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authorRomain Guy <romainguy@google.com>2012-03-26 16:51:22 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2012-03-26 16:51:22 -0700
commit56485fe62882065688e70fcb1f4b5c3894ed2c87 (patch)
tree253c902bca219766169277bb2d27aa6135535ddf /include
parent994c26b2a600a5a9fb9fbada9c6299c0488ecda7 (diff)
parent6554943a1dd6854c0f4976900956e556767b49e1 (diff)
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Merge "Use a status_t return type for GL functors"
Diffstat (limited to 'include')
-rw-r--r--include/private/hwui/DrawGlInfo.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/include/private/hwui/DrawGlInfo.h b/include/private/hwui/DrawGlInfo.h
index 1e9912b..abcf41d 100644
--- a/include/private/hwui/DrawGlInfo.h
+++ b/include/private/hwui/DrawGlInfo.h
@@ -42,6 +42,23 @@ struct DrawGlInfo {
float dirtyTop;
float dirtyRight;
float dirtyBottom;
+
+ /**
+ * Values used by OpenGL functors to tell the framework
+ * what to do next.
+ */
+ enum Status {
+ // The functor is done
+ kStatusDone,
+ // The functor is requesting a redraw (the clip rect
+ // used by the redraw is specified by DrawGlInfo.)
+ // The rest of the UI might redraw too.
+ kStatusDraw,
+ // The functor needs to be invoked again but will
+ // not redraw. Only the functor is invoked again
+ // (unless another functor requests a redraw.)
+ kStatusInvoke
+ };
}; // struct DrawGlInfo
}; // namespace uirenderer