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authorAndreas Gampe <agampe@google.com>2014-11-21 14:19:06 -0800
committerAndreas Gampe <agampe@google.com>2014-11-21 14:19:06 -0800
commit2ab8298dc37851aab4623ba3f98d71055d653a73 (patch)
treee31d76f1c16ec8e980983392b09287515bcec2f1 /libs/hwui/DisplayListOp.h
parent4c9041cf837cda13c749b148661d18c3fab0fbd6 (diff)
parent99377df12ee696e01cd9071132f122801a9862ce (diff)
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resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp
Change-Id: I3a98f55832ac447b1ed0dd129c7a93d088025943
Diffstat (limited to 'libs/hwui/DisplayListOp.h')
-rw-r--r--libs/hwui/DisplayListOp.h234
1 files changed, 117 insertions, 117 deletions
diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h
index d78c1cb..46016d9 100644
--- a/libs/hwui/DisplayListOp.h
+++ b/libs/hwui/DisplayListOp.h
@@ -63,7 +63,7 @@ public:
// These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
// standard new() intentionally not implemented, and delete/deconstructor should never be used.
virtual ~DisplayListOp() { CRASH(); }
- static void operator delete(void* ptr) { CRASH(); }
+ static void operator delete(void* /* ptr */) { CRASH(); }
/** static void* operator new(size_t size); PURPOSELY OMITTED **/
static void* operator new(size_t size, LinearAllocator& allocator) {
return allocator.alloc(size);
@@ -93,8 +93,8 @@ public:
virtual ~StateOp() {}
- virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
- bool useQuickReject) {
+ virtual void defer(DeferStateStruct& deferStruct, int saveCount, int /* level */,
+ bool /* useQuickReject */) {
// default behavior only affects immediate, deferrable state, issue directly to renderer
applyState(deferStruct.mRenderer, saveCount);
}
@@ -103,8 +103,8 @@ public:
* State operations are applied directly to the renderer, but can cause the deferred drawing op
* list to flush
*/
- virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
- bool useQuickReject) {
+ virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int /* level */,
+ bool /* useQuickReject */) {
applyState(replayStruct.mRenderer, saveCount);
}
@@ -117,7 +117,7 @@ public:
DrawOp(const SkPaint* paint)
: mPaint(paint), mQuickRejected(false) {}
- virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
+ virtual void defer(DeferStateStruct& deferStruct, int /* saveCount */, int /* level */,
bool useQuickReject) {
if (mQuickRejected && CC_LIKELY(useQuickReject)) {
return;
@@ -126,7 +126,7 @@ public:
deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
}
- virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
+ virtual void replay(ReplayStateStruct& replayStruct, int /* saveCount */, int /* level */,
bool useQuickReject) {
if (mQuickRejected && CC_LIKELY(useQuickReject)) {
return;
@@ -145,7 +145,7 @@ public:
* reducing which operations are tagged as mergeable.
*/
virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
- const Vector<OpStatePair>& ops, const Rect& bounds) {
+ const Vector<OpStatePair>& ops, const Rect& /* bounds */) {
status_t status = DrawGlInfo::kStatusDone;
for (unsigned int i = 0; i < ops.size(); i++) {
renderer.restoreDisplayState(*(ops[i].state), true);
@@ -164,15 +164,15 @@ public:
*
* if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
*/
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) {}
+ virtual void onDefer(OpenGLRenderer& /* renderer */, DeferInfo& /* deferInfo */,
+ const DeferredDisplayState& /* state */) {}
/**
* Query the conservative, local bounds (unmapped) bounds of the op.
*
* returns true if bounds exist
*/
- virtual bool getLocalBounds(Rect& localBounds) {
+ virtual bool getLocalBounds(Rect& /* localBounds */) {
return false;
}
@@ -285,17 +285,17 @@ public:
SaveOp(int flags)
: mFlags(flags) {}
- virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
- bool useQuickReject) {
+ virtual void defer(DeferStateStruct& deferStruct, int /* saveCount */, int /* level */,
+ bool /* useQuickReject */) {
int newSaveCount = deferStruct.mRenderer.save(mFlags);
deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
}
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
+ virtual void applyState(OpenGLRenderer& renderer, int /* saveCount */) const {
renderer.save(mFlags);
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Save flags %x", mFlags);
}
@@ -311,8 +311,8 @@ public:
RestoreToCountOp(int count)
: mCount(count) {}
- virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
- bool useQuickReject) {
+ virtual void defer(DeferStateStruct& deferStruct, int saveCount, int /* level */,
+ bool /* useQuickReject */) {
deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
this, saveCount + mCount);
deferStruct.mRenderer.restoreToCount(saveCount + mCount);
@@ -322,7 +322,7 @@ public:
renderer.restoreToCount(saveCount + mCount);
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Restore to count %d", mCount);
}
@@ -349,8 +349,8 @@ public:
, mConvexMask(NULL)
{}
- virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
- bool useQuickReject) {
+ virtual void defer(DeferStateStruct& deferStruct, int /* saveCount */, int /* level */,
+ bool /* useQuickReject */) {
// NOTE: don't bother with actual saveLayer, instead issuing it at flush time
int newSaveCount = deferStruct.mRenderer.getSaveCount();
deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
@@ -361,12 +361,12 @@ public:
mPaint, mFlags);
}
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
+ virtual void applyState(OpenGLRenderer& renderer, int /* saveCount */) const {
renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom,
mPaint, mFlags, mConvexMask);
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("SaveLayer%s of area " RECT_STRING,
(isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
}
@@ -402,11 +402,11 @@ public:
TranslateOp(float dx, float dy)
: mDx(dx), mDy(dy) {}
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
+ virtual void applyState(OpenGLRenderer& renderer, int /* saveCount */) const {
renderer.translate(mDx, mDy);
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Translate by %f %f", mDx, mDy);
}
@@ -422,11 +422,11 @@ public:
RotateOp(float degrees)
: mDegrees(degrees) {}
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
+ virtual void applyState(OpenGLRenderer& renderer, int /* saveCount */) const {
renderer.rotate(mDegrees);
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Rotate by %f degrees", mDegrees);
}
@@ -441,11 +441,11 @@ public:
ScaleOp(float sx, float sy)
: mSx(sx), mSy(sy) {}
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
+ virtual void applyState(OpenGLRenderer& renderer, int /* saveCount */) const {
renderer.scale(mSx, mSy);
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Scale by %f %f", mSx, mSy);
}
@@ -461,11 +461,11 @@ public:
SkewOp(float sx, float sy)
: mSx(sx), mSy(sy) {}
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
+ virtual void applyState(OpenGLRenderer& renderer, int /* saveCount */) const {
renderer.skew(mSx, mSy);
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Skew by %f %f", mSx, mSy);
}
@@ -481,11 +481,11 @@ public:
SetMatrixOp(const SkMatrix& matrix)
: mMatrix(matrix) {}
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
+ virtual void applyState(OpenGLRenderer& renderer, int /* saveCount */) const {
renderer.setMatrix(mMatrix);
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
if (mMatrix.isIdentity()) {
OP_LOGS("SetMatrix (reset)");
} else {
@@ -504,11 +504,11 @@ public:
ConcatMatrixOp(const SkMatrix& matrix)
: mMatrix(matrix) {}
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
+ virtual void applyState(OpenGLRenderer& renderer, int /* saveCount */) const {
renderer.concatMatrix(mMatrix);
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
}
@@ -522,8 +522,8 @@ class ClipOp : public StateOp {
public:
ClipOp(SkRegion::Op op) : mOp(op) {}
- virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
- bool useQuickReject) {
+ virtual void defer(DeferStateStruct& deferStruct, int saveCount, int /* level */,
+ bool /* useQuickReject */) {
// NOTE: must defer op BEFORE applying state, since it may read clip
deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
@@ -546,11 +546,11 @@ public:
ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
: ClipOp(op), mArea(left, top, right, bottom) {}
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
+ virtual void applyState(OpenGLRenderer& renderer, int /* saveCount */) const {
renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
}
@@ -568,11 +568,11 @@ public:
ClipPathOp(const SkPath* path, SkRegion::Op op)
: ClipOp(op), mPath(path) {}
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
+ virtual void applyState(OpenGLRenderer& renderer, int /* saveCount */) const {
renderer.clipPath(mPath, mOp);
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
SkRect bounds = mPath->getBounds();
OP_LOG("ClipPath bounds " RECT_STRING,
bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
@@ -589,11 +589,11 @@ public:
ClipRegionOp(const SkRegion* region, SkRegion::Op op)
: ClipOp(op), mRegion(region) {}
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
+ virtual void applyState(OpenGLRenderer& renderer, int /* saveCount */) const {
renderer.clipRegion(mRegion, mOp);
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
SkIRect bounds = mRegion->getBounds();
OP_LOG("ClipRegion bounds %d %d %d %d",
bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
@@ -607,11 +607,11 @@ private:
class ResetPaintFilterOp : public StateOp {
public:
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
+ virtual void applyState(OpenGLRenderer& renderer, int /* saveCount */) const {
renderer.resetPaintFilter();
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOGS("ResetPaintFilter");
}
@@ -623,11 +623,11 @@ public:
SetupPaintFilterOp(int clearBits, int setBits)
: mClearBits(clearBits), mSetBits(setBits) {}
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
+ virtual void applyState(OpenGLRenderer& renderer, int /* saveCount */) const {
renderer.setupPaintFilter(mClearBits, mSetBits);
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits);
}
@@ -655,7 +655,7 @@ public:
}
}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawBitmap(mBitmap, getPaint(renderer));
}
@@ -678,7 +678,7 @@ public:
* for each bitmap in the batch. This method is also responsible for dirtying
* the current layer, if any.
*/
- virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
+ virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& /* dirty */,
const Vector<OpStatePair>& ops, const Rect& bounds) {
const DeferredDisplayState& firstState = *(ops[0].state);
renderer.restoreDisplayState(firstState, true); // restore all but the clip
@@ -719,13 +719,13 @@ public:
pureTranslate, bounds, mPaint);
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top);
}
virtual const char* name() { return "DrawBitmap"; }
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
+ virtual void onDefer(OpenGLRenderer& /* renderer */, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
deferInfo.mergeId = getAtlasEntry() ?
@@ -758,21 +758,21 @@ public:
: DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
getPaint(renderer));
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw bitmap %p src=" RECT_STRING ", dst=" RECT_STRING,
mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
}
virtual const char* name() { return "DrawBitmapRect"; }
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) {
+ virtual void onDefer(OpenGLRenderer& /* renderer */, DeferInfo& deferInfo,
+ const DeferredDisplayState& /* state */) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
}
@@ -786,18 +786,18 @@ public:
DrawBitmapDataOp(const SkBitmap* bitmap, const SkPaint* paint)
: DrawBitmapOp(bitmap, paint) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawBitmapData(mBitmap, getPaint(renderer));
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw bitmap %p", mBitmap);
}
virtual const char* name() { return "DrawBitmapData"; }
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) {
+ virtual void onDefer(OpenGLRenderer& /* renderer */, DeferInfo& deferInfo,
+ const DeferredDisplayState& /* state */) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
}
};
@@ -810,19 +810,19 @@ public:
mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
mVertices(vertices), mColors(colors) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
mVertices, mColors, getPaint(renderer));
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
}
virtual const char* name() { return "DrawBitmapMesh"; }
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) {
+ virtual void onDefer(OpenGLRenderer& /* renderer */, DeferInfo& deferInfo,
+ const DeferredDisplayState& /* state */) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
}
@@ -871,8 +871,8 @@ public:
* and transforming the vertices of each 9-patch in the batch. This method
* is also responsible for dirtying the current layer, if any.
*/
- virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
- const Vector<OpStatePair>& ops, const Rect& bounds) {
+ virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& /* dirty */,
+ const Vector<OpStatePair>& ops, const Rect& /* bounds */) {
const DeferredDisplayState& firstState = *(ops[0].state);
renderer.restoreDisplayState(firstState, true); // restore all but the clip
@@ -945,7 +945,7 @@ public:
&vertices[0], indexCount, getPaint(renderer));
}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
// We're not calling the public variant of drawPatch() here
// This method won't perform the quickReject() since we've already done it at this point
return renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(),
@@ -953,13 +953,13 @@ public:
getPaint(renderer));
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw patch " RECT_STRING, RECT_ARGS(mLocalBounds));
}
virtual const char* name() { return "DrawPatch"; }
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
+ virtual void onDefer(OpenGLRenderer& /* renderer */, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
@@ -985,11 +985,11 @@ public:
DrawColorOp(int color, SkXfermode::Mode mode)
: DrawOp(NULL), mColor(color), mMode(mode) {};
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawColor(mColor, mMode);
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw color %#x, mode %d", mColor, mMode);
}
@@ -1015,8 +1015,8 @@ public:
return true;
}
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) {
+ virtual void onDefer(OpenGLRenderer& /* renderer */, DeferInfo& deferInfo,
+ const DeferredDisplayState& /* state */) {
if (mPaint->getPathEffect()) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
} else {
@@ -1032,12 +1032,12 @@ public:
DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint)
: DrawStrokableOp(left, top, right, bottom, paint) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw Rect " RECT_STRING, RECT_ARGS(mLocalBounds));
}
@@ -1057,18 +1057,18 @@ public:
: DrawBoundedOp(rects, count, paint),
mRects(rects), mCount(count) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawRects(mRects, mCount, getPaint(renderer));
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw Rects count %d", mCount);
}
virtual const char* name() { return "DrawRects"; }
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) {
+ virtual void onDefer(OpenGLRenderer& /* renderer */, DeferInfo& deferInfo,
+ const DeferredDisplayState& /* state */) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
}
@@ -1083,12 +1083,12 @@ public:
float rx, float ry, const SkPaint* paint)
: DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer));
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw RoundRect " RECT_STRING ", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
}
@@ -1115,12 +1115,12 @@ public:
: DrawOp(paint), mLeft(left), mTop(top), mRight(right), mBottom(bottom),
mRx(rx), mRy(ry) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawRoundRect(*mLeft, *mTop, *mRight, *mBottom,
*mRx, *mRy, getPaint(renderer));
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw RoundRect Props " RECT_STRING ", rx %f, ry %f",
*mLeft, *mTop, *mRight, *mBottom, *mRx, *mRy);
}
@@ -1142,11 +1142,11 @@ public:
: DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
mX(x), mY(y), mRadius(radius) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer));
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
}
@@ -1163,11 +1163,11 @@ public:
DrawCirclePropsOp(float* x, float* y, float* radius, const SkPaint* paint)
: DrawOp(paint), mX(x), mY(y), mRadius(radius) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawCircle(*mX, *mY, *mRadius, getPaint(renderer));
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw Circle Props x %p, y %p, r %p", mX, mY, mRadius);
}
@@ -1184,12 +1184,12 @@ public:
DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint)
: DrawStrokableOp(left, top, right, bottom, paint) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw Oval " RECT_STRING, RECT_ARGS(mLocalBounds));
}
@@ -1203,13 +1203,13 @@ public:
: DrawStrokableOp(left, top, right, bottom, paint),
mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
mLocalBounds.right, mLocalBounds.bottom,
mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer));
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw Arc " RECT_STRING ", start %f, sweep %f, useCenter %d",
RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
}
@@ -1234,19 +1234,19 @@ public:
mLocalBounds.set(left, top, left + width, top + height);
}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawPath(mPath, getPaint(renderer));
}
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) {
+ const DeferredDisplayState& /* state */) {
const SkPaint* paint = getPaint(renderer);
renderer.getCaches().pathCache.precache(mPath, paint);
deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw Path %p in " RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
}
@@ -1264,18 +1264,18 @@ public:
mLocalBounds.outset(strokeWidthOutset());
}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawLines(mPoints, mCount, getPaint(renderer));
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw Lines count %d", mCount);
}
virtual const char* name() { return "DrawLines"; }
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) {
+ virtual void onDefer(OpenGLRenderer& /* renderer */, DeferInfo& deferInfo,
+ const DeferredDisplayState& /* state */) {
deferInfo.batchId = mPaint->isAntiAlias() ?
DeferredDisplayList::kOpBatch_AlphaVertices :
DeferredDisplayList::kOpBatch_Vertices;
@@ -1291,11 +1291,11 @@ public:
DrawPointsOp(const float* points, int count, const SkPaint* paint)
: DrawLinesOp(points, count, paint) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawPoints(mPoints, mCount, getPaint(renderer));
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw Points count %d", mCount);
}
@@ -1307,7 +1307,7 @@ public:
DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint)
: DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw some text, %d bytes", mBytesCount);
}
@@ -1316,7 +1316,7 @@ public:
}
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) {
+ const DeferredDisplayState& /* state */) {
const SkPaint* paint = getPaint(renderer);
FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
fontRenderer.precache(paint, mText, mCount, SkMatrix::I());
@@ -1341,7 +1341,7 @@ public:
/* TODO: inherit from DrawBounded and init mLocalBounds */
}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
mHOffset, mVOffset, getPaint(renderer));
}
@@ -1362,7 +1362,7 @@ public:
/* TODO: inherit from DrawBounded and init mLocalBounds */
}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer));
}
@@ -1406,15 +1406,15 @@ public:
&& OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
Rect bounds;
getLocalBounds(bounds);
return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
mPositions, getPaint(renderer), mTotalAdvance, bounds);
}
- virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
- const Vector<OpStatePair>& ops, const Rect& bounds) {
+ virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& /* dirty */,
+ const Vector<OpStatePair>& ops, const Rect& /* bounds */) {
status_t status = DrawGlInfo::kStatusDone;
for (unsigned int i = 0; i < ops.size(); i++) {
const DeferredDisplayState& state = *(ops[i].state);
@@ -1431,7 +1431,7 @@ public:
return status;
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
}
@@ -1464,7 +1464,7 @@ public:
return ret;
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw Functor %p", mFunctor);
}
@@ -1482,21 +1482,21 @@ public:
: DrawBoundedOp(0, 0, renderNode->getWidth(), renderNode->getHeight(), 0),
mRenderNode(renderNode), mFlags(flags), mTransformFromParent(transformFromParent) {}
- virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
- bool useQuickReject) {
+ virtual void defer(DeferStateStruct& deferStruct, int /* saveCount */, int level,
+ bool /* useQuickReject */) {
if (mRenderNode->isRenderable() && !mSkipInOrderDraw) {
mRenderNode->defer(deferStruct, level + 1);
}
}
- virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
- bool useQuickReject) {
+ virtual void replay(ReplayStateStruct& replayStruct, int /* saveCount */, int level,
+ bool /* useQuickReject */) {
if (mRenderNode->isRenderable() && !mSkipInOrderDraw) {
mRenderNode->replay(replayStruct, level + 1);
}
}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& /* renderer */, Rect& /* dirty */) {
LOG_ALWAYS_FATAL("should not be called, because replay() is overridden");
return 0;
}
@@ -1550,14 +1550,14 @@ public:
, mCasterOutline(casterOutline) {
}
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
+ virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& /* deferInfo */,
const DeferredDisplayState& state) {
renderer.getCaches().tessellationCache.precacheShadows(&state.mMatrix,
renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
&mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius());
}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
TessellationCache::vertexBuffer_pair_t buffers;
Matrix4 drawTransform(*(renderer.currentTransform()));
renderer.getCaches().tessellationCache.getShadowBuffers(&drawTransform,
@@ -1568,7 +1568,7 @@ public:
return renderer.drawShadow(mCasterAlpha, buffers.first, buffers.second);
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOGS("DrawShadow");
}
@@ -1588,11 +1588,11 @@ public:
DrawLayerOp(Layer* layer, float x, float y)
: DrawOp(NULL), mLayer(layer), mX(x), mY(y) {}
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& /* dirty */) {
return renderer.drawLayer(mLayer, mX, mY);
}
- virtual void output(int level, uint32_t logFlags) const {
+ virtual void output(int level, uint32_t /* logFlags */) const {
OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
}