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authorMartin Storsjo <martin@martin.st>2009-08-11 18:01:14 +0200
committerMathias Agopian <mathias@google.com>2009-08-25 18:35:54 -0700
commitc0dea964913268bd64009e657635e617f3e0c21c (patch)
tree379fdde7e66d3b8ab88348e0b7138f1ab6ed5970 /include/private/ui
parent4f31af9346b818c8ef05a63e15e9170a7c6131e4 (diff)
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Calculate specular lighting correctly
Since the lighting calculations are done in object space, the vector from the object to the viewer also needs to be transformed to object space.
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