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authorMathias Agopian <mathias@google.com>2011-11-17 18:46:09 -0800
committerMathias Agopian <mathias@google.com>2011-11-17 18:46:09 -0800
commit90cbbd1f7f510e7c173f706919492a95e91a87e7 (patch)
tree228bd0b3b540cdbdb52cea0a6c0fdd9bf33563b2 /include
parent302afb93d4fd908949ac796eda8343f9683e616a (diff)
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attempt to fix bug 5313580
the working theory here is that a Surface object has become non-promotable because it lost its last reference; later Surface::readFromParcel is called the previous surface is found in the cache, but can't be promoted. this causes a new Surface object to be created which will promptly try to connect to the CPU_API -- this in turn will fail because the previous (now dead) surface is still connected. To fix this, we make sure to disconnect from the SurfaceTexture when Surface[TextureClient] is destroyed. Change-Id: I422234868a05d7b7d283e9d5a85f7ab79e65d8a9
Diffstat (limited to 'include')
-rw-r--r--include/gui/SurfaceTextureClient.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/gui/SurfaceTextureClient.h b/include/gui/SurfaceTextureClient.h
index 57f9e15..971a1b8 100644
--- a/include/gui/SurfaceTextureClient.h
+++ b/include/gui/SurfaceTextureClient.h
@@ -40,6 +40,7 @@ public:
protected:
SurfaceTextureClient();
+ virtual ~SurfaceTextureClient();
void setISurfaceTexture(const sp<ISurfaceTexture>& surfaceTexture);
private: