summaryrefslogtreecommitdiffstats
path: root/include/ui/FramebufferNativeWindow.h
diff options
context:
space:
mode:
authorMathias Agopian <mathias@google.com>2009-07-30 18:14:56 -0700
committerMathias Agopian <mathias@google.com>2009-07-30 18:14:56 -0700
commit5b5c9144872b4e31ba5a041dce585a8ddbbe495d (patch)
treea87a028c1485452127f0ec9c0e8214d419fe6753 /include/ui/FramebufferNativeWindow.h
parent5e631892fb9ac4da83b70ba129ceb6a3f501bad9 (diff)
downloadframeworks_base-5b5c9144872b4e31ba5a041dce585a8ddbbe495d.zip
frameworks_base-5b5c9144872b4e31ba5a041dce585a8ddbbe495d.tar.gz
frameworks_base-5b5c9144872b4e31ba5a041dce585a8ddbbe495d.tar.bz2
fixed some issues with the software renderer when surfaces are made current.
there was several issues: - when a surface was made non-current, the last frame wasn't shown and the buffer could stay locked - when a surface was made current the 2nd time, it would not dequeue a new buffer now, queue/dequeue are done when the surface is made current. for this to work, a new query() hook had to be added on android_native_window_t, it allows to retrieve some attributes of a window (currently only width and height).
Diffstat (limited to 'include/ui/FramebufferNativeWindow.h')
-rw-r--r--include/ui/FramebufferNativeWindow.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/ui/FramebufferNativeWindow.h b/include/ui/FramebufferNativeWindow.h
index e72357a..cb9bf94 100644
--- a/include/ui/FramebufferNativeWindow.h
+++ b/include/ui/FramebufferNativeWindow.h
@@ -62,6 +62,7 @@ private:
static int dequeueBuffer(android_native_window_t* window, android_native_buffer_t** buffer);
static int lockBuffer(android_native_window_t* window, android_native_buffer_t* buffer);
static int queueBuffer(android_native_window_t* window, android_native_buffer_t* buffer);
+ static int query(android_native_window_t* window, int what, int* value);
framebuffer_device_t* fbDev;
alloc_device_t* grDev;