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authorJamie Gennis <jgennis@google.com>2012-02-27 13:15:53 -0800
committerAndroid (Google) Code Review <android-gerrit@google.com>2012-02-27 13:23:51 -0800
commitc7d47ec6222690c9433023cb8a5d9a1bdd5f9c70 (patch)
tree57e8c9fad3bc36827d693aceb0745252d73fd768 /libs/gui
parente912404f85f9b4e10d2ba4123de5098bd6b9b0d3 (diff)
parent05221052c5bf1f14db30e57ce3b60e37431c07a5 (diff)
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Merge "Revert "Removed dependecies between BufferQueue and SurfaceTexture""
Diffstat (limited to 'libs/gui')
-rw-r--r--libs/gui/BufferQueue.cpp256
-rw-r--r--libs/gui/SurfaceTexture.cpp177
2 files changed, 147 insertions, 286 deletions
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index 20c4e3a..261336a 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -15,7 +15,6 @@
*/
#define LOG_TAG "BufferQueue"
-//#define LOG_NDEBUG 0
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
@@ -28,7 +27,6 @@
#include <private/gui/ComposerService.h>
#include <utils/Log.h>
-#include <gui/SurfaceTexture.h>
// This compile option causes SurfaceTexture to return the buffer that is currently
// attached to the GL texture from dequeueBuffer when no other buffers are
@@ -44,11 +42,11 @@
#endif
// Macros for including the BufferQueue name in log messages
-#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
-#define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
-#define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
-#define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
-#define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
+#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
namespace android {
@@ -65,17 +63,17 @@ BufferQueue::BufferQueue( bool allowSynchronousMode ) :
mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
mClientBufferCount(0),
mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
+ mCurrentTexture(INVALID_BUFFER_SLOT),
mNextTransform(0),
mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mSynchronousMode(false),
mAllowSynchronousMode(allowSynchronousMode),
mConnectedApi(NO_CONNECTED_API),
mAbandoned(false),
- mFrameCounter(0),
- mBufferHasBeenQueued(false)
+ mFrameCounter(0)
{
// Choose a name using the PID and a process-unique ID.
- mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
+ mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
ST_LOGV("BufferQueue");
sp<ISurfaceComposer> composer(ComposerService::getComposerService());
@@ -121,23 +119,6 @@ status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
return OK;
}
-bool BufferQueue::isSynchronousMode() const {
- Mutex::Autolock lock(mMutex);
- return mSynchronousMode;
-}
-
-void BufferQueue::setConsumerName(const String8& name) {
- Mutex::Autolock lock(mMutex);
- mConsumerName = name;
-}
-
-void BufferQueue::setFrameAvailableListener(
- const sp<FrameAvailableListener>& listener) {
- ST_LOGV("setFrameAvailableListener");
- Mutex::Autolock lock(mMutex);
- mFrameAvailableListener = listener;
-}
-
status_t BufferQueue::setBufferCount(int bufferCount) {
ST_LOGV("setBufferCount: count=%d", bufferCount);
Mutex::Autolock lock(mMutex);
@@ -179,7 +160,7 @@ status_t BufferQueue::setBufferCount(int bufferCount) {
freeAllBuffersLocked();
mBufferCount = bufferCount;
mClientBufferCount = bufferCount;
- mBufferHasBeenQueued = false;
+ mCurrentTexture = INVALID_BUFFER_SLOT;
mQueue.clear();
mDequeueCondition.signal();
return OK;
@@ -295,7 +276,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
mBufferCount = mServerBufferCount;
if (mBufferCount < minBufferCountNeeded)
mBufferCount = minBufferCountNeeded;
- mBufferHasBeenQueued = false;
+ mCurrentTexture = INVALID_BUFFER_SLOT;
returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
}
@@ -309,10 +290,19 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
dequeuedCount++;
}
+ // if buffer is FREE it CANNOT be current
+ ALOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
+ "dequeueBuffer: buffer %d is both FREE and current!",
+ i);
+
if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) {
- // This functionality has been temporarily removed so
- // BufferQueue and SurfaceTexture can be refactored into
- // separate objects
+ if (state == BufferSlot::FREE || i == mCurrentTexture) {
+ foundSync = i;
+ if (i != mCurrentTexture) {
+ found = i;
+ break;
+ }
+ }
} else {
if (state == BufferSlot::FREE) {
/* We return the oldest of the free buffers to avoid
@@ -341,7 +331,8 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
// See whether a buffer has been queued since the last
// setBufferCount so we know whether to perform the
// MIN_UNDEQUEUED_BUFFERS check below.
- if (mBufferHasBeenQueued) {
+ bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
+ if (bufferHasBeenQueued) {
// make sure the client is not trying to dequeue more buffers
// than allowed.
const int avail = mBufferCount - (dequeuedCount+1);
@@ -413,23 +404,27 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
if (updateFormat) {
mPixelFormat = format;
}
-
- mSlots[buf].mAcquireCalled = false;
mSlots[buf].mGraphicBuffer = graphicBuffer;
mSlots[buf].mRequestBufferCalled = false;
mSlots[buf].mFence = EGL_NO_SYNC_KHR;
- mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
-
-
-
-
+ if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(mSlots[buf].mEglDisplay,
+ mSlots[buf].mEglImage);
+ mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
+ mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
+ }
+ if (mCurrentTexture == buf) {
+ // The current texture no longer references the buffer in this slot
+ // since we just allocated a new buffer.
+ mCurrentTexture = INVALID_BUFFER_SLOT;
+ }
returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
}
dpy = mSlots[buf].mEglDisplay;
fence = mSlots[buf].mFence;
mSlots[buf].mFence = EGL_NO_SYNC_KHR;
- } // end lock scope
+ }
if (fence != EGL_NO_SYNC_KHR) {
EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
@@ -442,7 +437,6 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
ALOGE("dequeueBuffer: timeout waiting for fence");
}
eglDestroySyncKHR(dpy, fence);
-
}
ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
@@ -502,6 +496,9 @@ status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
ST_LOGE("queueBuffer: slot %d is not owned by the client "
"(state=%d)", buf, mSlots[buf].mBufferState);
return -EINVAL;
+ } else if (buf == mCurrentTexture) {
+ ST_LOGE("queueBuffer: slot %d is current!", buf);
+ return -EINVAL;
} else if (!mSlots[buf].mRequestBufferCalled) {
ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
"buffer", buf);
@@ -541,7 +538,6 @@ status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
mFrameCounter++;
mSlots[buf].mFrameNumber = mFrameCounter;
- mBufferHasBeenQueued = true;
mDequeueCondition.signal();
*outWidth = mDefaultWidth;
@@ -651,9 +647,6 @@ status_t BufferQueue::connect(int api,
err = -EINVAL;
break;
}
-
- mBufferHasBeenQueued = false;
-
return err;
}
@@ -694,185 +687,26 @@ status_t BufferQueue::disconnect(int api) {
return err;
}
-void BufferQueue::dump(String8& result) const
-{
- char buffer[1024];
- BufferQueue::dump(result, "", buffer, 1024);
-}
-
-void BufferQueue::dump(String8& result, const char* prefix,
- char* buffer, size_t SIZE) const
-{
- Mutex::Autolock _l(mMutex);
- snprintf(buffer, SIZE,
- "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x}\n"
- ,prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right,
- mNextCrop.bottom, mNextTransform
- );
- result.append(buffer);
-
- String8 fifo;
- int fifoSize = 0;
- Fifo::const_iterator i(mQueue.begin());
- while (i != mQueue.end()) {
- snprintf(buffer, SIZE, "%02d ", *i++);
- fifoSize++;
- fifo.append(buffer);
- }
-
- snprintf(buffer, SIZE,
- "%s-BufferQueue mBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
- "mPixelFormat=%d, FIFO(%d)={%s}\n",
- prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
- mDefaultHeight, mPixelFormat, fifoSize, fifo.string());
- result.append(buffer);
-
-
- struct {
- const char * operator()(int state) const {
- switch (state) {
- case BufferSlot::DEQUEUED: return "DEQUEUED";
- case BufferSlot::QUEUED: return "QUEUED";
- case BufferSlot::FREE: return "FREE";
- case BufferSlot::ACQUIRED: return "ACQUIRED";
- default: return "Unknown";
- }
- }
- } stateName;
-
- for (int i=0 ; i<mBufferCount ; i++) {
- const BufferSlot& slot(mSlots[i]);
- snprintf(buffer, SIZE,
- "%s%s[%02d] "
- "state=%-8s, crop=[%d,%d,%d,%d], "
- "transform=0x%02x, timestamp=%lld",
- prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i,
- stateName(slot.mBufferState),
- slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
- slot.mCrop.bottom, slot.mTransform, slot.mTimestamp
- );
- result.append(buffer);
-
- const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
- if (buf != NULL) {
- snprintf(buffer, SIZE,
- ", %p [%4ux%4u:%4u,%3X]",
- buf->handle, buf->width, buf->height, buf->stride,
- buf->format);
- result.append(buffer);
- }
- result.append("\n");
- }
-}
-
void BufferQueue::freeBufferLocked(int i) {
mSlots[i].mGraphicBuffer = 0;
mSlots[i].mBufferState = BufferSlot::FREE;
mSlots[i].mFrameNumber = 0;
- mSlots[i].mAcquireCalled = false;
-
- // destroy fence as BufferQueue now takes ownership
- if (mSlots[i].mFence != EGL_NO_SYNC_KHR) {
- eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mFence);
- mSlots[i].mFence = EGL_NO_SYNC_KHR;
+ if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
+ mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
+ mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
}
}
void BufferQueue::freeAllBuffersLocked() {
ALOGW_IF(!mQueue.isEmpty(),
"freeAllBuffersLocked called but mQueue is not empty");
- mQueue.clear();
- mBufferHasBeenQueued = false;
+ mCurrentTexture = INVALID_BUFFER_SLOT;
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
freeBufferLocked(i);
}
}
-status_t BufferQueue::acquire(BufferItem *buffer) {
- Mutex::Autolock _l(mMutex);
- // check if queue is empty
- // In asynchronous mode the list is guaranteed to be one buffer
- // deep, while in synchronous mode we use the oldest buffer.
- if (!mQueue.empty()) {
- Fifo::iterator front(mQueue.begin());
- int buf = *front;
-
- if (mSlots[buf].mAcquireCalled) {
- buffer->mGraphicBuffer = NULL;
- }
- else {
- buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
- }
- buffer->mCrop = mSlots[buf].mCrop;
- buffer->mTransform = mSlots[buf].mTransform;
- buffer->mScalingMode = mSlots[buf].mScalingMode;
- buffer->mFrameNumber = mSlots[buf].mFrameNumber;
- buffer->mBuf = buf;
- mSlots[buf].mAcquireCalled = true;
-
- mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
- mQueue.erase(front);
- }
- else {
- return -EINVAL; //should be a better return code
- }
-
- return OK;
-}
-
-status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
- EGLSyncKHR fence) {
- Mutex::Autolock _l(mMutex);
-
- if (buf == INVALID_BUFFER_SLOT) {
- return -EINVAL;
- }
-
- mSlots[buf].mEglDisplay = display;
- mSlots[buf].mFence = fence;
-
- // The current buffer becomes FREE if it was still in the queued
- // state. If it has already been given to the client
- // (synchronous mode), then it stays in DEQUEUED state.
- if (mSlots[buf].mBufferState == BufferSlot::QUEUED
- || mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
- mSlots[buf].mBufferState = BufferSlot::FREE;
- }
- mDequeueCondition.signal();
-
- return OK;
-}
-
-status_t BufferQueue::consumerDisconnect() {
- Mutex::Autolock lock(mMutex);
- // Once the SurfaceTexture disconnects, the BufferQueue
- // is considered abandoned
- mAbandoned = true;
- freeAllBuffersLocked();
- mDequeueCondition.signal();
- return OK;
-}
-
-status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h)
-{
- ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
- if (!w || !h) {
- ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
- w, h);
- return BAD_VALUE;
- }
-
- Mutex::Autolock lock(mMutex);
- mDefaultWidth = w;
- mDefaultHeight = h;
- return OK;
-}
-
-status_t BufferQueue::setBufferCountServer(int bufferCount) {
- Mutex::Autolock lock(mMutex);
- return setBufferCountServerLocked(bufferCount);
-}
-
void BufferQueue::freeAllBuffersExceptHeadLocked() {
ALOGW_IF(!mQueue.isEmpty(),
"freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
@@ -881,7 +715,7 @@ void BufferQueue::freeAllBuffersExceptHeadLocked() {
Fifo::iterator front(mQueue.begin());
head = *front;
}
- mBufferHasBeenQueued = false;
+ mCurrentTexture = INVALID_BUFFER_SLOT;
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
if (i != head) {
freeBufferLocked(i);
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index e1fd700..5f0013c 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -96,11 +96,6 @@ static float mtxRot270[16] = {
static void mtxMul(float out[16], const float a[16], const float b[16]);
-// Get an ID that's unique within this process.
-static int32_t createProcessUniqueId() {
- static volatile int32_t globalCounter = 0;
- return android_atomic_inc(&globalCounter);
-}
SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
GLenum texTarget, bool useFenceSync) :
@@ -113,13 +108,8 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
#else
mUseFenceSync(false),
#endif
- mTexTarget(texTarget),
- mAbandoned(false),
- mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT)
+ mTexTarget(texTarget)
{
- // Choose a name using the PID and a process-unique ID.
- mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
- BufferQueue::setConsumerName(mName);
ST_LOGV("SurfaceTexture");
memcpy(mCurrentTransformMatrix, mtxIdentity,
@@ -128,18 +118,28 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
SurfaceTexture::~SurfaceTexture() {
ST_LOGV("~SurfaceTexture");
- abandon();
+ freeAllBuffersLocked();
}
status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
Mutex::Autolock lock(mMutex);
- return BufferQueue::setBufferCountServer(bufferCount);
+ return setBufferCountServerLocked(bufferCount);
}
status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
{
- return BufferQueue::setDefaultBufferSize(w, h);
+ ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
+ if (!w || !h) {
+ ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
+ w, h);
+ return BAD_VALUE;
+ }
+
+ Mutex::Autolock lock(mMutex);
+ mDefaultWidth = w;
+ mDefaultHeight = h;
+ return OK;
}
status_t SurfaceTexture::updateTexImage() {
@@ -151,35 +151,23 @@ status_t SurfaceTexture::updateTexImage() {
return NO_INIT;
}
- BufferItem item;
-
// In asynchronous mode the list is guaranteed to be one buffer
// deep, while in synchronous mode we use the oldest buffer.
- if (acquire(&item) == NO_ERROR) {
- int buf = item.mBuf;
- // This buffer was newly allocated, so we need to clean up on our side
- if (item.mGraphicBuffer != NULL) {
- mEGLSlots[buf].mGraphicBuffer = 0;
- if (mEGLSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(mEGLSlots[buf].mEglDisplay,
- mEGLSlots[buf].mEglImage);
- mEGLSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
- mEGLSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
- }
- mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer;
- }
+ if (!mQueue.empty()) {
+ Fifo::iterator front(mQueue.begin());
+ int buf = *front;
// Update the GL texture object.
- EGLImageKHR image = mEGLSlots[buf].mEglImage;
+ EGLImageKHR image = mSlots[buf].mEglImage;
EGLDisplay dpy = eglGetCurrentDisplay();
if (image == EGL_NO_IMAGE_KHR) {
- if (item.mGraphicBuffer == 0) {
+ if (mSlots[buf].mGraphicBuffer == 0) {
ST_LOGE("buffer at slot %d is null", buf);
return BAD_VALUE;
}
- image = createImage(dpy, item.mGraphicBuffer);
- mEGLSlots[buf].mEglImage = image;
- mEGLSlots[buf].mEglDisplay = dpy;
+ image = createImage(dpy, mSlots[buf].mGraphicBuffer);
+ mSlots[buf].mEglImage = image;
+ mSlots[buf].mEglDisplay = dpy;
if (image == EGL_NO_IMAGE_KHR) {
// NOTE: if dpy was invalid, createImage() is guaranteed to
// fail. so we'd end up here.
@@ -202,8 +190,6 @@ status_t SurfaceTexture::updateTexImage() {
failed = true;
}
if (failed) {
- releaseBuffer(buf, mEGLSlots[buf].mEglDisplay,
- mEGLSlots[buf].mFence);
return -EINVAL;
}
@@ -214,37 +200,40 @@ status_t SurfaceTexture::updateTexImage() {
if (fence == EGL_NO_SYNC_KHR) {
ALOGE("updateTexImage: error creating fence: %#x",
eglGetError());
- releaseBuffer(buf, mEGLSlots[buf].mEglDisplay,
- mEGLSlots[buf].mFence);
return -EINVAL;
}
glFlush();
- mEGLSlots[mCurrentTexture].mFence = fence;
+ mSlots[mCurrentTexture].mFence = fence;
}
}
ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)",
mCurrentTexture,
mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
- buf, item.mGraphicBuffer->handle);
+ buf, mSlots[buf].mGraphicBuffer->handle);
- // release old buffer
- releaseBuffer(mCurrentTexture,
- mEGLSlots[mCurrentTexture].mEglDisplay,
- mEGLSlots[mCurrentTexture].mFence);
+ if (mCurrentTexture != INVALID_BUFFER_SLOT) {
+ // The current buffer becomes FREE if it was still in the queued
+ // state. If it has already been given to the client
+ // (synchronous mode), then it stays in DEQUEUED state.
+ if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED) {
+ mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE;
+ }
+ }
// Update the SurfaceTexture state.
mCurrentTexture = buf;
- mCurrentTextureBuf = mEGLSlots[buf].mGraphicBuffer;
- mCurrentCrop = item.mCrop;
- mCurrentTransform = item.mTransform;
- mCurrentScalingMode = item.mScalingMode;
- mCurrentTimestamp = item.mTimestamp;
+ mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
+ mCurrentCrop = mSlots[buf].mCrop;
+ mCurrentTransform = mSlots[buf].mTransform;
+ mCurrentScalingMode = mSlots[buf].mScalingMode;
+ mCurrentTimestamp = mSlots[buf].mTimestamp;
computeCurrentTransformMatrix();
// Now that we've passed the point at which failures can happen,
// it's safe to remove the buffer from the front of the queue.
-
+ mQueue.erase(front);
+ mDequeueCondition.signal();
} else {
// We always bind the texture even if we don't update its contents.
glBindTexture(mTexTarget, mTexName);
@@ -310,7 +299,7 @@ void SurfaceTexture::computeCurrentTransformMatrix() {
}
}
- sp<GraphicBuffer>& buf(mCurrentTextureBuf);
+ sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer);
float tx, ty, sx, sy;
if (!mCurrentCrop.isEmpty()) {
// In order to prevent bilinear sampling at the of the crop rectangle we
@@ -382,7 +371,7 @@ void SurfaceTexture::setFrameAvailableListener(
const sp<FrameAvailableListener>& listener) {
ST_LOGV("setFrameAvailableListener");
Mutex::Autolock lock(mMutex);
- BufferQueue::setFrameAvailableListener(listener);
+ mFrameAvailableListener = listener;
}
EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
@@ -423,33 +412,22 @@ uint32_t SurfaceTexture::getCurrentScalingMode() const {
bool SurfaceTexture::isSynchronousMode() const {
Mutex::Autolock lock(mMutex);
- return BufferQueue::isSynchronousMode();
+ return mSynchronousMode;
}
+
+
void SurfaceTexture::abandon() {
Mutex::Autolock lock(mMutex);
+ mQueue.clear();
mAbandoned = true;
mCurrentTextureBuf.clear();
-
- // destroy all egl buffers
- for (int i =0; i < NUM_BUFFER_SLOTS; i++) {
- mEGLSlots[i].mGraphicBuffer = 0;
- if (mEGLSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(mEGLSlots[i].mEglDisplay,
- mEGLSlots[i].mEglImage);
- mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
- mEGLSlots[i].mEglDisplay = EGL_NO_DISPLAY;
- }
- }
-
- // disconnect from the BufferQueue
- BufferQueue::consumerDisconnect();
+ freeAllBuffersLocked();
+ mDequeueCondition.signal();
}
void SurfaceTexture::setName(const String8& name) {
- Mutex::Autolock _l(mMutex);
mName = name;
- BufferQueue::setConsumerName(name);
}
void SurfaceTexture::dump(String8& result) const
@@ -462,19 +440,68 @@ void SurfaceTexture::dump(String8& result, const char* prefix,
char* buffer, size_t SIZE) const
{
Mutex::Autolock _l(mMutex);
- snprintf(buffer, SIZE, "%smTexName=%d\n", prefix, mTexName);
+ snprintf(buffer, SIZE,
+ "%smBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
+ "mPixelFormat=%d, mTexName=%d\n",
+ prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
+ mDefaultHeight, mPixelFormat, mTexName);
result.append(buffer);
+ String8 fifo;
+ int fifoSize = 0;
+ Fifo::const_iterator i(mQueue.begin());
+ while (i != mQueue.end()) {
+ snprintf(buffer, SIZE, "%02d ", *i++);
+ fifoSize++;
+ fifo.append(buffer);
+ }
+
snprintf(buffer, SIZE,
- "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n"
- ,prefix, mCurrentCrop.left,
+ "%scurrent: {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n"
+ "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, FIFO(%d)={%s}}\n"
+ ,
+ prefix, mCurrentCrop.left,
mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
- mCurrentTransform, mCurrentTexture
+ mCurrentTransform, mCurrentTexture,
+ prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right,
+ mNextCrop.bottom, mNextTransform, fifoSize, fifo.string()
);
result.append(buffer);
-
- BufferQueue::dump(result, prefix, buffer, SIZE);
+ struct {
+ const char * operator()(int state) const {
+ switch (state) {
+ case BufferSlot::DEQUEUED: return "DEQUEUED";
+ case BufferSlot::QUEUED: return "QUEUED";
+ case BufferSlot::FREE: return "FREE";
+ default: return "Unknown";
+ }
+ }
+ } stateName;
+
+ for (int i=0 ; i<mBufferCount ; i++) {
+ const BufferSlot& slot(mSlots[i]);
+ snprintf(buffer, SIZE,
+ "%s%s[%02d] "
+ "state=%-8s, crop=[%d,%d,%d,%d], "
+ "transform=0x%02x, timestamp=%lld",
+ prefix, (i==mCurrentTexture)?">":" ", i,
+ stateName(slot.mBufferState),
+ slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
+ slot.mCrop.bottom, slot.mTransform, slot.mTimestamp
+ );
+ result.append(buffer);
+
+ const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
+ if (buf != NULL) {
+ snprintf(buffer, SIZE,
+ ", %p [%4ux%4u:%4u,%3X]",
+ buf->handle, buf->width, buf->height, buf->stride,
+ buf->format);
+ result.append(buffer);
+ }
+ result.append("\n");
+ }
}
static void mtxMul(float out[16], const float a[16], const float b[16]) {