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include
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ui
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FramebufferNativeWindow.h
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Author
Age
Files
Lines
*
Android side of the fix for [2121211] Sholes has stutter during animations
Mathias Agopian
2009-09-17
1
-0
/
+1
*
second take, hopefully this time it doesn't break one of the builds: "Surface...
Mathias Agopian
2009-08-11
1
-0
/
+1
*
Revert "SurfaceFlinger will now allocate buffers based on the usage specified...
Fred Quintana
2009-08-11
1
-1
/
+0
*
SurfaceFlinger will now allocate buffers based on the usage specified by the ...
Mathias Agopian
2009-08-11
1
-0
/
+1
*
fixed some issues with the software renderer when surfaces are made current.
Mathias Agopian
2009-07-30
1
-0
/
+1
*
make use of new eglGetRenderBufferANDROID extension to clean-up a bit a few h...
Mathias Agopian
2009-06-25
1
-6
/
+0
*
hack copybit back in for video playback on msm7k. we have h/w accelerated vid...
Mathias Agopian
2009-06-24
1
-1
/
+7
*
add support for update-on-demand in SurfaceFlinger
Mathias Agopian
2009-05-07
1
-0
/
+4
*
move opengl/include/EGL/android_natives.h to include/ui/egl/android_natives.h...
Mathias Agopian
2009-05-05
1
-20
/
+3
*
get rid of android_native_buffer_t::getHandle() and replace it with an handle...
Mathias Agopian
2009-05-05
1
-7
/
+0
*
minor clean-up in FramebufferNativeWindow
Mathias Agopian
2009-05-04
1
-6
/
+0
*
update surfaceflinger, libui and libagl to the new gralloc api
Mathias Agopian
2009-05-04
1
-0
/
+111