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authorJamie Gennis <jgennis@google.com>2011-01-12 18:30:40 -0800
committerJamie Gennis <jgennis@google.com>2011-01-13 12:19:04 -0800
commitf7acf162f8d682c6ebc9af41ca76795b79509193 (patch)
treeb2f5246744f5a8c15f841f6a45da4a53679eff67 /include/gui
parente8d0e8a77690eca02f15b0d5e628be7cad5d0133 (diff)
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Fix remote GraphicBuffer allocation in SurfaceFlinger.
This change fixes a horrible hack that I did to allow application processes to create GraphicBuffer objects by making a binder call to SurfaceFlinger. This change introduces a new binder interface specifically for doing this, and does it in such a way that SurfaceFlinger will maintain a reference to the buffers until the app is done with them. Change-Id: Icb240397c6c206d7f69124c1497a829f051cb49b
Diffstat (limited to 'include/gui')
-rw-r--r--include/gui/SurfaceTexture.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index 09cf2a2..002e48b 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -26,12 +26,15 @@
#include <ui/GraphicBuffer.h>
#include <utils/threads.h>
+#include <utils/Vector.h>
#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
namespace android {
// ----------------------------------------------------------------------------
+class IGraphicBufferAlloc;
+
class SurfaceTexture : public BnSurfaceTexture {
public:
enum { MIN_BUFFER_SLOTS = 3 };
@@ -140,6 +143,12 @@ private:
// reset mCurrentTexture to INVALID_BUFFER_SLOT.
int mCurrentTexture;
+ // mCurrentTextureBuf is the graphic buffer of the current texture. It's
+ // possible that this buffer is not associated with any buffer slot, so we
+ // must track it separately in order to properly use
+ // IGraphicBufferAlloc::freeAllGraphicBuffersExcept.
+ sp<GraphicBuffer> mCurrentTextureBuf;
+
// mCurrentCrop is the crop rectangle that applies to the current texture.
// It gets set to mLastQueuedCrop each time updateTexImage is called.
Rect mCurrentCrop;
@@ -176,6 +185,16 @@ private:
// changed with a call to setTexName.
const GLuint mTexName;
+ // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
+ // allocate new GraphicBuffer objects.
+ sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
+
+ // mAllocdBuffers is mirror of the list of buffers that SurfaceFlinger is
+ // referencing. This is kept so that gralloc implementations do not need to
+ // properly handle the case where SurfaceFlinger no longer holds a reference
+ // to a buffer, but other processes do.
+ Vector<sp<GraphicBuffer> > mAllocdBuffers;
+
// mMutex is the mutex used to prevent concurrent access to the member
// variables of SurfaceTexture objects. It must be locked whenever the
// member variables are accessed.