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authorJohn Reck <jreck@google.com>2014-03-28 16:33:18 -0700
committerJohn Reck <jreck@google.com>2014-03-28 16:43:15 -0700
commit750ca6dbdb259aea0ca5b77380a9303e586ef3ea (patch)
treec24155dbc56810e618ee8a837470145d77aee38d /include/private
parent0e14f2d45557527242f27ce7de9027e6ccaa45d6 (diff)
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Remove kStatusInvoke & kStatusDraw
They are unused Change-Id: I44ecf1164dc6bc1b09438e733976d5a97a25f00e
Diffstat (limited to 'include/private')
-rw-r--r--include/private/hwui/DrawGlInfo.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/include/private/hwui/DrawGlInfo.h b/include/private/hwui/DrawGlInfo.h
index fc810be..3b7ba8b 100644
--- a/include/private/hwui/DrawGlInfo.h
+++ b/include/private/hwui/DrawGlInfo.h
@@ -65,14 +65,6 @@ struct DrawGlInfo {
enum Status {
// The functor is done
kStatusDone = 0x0,
- // The functor is requesting a redraw (the clip rect
- // used by the redraw is specified by DrawGlInfo.)
- // The rest of the UI might redraw too.
- kStatusDraw = 0x1,
- // The functor needs to be invoked again but will
- // not redraw. Only the functor is invoked again
- // (unless another functor requests a redraw.)
- kStatusInvoke = 0x2,
// DisplayList actually issued GL drawing commands.
// This is used to signal the HardwareRenderer that the
// buffers should be flipped - otherwise, there were no