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authorPannag Sanketi <psanketi@google.com>2011-06-24 09:56:27 -0700
committerPannag Sanketi <psanketi@google.com>2011-06-30 15:41:19 -0700
commitc9ec69eb6f07881e1d0582156e5697eff69f5546 (patch)
treee2f7e8aa3ace307cf0771c620b3abb6e137ef93f /include
parentc18e7e73158f794064fed5017c6c1c9a288673bd (diff)
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Minor fix in SurfaceTexture
Change-Id: Ic859715becf3e6d5107bd8beb8c577034d00ec52
Diffstat (limited to 'include')
-rw-r--r--include/gui/SurfaceTexture.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index e558dfd..d64e311 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -141,7 +141,7 @@ public:
// setFrameAvailableListener sets the listener object that will be notified
// when a new frame becomes available.
- void setFrameAvailableListener(const sp<FrameAvailableListener>& l);
+ void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
// getAllocator retrieves the binder object that must be referenced as long
// as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
@@ -345,7 +345,7 @@ private:
uint32_t mNextTransform;
// mTexName is the name of the OpenGL texture to which streamed images will
- // be bound when updateTexImage is called. It is set at construction time
+ // be bound when updateTexImage is called. It is set at construction time
// changed with a call to setTexName.
const GLuint mTexName;