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authorChris Craik <ccraik@google.com>2014-02-10 16:30:14 -0800
committerChris Craik <ccraik@google.com>2014-02-18 16:55:45 -0800
commite9b8817bd720cd2a294126074eb533f943a9348f (patch)
tree722c53d39ed0a187b09414a445f128f7c8b9b696 /libs/hwui/DisplayList.h
parentc70c723cf8a892fb4be2f5917e596d79dfb3cb91 (diff)
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Make outline and shadow APIs public
Change-Id: If40dc27b2fdc41c3ed355bc9029474b1344c1a03
Diffstat (limited to 'libs/hwui/DisplayList.h')
-rw-r--r--libs/hwui/DisplayList.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/libs/hwui/DisplayList.h b/libs/hwui/DisplayList.h
index c3d9fd7..9487fae 100644
--- a/libs/hwui/DisplayList.h
+++ b/libs/hwui/DisplayList.h
@@ -196,8 +196,8 @@ public:
mCastsShadow = castsShadow;
}
- void setSharesGlobalCamera(bool sharesGlobalCamera) {
- mSharesGlobalCamera = sharesGlobalCamera;
+ void setUsesGlobalCamera(bool usesGlobalCamera) {
+ mUsesGlobalCamera = usesGlobalCamera;
}
void setProjectBackwards(bool shouldProject) {
@@ -621,7 +621,7 @@ private:
SkPath mOutline;
bool mClipToOutline;
bool mCastsShadow;
- bool mSharesGlobalCamera; // TODO: respect value when rendering
+ bool mUsesGlobalCamera; // TODO: respect value when rendering
float mAlpha;
bool mHasOverlappingRendering;
float mTranslationX, mTranslationY, mTranslationZ;