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authorJeff Brown <jeffbrown@google.com>2010-10-07 12:20:45 -0700
committerAndroid Git Automerger <android-git-automerger@android.com>2010-10-07 12:20:45 -0700
commit928b5bfa7db23cddc93624a6ff31ff208e8b24bf (patch)
tree4d6dd5b5b085c4cf6000b4c0d51b6d53f11b5e06 /include
parent13297fddcbac3247d78f4c7e6408fa6dd8011d9f (diff)
parent56364bcd0d1a1b064db3e83fdb64f948ce5c2ad7 (diff)
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am 56364bcd: am 78d15acf: Merge "Make secure views tolerate IME overlays." into gingerbread
Merge commit '56364bcd0d1a1b064db3e83fdb64f948ce5c2ad7' * commit '56364bcd0d1a1b064db3e83fdb64f948ce5c2ad7': Make secure views tolerate IME overlays.
Diffstat (limited to 'include')
-rw-r--r--include/ui/InputDispatcher.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/include/ui/InputDispatcher.h b/include/ui/InputDispatcher.h
index 8d4654f..246df8f 100644
--- a/include/ui/InputDispatcher.h
+++ b/include/ui/InputDispatcher.h
@@ -212,8 +212,15 @@ struct InputWindow {
int32_t ownerPid;
int32_t ownerUid;
- bool visibleFrameIntersects(const InputWindow* other) const;
bool touchableAreaContainsPoint(int32_t x, int32_t y) const;
+ bool frameContainsPoint(int32_t x, int32_t y) const;
+
+ /* Returns true if the window is of a trusted type that is allowed to silently
+ * overlay other windows for the purpose of implementing the secure views feature.
+ * Trusted overlays, such as IME windows, can partly obscure other windows without causing
+ * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED.
+ */
+ bool isTrustedOverlay() const;
};
@@ -973,7 +980,7 @@ private:
bool shouldPokeUserActivityForCurrentInputTargetsLocked();
void pokeUserActivityLocked(nsecs_t eventTime, int32_t eventType);
bool checkInjectionPermission(const InputWindow* window, const InjectionState* injectionState);
- bool isWindowObscuredLocked(const InputWindow* window);
+ bool isWindowObscuredAtPointLocked(const InputWindow* window, int32_t x, int32_t y) const;
bool isWindowFinishedWithPreviousInputLocked(const InputWindow* window);
String8 getApplicationWindowLabelLocked(const InputApplication* application,
const InputWindow* window);