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authorAndreas Gampe <agampe@google.com>2014-11-21 15:51:04 -0800
committerAndreas Gampe <agampe@google.com>2014-11-21 15:51:04 -0800
commit8a902d9f24e83c87b054adb5836b4a5b8a257be9 (patch)
tree7a1842dd8f8b9b8e1880df7a3fe0fc7f5d103d48 /libs/hwui/DeferredDisplayList.cpp
parentfa6547f6c0aad15c308a4ba946955087081ae1eb (diff)
parent220c3f4f48b53b6010093a1ef437f4197a382ebf (diff)
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resolved conflicts for merge of 220c3f4f to master
Change-Id: I37ecce8fddecdff82b0eace16f1ee75152f7171e
Diffstat (limited to 'libs/hwui/DeferredDisplayList.cpp')
-rw-r--r--libs/hwui/DeferredDisplayList.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/libs/hwui/DeferredDisplayList.cpp b/libs/hwui/DeferredDisplayList.cpp
index ea1d714..d857bc6 100644
--- a/libs/hwui/DeferredDisplayList.cpp
+++ b/libs/hwui/DeferredDisplayList.cpp
@@ -55,7 +55,7 @@ public:
virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
virtual ~Batch() {}
virtual bool purelyDrawBatch() { return false; }
- virtual bool coversBounds(const Rect& bounds) { return false; }
+ virtual bool coversBounds(const Rect& /* bounds */) { return false; }
};
class DrawBatch : public Batch {
@@ -91,7 +91,7 @@ public:
return false;
}
- virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
+ virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int /* index */) {
DEFER_LOGD("%d replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
index, this, mOps.size(), getBatchId(), getMergeId());
@@ -247,7 +247,7 @@ public:
if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
}
- virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
+ virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int /* index */) {
DEFER_LOGD("%d replaying MergingDrawBatch %p, with %d ops,"
" clip flags %x (batch id %x, merge id %p)",
index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
@@ -291,7 +291,7 @@ public:
// creates a single operation batch
StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
- virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
+ virtual void replay(OpenGLRenderer& renderer, Rect& /* dirty */, int /* index */) {
DEFER_LOGD("replaying state op batch %p", this);
renderer.restoreDisplayState(*mState);
@@ -309,10 +309,10 @@ private:
class RestoreToCountBatch : public Batch {
public:
- RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
- mState(state), mRestoreCount(restoreCount) {}
+ RestoreToCountBatch(const StateOp* /* op */, const DeferredDisplayState* state,
+ int restoreCount) : mState(state), mRestoreCount(restoreCount) {}
- virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
+ virtual void replay(OpenGLRenderer& renderer, Rect& /* dirty */, int /* index */) {
DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
renderer.restoreDisplayState(*mState);