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author | Chet Haase <chet@google.com> | 2012-06-06 19:03:58 -0700 |
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committer | Chet Haase <chet@google.com> | 2012-06-07 06:25:04 -0700 |
commit | 44b2fe3fc114ee5f7273c6b0fee2cc999bf244a2 (patch) | |
tree | 8d54bda8c5b7021be5d923beb641a9efb22dcf30 /libs/hwui/DisplayListRenderer.cpp | |
parent | 43fa4c5261a732decae3bbfaea2a00f8bb9b709c (diff) | |
download | frameworks_base-44b2fe3fc114ee5f7273c6b0fee2cc999bf244a2.zip frameworks_base-44b2fe3fc114ee5f7273c6b0fee2cc999bf244a2.tar.gz frameworks_base-44b2fe3fc114ee5f7273c6b0fee2cc999bf244a2.tar.bz2 |
Track canvas clearing for swap buffers logic.
A previous fix made it necessary for a frame to render something to GL
in order to cause a call to eglSwapBuffers(). Besides the calls being
tracked as part of issuing a DisplayList, there is also a potential call
to clear the canvas (via glClear()) on non-opaque surfaces. This call is also
good to track, since a surface that gets cleared without any other drawing operations
is worth flipping to the screen (to erase old contents on that surface).
This fix tracks the status of the pre-draw operations to find out whether
glClear() was called and then sets the drawing status appropriately.
Issue #6606422 QuickContact dismissal is janky again (Tracking)
Change-Id: I5fcaccfdc9293dd46b83f2fc279730a5d2740ebf
Diffstat (limited to 'libs/hwui/DisplayListRenderer.cpp')
-rw-r--r-- | libs/hwui/DisplayListRenderer.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp index 88d2209..d376e3a 100644 --- a/libs/hwui/DisplayListRenderer.cpp +++ b/libs/hwui/DisplayListRenderer.cpp @@ -1368,13 +1368,14 @@ void DisplayListRenderer::setViewport(int width, int height) { mHeight = height; } -void DisplayListRenderer::prepareDirty(float left, float top, +int DisplayListRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { mSnapshot = new Snapshot(mFirstSnapshot, SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); mSaveCount = 1; mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight); mRestoreSaveCount = -1; + return DrawGlInfo::kStatusDone; // No invalidate needed at record-time } void DisplayListRenderer::finish() { |