
+ * @param f location of the far clipping plane
+ */
public void loadOrtho(float l, float r, float b, float t, float n, float f) {
loadIdentity();
mMat[0] = 2 / (r - l);
@@ -156,10 +235,31 @@ public class Matrix4f {
mMat[14]= -(f + n) / (f - n);
}
+ /**
+ * Set current values to be an orthographic projection matrix
+ * with the right and bottom clipping planes set to the given
+ * values. Left and top clipping planes are set to 0. Near and
+ * far are set to -1, 1 respectively
+ *
+ * @param w location of the right vertical clipping plane
+ * @param h location of the bottom horizontal clipping plane
+ *
+ */
public void loadOrthoWindow(int w, int h) {
loadOrtho(0,w, h,0, -1,1);
}
+ /**
+ * Sets current values to be a perspective projection matrix
+ *
+ * @param l location of the left vertical clipping plane
+ * @param r location of the right vertical clipping plane
+ * @param b location of the bottom horizontal clipping plane
+ * @param t location of the top horizontal clipping plane
+ * @param n location of the near clipping plane, must be positive
+ * @param f location of the far clipping plane, must be positive
+ *
+ */
public void loadFrustum(float l, float r, float b, float t, float n, float f) {
loadIdentity();
mMat[0] = 2 * n / (r - l);
@@ -172,6 +272,14 @@ public class Matrix4f {
mMat[15]= 0;
}
+ /**
+ * Sets current values to be a perspective projection matrix
+ *
+ * @param fovy vertical field of view angle in degrees
+ * @param aspect aspect ratio of the screen
+ * @param near near cliping plane, must be positive
+ * @param far far clipping plane, must be positive
+ */
public void loadPerspective(float fovy, float aspect, float near, float far) {
float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
float bottom = -top;
@@ -180,6 +288,14 @@ public class Matrix4f {
loadFrustum(left, right, bottom, top, near, far);
}
+ /**
+ * Helper function to set the current values to a perspective
+ * projection matrix with aspect ratio defined by the parameters
+ * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0
+ *
+ * @param w screen width
+ * @param h screen height
+ */
public void loadProjectionNormalized(int w, int h) {
// range -1,1 in the narrow axis at z = 0.
Matrix4f m1 = new Matrix4f();
@@ -205,22 +321,53 @@ public class Matrix4f {
load(m1);
}
-
+ /**
+ * Post-multiplies the current matrix by a given parameter
+ *
+ * @param rhs right hand side to multiply by
+ */
public void multiply(Matrix4f rhs) {
Matrix4f tmp = new Matrix4f();
tmp.loadMultiply(this, rhs);
load(tmp);
}
+ /**
+ * Modifies the current matrix by post-multiplying it with a
+ * rotation matrix of certain angle about a given axis
+ *
+ * @param rot angle of rotation
+ * @param x rotation axis x
+ * @param y rotation axis y
+ * @param z rotation axis z
+ */
public void rotate(float rot, float x, float y, float z) {
Matrix4f tmp = new Matrix4f();
tmp.loadRotate(rot, x, y, z);
multiply(tmp);
}
+
+ /**
+ * Modifies the current matrix by post-multiplying it with a
+ * scale matrix of given dimensions
+ *
+ * @param x scale component x
+ * @param y scale component y
+ * @param z scale component z
+ */
public void scale(float x, float y, float z) {
Matrix4f tmp = new Matrix4f();
tmp.loadScale(x, y, z);
multiply(tmp);
}
+
+ /**
+ * Modifies the current matrix by post-multiplying it with a
+ * translation matrix of given dimensions
+ *
+ * @param x translation component x
+ * @param y translation component y
+ * @param z translation component z
+ */
public void translate(float x, float y, float z) {
Matrix4f tmp = new Matrix4f();
tmp.loadTranslate(x, y, z);
@@ -245,6 +392,9 @@ public class Matrix4f {
return cofactor;
}
+ /**
+ * Sets the current matrix to its inverse
+ */
public boolean inverse() {
Matrix4f result = new Matrix4f();
@@ -271,6 +421,9 @@ public class Matrix4f {
return true;
}
+ /**
+ * Sets the current matrix to its inverse transpose
+ */
public boolean inverseTranspose() {
Matrix4f result = new Matrix4f();
@@ -296,6 +449,9 @@ public class Matrix4f {
return true;
}
+ /**
+ * Sets the current matrix to its transpose
+ */
public void transpose() {
for(int i = 0; i < 3; ++i) {
for(int j = i + 1; j < 4; ++j) {
@@ -308,8 +464,3 @@ public class Matrix4f {
final float[] mMat;
}
-
-
-
-
-
diff --git a/graphics/java/android/renderscript/Mesh.java b/graphics/java/android/renderscript/Mesh.java
index fcf8178..43e0496 100644
--- a/graphics/java/android/renderscript/Mesh.java
+++ b/graphics/java/android/renderscript/Mesh.java
@@ -46,11 +46,32 @@ public class Mesh extends BaseObj {
*
**/
public enum Primitive {
+ /**
+ * Vertex data will be rendered as a series of points
+ */
POINT (0),
+ /**
+ * Vertex pairs will be rendered as lines
+ */
LINE (1),
+ /**
+ * Vertex data will be rendered as a connected line strip
+ */
LINE_STRIP (2),
+ /**
+ * Vertices will be rendered as individual triangles
+ */
TRIANGLE (3),
+ /**
+ * Vertices will be rendered as a connected triangle strip
+ * defined by the first three vertices with each additional
+ * triangle defined by a new vertex
+ */
TRIANGLE_STRIP (4),
+ /**
+ * Vertices will be rendered as a sequence of triangles that all
+ * share first vertex as the origin
+ */
TRIANGLE_FAN (5);
int mID;