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authorJeff Brown <jeffbrown@google.com>2010-12-06 17:13:33 -0800
committerJeff Brown <jeffbrown@google.com>2010-12-07 17:35:26 -0800
commit49ed71db425c5054e3ad9526496a7e116c89556b (patch)
tree3d3b28bdaf76d5cc531fd3b52fcbb0efb32a05ba /include/ui/InputDispatcher.h
parentf30c8287525ac049d4d7589a330be5713256046b (diff)
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Add support for fallback keycodes.
This change enables the framework to synthesize key events to implement default behavior when an application does not handle a key. For example, this change enables numeric keypad keys to perform their associated special function when numlock is off. The application is informed that it is processing a fallback keypress so it can choose to ignore it. Added a new keycode for switching applications. Added ALT key deadkeys. New default key mappings: - ESC -> BACK - Meta+ESC -> HOME - Alt+ESC -> MENU - Meta+Space -> SEARCH - Meta+Tab -> APP_SWITCH Fixed some comments. Fixed some tests. Change-Id: Id7f3b6645f3a350275e624547822f72652f3defe
Diffstat (limited to 'include/ui/InputDispatcher.h')
-rw-r--r--include/ui/InputDispatcher.h12
1 files changed, 9 insertions, 3 deletions
diff --git a/include/ui/InputDispatcher.h b/include/ui/InputDispatcher.h
index b621680..7305601 100644
--- a/include/ui/InputDispatcher.h
+++ b/include/ui/InputDispatcher.h
@@ -306,9 +306,10 @@ public:
virtual bool interceptKeyBeforeDispatching(const sp<InputChannel>& inputChannel,
const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
- /* Allows the policy a chance to perform default processing for an unhandled key. */
+ /* Allows the policy a chance to perform default processing for an unhandled key.
+ * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
virtual bool dispatchUnhandledKey(const sp<InputChannel>& inputChannel,
- const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
+ const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
/* Notifies the policy about switch events.
*/
@@ -735,6 +736,7 @@ private:
CANCEL_ALL_EVENTS = 0,
CANCEL_POINTER_EVENTS = 1,
CANCEL_NON_POINTER_EVENTS = 2,
+ CANCEL_FALLBACK_EVENTS = 3,
};
InputState();
@@ -771,6 +773,7 @@ private:
int32_t source;
int32_t keyCode;
int32_t scanCode;
+ int32_t flags;
nsecs_t downTime;
};
@@ -790,7 +793,10 @@ private:
Vector<KeyMemento> mKeyMementos;
Vector<MotionMemento> mMotionMementos;
- static bool shouldCancelEvent(int32_t eventSource, CancelationOptions options);
+ static bool shouldCancelKey(const KeyMemento& memento,
+ CancelationOptions options);
+ static bool shouldCancelMotion(const MotionMemento& memento,
+ CancelationOptions options);
};
/* Manages the dispatch state associated with a single input channel. */