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authorJamie Gennis <jgennis@google.com>2011-07-19 14:32:36 -0700
committerJamie Gennis <jgennis@google.com>2011-07-21 14:32:56 -0700
commit5c23a2c72d1c3d2c423355ae301e0822e1662b9f (patch)
tree401a131a26ad11e7fdc9b91cfbaf699675c4b481 /include
parentd7a374f6f8f52a88d7e9a4660d9bf9037cf0b659 (diff)
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SurfaceTexture: remove getAllocator
This change removes the SurfaceTexture::getAllocator method, as it's no longer needed. Proper refcounting of the Gralloc buffers is now handled by the IGraphicBufferAlloc binder marshalling code. Change-Id: I5cffa6ebfc1bc5828fb7ce0e0a5b2f55cd8479da
Diffstat (limited to 'include')
-rw-r--r--include/gui/ISurfaceTexture.h6
-rw-r--r--include/gui/SurfaceTextureClient.h4
2 files changed, 0 insertions, 10 deletions
diff --git a/include/gui/ISurfaceTexture.h b/include/gui/ISurfaceTexture.h
index bc630ae..405a25a 100644
--- a/include/gui/ISurfaceTexture.h
+++ b/include/gui/ISurfaceTexture.h
@@ -94,12 +94,6 @@ protected:
virtual status_t setTransform(uint32_t transform) = 0;
virtual status_t setScalingMode(int mode) = 0;
- // getAllocator retrieves the binder object that must be referenced as long
- // as the GraphicBuffers dequeued from this ISurfaceTexture are referenced.
- // Holding this binder reference prevents SurfaceFlinger from freeing the
- // buffers before the client is done with them.
- virtual sp<IBinder> getAllocator() = 0;
-
// query retrieves some information for this surface
// 'what' tokens allowed are that of android_natives.h
virtual int query(int what, int* value) = 0;
diff --git a/include/gui/SurfaceTextureClient.h b/include/gui/SurfaceTextureClient.h
index 829d8ab..56f029f 100644
--- a/include/gui/SurfaceTextureClient.h
+++ b/include/gui/SurfaceTextureClient.h
@@ -106,10 +106,6 @@ private:
// interactions with the server using this interface.
sp<ISurfaceTexture> mSurfaceTexture;
- // mAllocator is the binder object that is referenced to prevent the
- // dequeued buffers from being freed prematurely.
- sp<IBinder> mAllocator;
-
// mSlots stores the buffers that have been allocated for each buffer slot.
// It is initialized to null pointers, and gets filled in with the result of
// ISurfaceTexture::requestBuffer when the client dequeues a buffer from a