summaryrefslogtreecommitdiffstats
path: root/include
diff options
context:
space:
mode:
authorMathias Agopian <mathias@google.com>2009-09-17 16:18:16 -0700
committerMathias Agopian <mathias@google.com>2009-09-17 16:18:16 -0700
commitb1a1874625a6aca967601fcda53a82d8d712df45 (patch)
tree3cf96bf9cc4bf734da47e58cab3c5421e7698139 /include
parentd55de40481c6ec7d8fbd1a38c80a6c66bf462a71 (diff)
downloadframeworks_base-b1a1874625a6aca967601fcda53a82d8d712df45.zip
frameworks_base-b1a1874625a6aca967601fcda53a82d8d712df45.tar.gz
frameworks_base-b1a1874625a6aca967601fcda53a82d8d712df45.tar.bz2
Android side of the fix for [2121211] Sholes has stutter during animations
a new method, compostionComplete() is added to the framebuffer hal, it is used by surfaceflinger to signal the driver that the composition is complete, BEFORE it releases its client. This gives a chance to the driver to
Diffstat (limited to 'include')
-rw-r--r--include/ui/FramebufferNativeWindow.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/ui/FramebufferNativeWindow.h b/include/ui/FramebufferNativeWindow.h
index 68144b5..8ea3ab9 100644
--- a/include/ui/FramebufferNativeWindow.h
+++ b/include/ui/FramebufferNativeWindow.h
@@ -54,6 +54,7 @@ public:
bool isUpdateOnDemand() const { return mUpdateOnDemand; }
status_t setUpdateRectangle(const Rect& updateRect);
+ status_t compositionComplete();
private:
friend class LightRefBase<FramebufferNativeWindow>;