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authorJeff Brown <jeffbrown@google.com>2011-03-08 15:13:06 -0800
committerJeff Brown <jeffbrown@google.com>2011-03-09 18:30:28 -0800
commitefd3266b719eed5f1b217021c0a9e76e4b274b06 (patch)
treef76032f2a0bdfdc9910860063455116a9c792687 /include/ui
parent9e8e40cb5f8aeb0702002eee60d1ce394bf699ee (diff)
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Input improvements and bug fixes.
Associate each motion axis with the source from which it comes. It is possible for multiple sources of the same device to define the same axis. This fixes new API that was introduced in MR1. (Bug: 4066146) Fixed a bug that might cause a segfault when using a trackball. Only fade out the mouse pointer when touching the touch screen, ignore other touch pads. Changed the plural "sources" to "source" in several places in the InputReader where we intend to refer to a particular source rather than to a combination of sources. Improved the batching code to support batching events from different sources of the same device in parallel. (Bug: 3391564) Change-Id: I0189e18e464338f126f7bf94370b928e1b1695f2
Diffstat (limited to 'include/ui')
-rw-r--r--include/ui/Input.h21
1 files changed, 16 insertions, 5 deletions
diff --git a/include/ui/Input.h b/include/ui/Input.h
index e92d7f5..d9d77c4 100644
--- a/include/ui/Input.h
+++ b/include/ui/Input.h
@@ -144,6 +144,14 @@ enum {
};
/*
+ * Button state.
+ */
+enum {
+ // Primary button pressed (left mouse button).
+ BUTTON_STATE_PRIMARY = 1 << 0,
+};
+
+/*
* Describes the basic configuration of input devices that are present.
*/
struct InputConfiguration {
@@ -544,6 +552,8 @@ public:
~InputDeviceInfo();
struct MotionRange {
+ int32_t axis;
+ uint32_t source;
float min;
float max;
float flat;
@@ -556,16 +566,17 @@ public:
inline const String8 getName() const { return mName; }
inline uint32_t getSources() const { return mSources; }
- const MotionRange* getMotionRange(int32_t axis) const;
+ const MotionRange* getMotionRange(int32_t axis, uint32_t source) const;
void addSource(uint32_t source);
- void addMotionRange(int32_t axis, float min, float max, float flat, float fuzz);
- void addMotionRange(int32_t axis, const MotionRange& range);
+ void addMotionRange(int32_t axis, uint32_t source,
+ float min, float max, float flat, float fuzz);
+ void addMotionRange(const MotionRange& range);
inline void setKeyboardType(int32_t keyboardType) { mKeyboardType = keyboardType; }
inline int32_t getKeyboardType() const { return mKeyboardType; }
- inline const KeyedVector<int32_t, MotionRange> getMotionRanges() const {
+ inline const Vector<MotionRange>& getMotionRanges() const {
return mMotionRanges;
}
@@ -575,7 +586,7 @@ private:
uint32_t mSources;
int32_t mKeyboardType;
- KeyedVector<int32_t, MotionRange> mMotionRanges;
+ Vector<MotionRange> mMotionRanges;
};
/*