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authorJeff Brown <jeffbrown@google.com>2011-01-19 18:41:38 -0800
committerJeff Brown <jeffbrown@google.com>2011-01-19 18:41:38 -0800
commit89de57a8d252a25ef2412a11a66089a9ff6ffe29 (patch)
tree26c27db9de6f06bfd9ea0e3bb6ddae805fcccbcb /include/ui
parent2cb866b948c38923b31331a9b2f031eb9d791e6e (diff)
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Fix getSwitchState.
InputReader::getSwitchState always returns AKEY_STATE_UNKNOWN because SwitchInputMapper::getSources() returns 0 which cannot match any source mask including AINPUT_SOURCE_ANY. As a result initial lid switch detection is broken. This change adds a new source constant AINPUT_SOURCE_SWITCH that indicates that the source has switches. Change-Id: I5321ecf0ce84f1c2b4535f6c163d3f4dcf9b7a9b
Diffstat (limited to 'include/ui')
-rw-r--r--include/ui/Input.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/include/ui/Input.h b/include/ui/Input.h
index 27f65bc..30b45f7 100644
--- a/include/ui/Input.h
+++ b/include/ui/Input.h
@@ -38,6 +38,15 @@ enum {
AKEY_EVENT_FLAG_START_TRACKING = 0x40000000
};
+enum {
+ /*
+ * Indicates that an input device has switches.
+ * This input source flag is hidden from the API because switches are only used by the system
+ * and applications have no way to interact with them.
+ */
+ AINPUT_SOURCE_SWITCH = 0x80000000,
+};
+
/*
* Maximum number of pointers supported per motion event.
* Smallest number of pointers is 1.