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path: root/include/ui/FramebufferNativeWindow.h
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* Android side of the fix for [2121211] Sholes has stutter during animationsMathias Agopian2009-09-171-0/+1
* second take, hopefully this time it doesn't break one of the builds: "Surface...Mathias Agopian2009-08-111-0/+1
* Revert "SurfaceFlinger will now allocate buffers based on the usage specified...Fred Quintana2009-08-111-1/+0
* SurfaceFlinger will now allocate buffers based on the usage specified by the ...Mathias Agopian2009-08-111-0/+1
* fixed some issues with the software renderer when surfaces are made current.Mathias Agopian2009-07-301-0/+1
* make use of new eglGetRenderBufferANDROID extension to clean-up a bit a few h...Mathias Agopian2009-06-251-6/+0
* hack copybit back in for video playback on msm7k. we have h/w accelerated vid...Mathias Agopian2009-06-241-1/+7
* add support for update-on-demand in SurfaceFlingerMathias Agopian2009-05-071-0/+4
* move opengl/include/EGL/android_natives.h to include/ui/egl/android_natives.h...Mathias Agopian2009-05-051-20/+3
* get rid of android_native_buffer_t::getHandle() and replace it with an handle...Mathias Agopian2009-05-051-7/+0
* minor clean-up in FramebufferNativeWindowMathias Agopian2009-05-041-6/+0
* update surfaceflinger, libui and libagl to the new gralloc apiMathias Agopian2009-05-041-0/+111