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author | Rob Tsuk <robtsuk@google.com> | 2015-01-06 13:22:54 -0800 |
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committer | Rob Tsuk <robtsuk@google.com> | 2015-01-14 17:24:58 -0800 |
commit | 487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8 (patch) | |
tree | 6515f9b52f874f5f076a25df83a353de10a3da14 /libs/hwui/CanvasState.h | |
parent | 382d6a9ed2360ceb462ea46a60f0f106fdb52540 (diff) | |
download | frameworks_base-487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8.zip frameworks_base-487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8.tar.gz frameworks_base-487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8.tar.bz2 |
Clipping performance improvements
Create a ClipArea class to handle tracking clip regions. This class can
select the most efficient implementation depending on the types of
clipping presented.
ClipArea re-used the rectangle and region-based clipping
implementations as well as adding a "list of rotated rectangles"
approach that is more efficient for rotated views with children.
Change-Id: I2133761a2462ebc0852b394220e265974b3086f0
Diffstat (limited to 'libs/hwui/CanvasState.h')
-rw-r--r-- | libs/hwui/CanvasState.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/libs/hwui/CanvasState.h b/libs/hwui/CanvasState.h index 9e6a9c3..121112b 100644 --- a/libs/hwui/CanvasState.h +++ b/libs/hwui/CanvasState.h @@ -120,10 +120,6 @@ public: bool clipPath(const SkPath* path, SkRegion::Op op); bool clipRegion(const SkRegion* region, SkRegion::Op op); - bool isCurrentClipSimple() const { - return currentSnapshot()->clipRegion->isEmpty(); - } - /** * Sets a "clipping outline", which is independent from the regular clip. * Currently only supports rectangles or rounded rectangles; passing in a @@ -150,7 +146,7 @@ public: void setInvisible(bool value) { mSnapshot->invisible = value; } inline const mat4* currentTransform() const { return currentSnapshot()->transform; } - inline const Rect* currentClipRect() const { return currentSnapshot()->clipRect; } + inline const Rect& currentClipRect() const { return currentSnapshot()->getClipRect(); } inline Region* currentRegion() const { return currentSnapshot()->region; } inline int currentFlags() const { return currentSnapshot()->flags; } const Vector3& currentLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); } |