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authorJeff Brown <jeffbrown@android.com>2011-06-06 20:23:54 -0700
committerJeff Brown <jeffbrown@android.com>2011-06-06 20:23:54 -0700
commitac55c2b1ea5c4a1284bf06744380bf32e6aeb7d6 (patch)
tree4bda0a1efedd7851c45ac63d54b3ca4b773a7320 /include
parentcb5ffcf0e41d2597401208221c61589547a00f3d (diff)
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Revert velocity damping.
Bug: 4364920 Velocity damping proved to be a bad idea because it would cause a significant ramp in velocity at the beginning of a gesture, instead of the desired smooth behavior. Oh well. Change-Id: Ie631946f47ef2492bd71fbed1ab44bbb39a875a8
Diffstat (limited to 'include')
-rw-r--r--include/ui/Input.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/include/ui/Input.h b/include/ui/Input.h
index d603441..074b38f 100644
--- a/include/ui/Input.h
+++ b/include/ui/Input.h
@@ -608,11 +608,6 @@ private:
// Oldest sample to consider when calculating the velocity.
static const nsecs_t MAX_AGE = 200 * 1000000; // 200 ms
- // When the total duration of the window of samples being averaged is less
- // than the window size, the resulting velocity is scaled to reduce the impact
- // of overestimation in short traces.
- static const nsecs_t MIN_WINDOW = 100 * 1000000; // 100 ms
-
// The minimum duration between samples when estimating velocity.
static const nsecs_t MIN_DURATION = 10 * 1000000; // 10 ms