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author | Mathias Agopian <mathias@google.com> | 2009-05-31 23:29:06 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2009-05-31 23:45:01 -0700 |
commit | 14f955b5d76233668f6bb0e9642daa8a59fa42cc (patch) | |
tree | c1eab66f92765b5c5f76996ec434ded9684cd5be /include/private/ui/LayerState.h | |
parent | 16275c36f0cfda26ffa32221dd720f7a685da819 (diff) | |
download | frameworks_base-14f955b5d76233668f6bb0e9642daa8a59fa42cc.zip frameworks_base-14f955b5d76233668f6bb0e9642daa8a59fa42cc.tar.gz frameworks_base-14f955b5d76233668f6bb0e9642daa8a59fa42cc.tar.bz2 |
get rid of sleepForInterval() which didn't seem to be used anywhere in the source tree. Also get rid of ported.h which seem to be used only (possibly) in the sim. moved the implementation there.
Diffstat (limited to 'include/private/ui/LayerState.h')
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