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authorJamie Gennis <jgennis@google.com>2011-01-13 14:43:36 -0800
committerJamie Gennis <jgennis@google.com>2011-01-16 17:28:39 -0800
commit376590d668e22a918439877b55faf075427b13f3 (patch)
treed55b9baf0efec6a49de60786cc996f6ef699d067 /include
parent0fb736c0937d9d65001e0176d90e1011226594bf (diff)
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Implement SurfaceTexture frame-available callback.
This change implements the onFrameAvailable callback for the SurfaceTexture java class. It includes the C++ SurfaceTexture code as well as the JNI and Java code to enable the callback. Change-Id: Ifd8b8e7ad46ee70cba6da1c2e96dab8045d1ea30
Diffstat (limited to 'include')
-rw-r--r--include/gui/SurfaceTexture.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index 002e48b..79c33f5 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -40,6 +40,10 @@ public:
enum { MIN_BUFFER_SLOTS = 3 };
enum { NUM_BUFFER_SLOTS = 32 };
+ struct FrameAvailableListener : public virtual RefBase {
+ virtual void onFrameAvailable() = 0;
+ };
+
// tex indicates the name OpenGL texture to which images are to be streamed.
// This texture name cannot be changed once the SurfaceTexture is created.
SurfaceTexture(GLuint tex);
@@ -93,6 +97,10 @@ public:
// functions.
void getTransformMatrix(float mtx[16]);
+ // setFrameAvailableListener sets the listener object that will be notified
+ // when a new frame becomes available.
+ void setFrameAvailableListener(const sp<FrameAvailableListener>& l);
+
private:
// freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
@@ -195,6 +203,11 @@ private:
// to a buffer, but other processes do.
Vector<sp<GraphicBuffer> > mAllocdBuffers;
+ // mFrameAvailableListener is the listener object that will be called when a
+ // new frame becomes available. If it is not NULL it will be called from
+ // queueBuffer.
+ sp<FrameAvailableListener> mFrameAvailableListener;
+
// mMutex is the mutex used to prevent concurrent access to the member
// variables of SurfaceTexture objects. It must be locked whenever the
// member variables are accessed.