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author | Eino-Ville Talvala <etalvala@google.com> | 2011-02-18 11:02:42 -0800 |
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committer | Eino-Ville Talvala <etalvala@google.com> | 2011-03-17 13:10:03 -0700 |
commit | c5f94d8a4779050125145396ca83fbc862c7ed6b (patch) | |
tree | 83d016c9670032683faa39fda755b236a9010954 /include/surfaceflinger | |
parent | 262564df9613e8950fb3828ecc6dfffe79cc1b31 (diff) | |
download | frameworks_base-c5f94d8a4779050125145396ca83fbc862c7ed6b.zip frameworks_base-c5f94d8a4779050125145396ca83fbc862c7ed6b.tar.gz frameworks_base-c5f94d8a4779050125145396ca83fbc862c7ed6b.tar.bz2 |
Add support for timestamps into SurfaceTexture.
API addition: The timestamps are represented as nanoseconds from some
arbitrary time point. Like the SurfaceTexture transform matrix, the
timestamp retrieved by getTimestamp is for the last frame sent to the
GL texture using updateTexImage().
Camera HAL change: Expect vendors to set these timestamps using
native_window_set_buffers_timestamp(). For now, they are
autogenerated by SurfaceTextureClient if set_buffers_timestamp() is
never called, but such timing is likely not accurate enough to pass a
CTS test.
bug:3300707
Change-Id: Ife131a0c2a826ac27342e11b8a6c42ff49e1bea7
Diffstat (limited to 'include/surfaceflinger')
-rw-r--r-- | include/surfaceflinger/Surface.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/include/surfaceflinger/Surface.h b/include/surfaceflinger/Surface.h index 9e0b5bb..a59d9e5 100644 --- a/include/surfaceflinger/Surface.h +++ b/include/surfaceflinger/Surface.h @@ -226,7 +226,8 @@ private: int dispatch_set_buffer_count(va_list args); int dispatch_set_buffers_geometry(va_list args); int dispatch_set_buffers_transform(va_list args); - + int dispatch_set_buffers_timestamp(va_list args); + void setUsage(uint32_t reqUsage); int connect(int api); int disconnect(int api); @@ -234,6 +235,7 @@ private: int setBufferCount(int bufferCount); int setBuffersGeometry(int w, int h, int format); int setBuffersTransform(int transform); + int setBuffersTimestamp(int64_t timestamp); /* * private stuff... |